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Playwriting 101 Playwriting 101

Playwriting 101 - PowerPoint Presentation

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Uploaded On 2016-09-06

Playwriting 101 - PPT Presentation

The Plays the Thing The ancient Greeks and Romans believed that the dramatic poet thats us had the power and the duty to teach and please Short Plays A good tenminute play is not a sketch or an extended gag but rather a ID: 461517

dialogue play characters character play dialogue character characters page write

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Slide1

Playwriting 101Slide2

The Play’s the Thing

The ancient Greeks and Romans believed that the dramatic “poet” (that’s us) had the power and the duty to “

teach and please

”Slide3

Short Plays

A good ten-minute play is not a sketch or an extended gag, but rather a

complete, compact

play, with a beginning, middle and end.

One main action or problem

Keep to one

set

and as

few scenes

as possibleSlide4

Acts/ Scenes

First act:

Protasis

, exposition, or

stasis.Second act: Epitasis, or

complication

.

Third act: Catastrophe, or

resolution

.Slide5

Story Development

Create a

world

that is

trueWrite a

conflict

that builds as the play progresses

Write

characters

that want something

Write characters that have something at

stake

Create a “

ticking clock

” that puts the characters under pressure

Make sure there is a good reason, an “event”, for your play

Write

dialogue

that illuminates your characters and advances the plotSlide6

Story Development Cont’d

Give each character a

distinctive

voice

image a specific actor/actress you know - even if it’s someone who will never play the part - in the role.

Do

not

have a character tell us something s/he can

show

us instead

its much more effective to hide under the bed than to say “I’m afraid”.

Give each character a “

moment

,”

something that justifies that character’s existence in your play and that makes him/her attractive for an actor/actress to playSlide7

Play Format

Title and Author(s)

Centered

All CAPS (TITLE), mixed caps (Author)

MAN, THIS IS GOING TO BE GOOD

By Jessica

KroppSlide8

Play Format

Character Descriptions

CAPS – CHARACTERS

Mixed Caps – Descriptions

DETECTIVE BROWN: 32 year old man, detective in the case of Joy Baker’s murder.  Very demanding and determined, and will get what he wants no matter what.

MAXINE: Suspect, 16 years old, best friend of Joy Baker. Loves fashion and makeup and everything girly.Slide9

Play Format

Setting (Mixed case unless you write a Character’s NAME)

(A kitchen/living room somewhere in California. Early evening. MARGE, thirty something mother, stops to scrutinize the carton before pouring milk into a bowl of flour. On the table are four place settings, one of which includes a martini.)Slide10

Dialogue Format

Dialogue, which is always mixed case, single spaced, typically runs margin to margin and follows the character name on the next line. A blank line follows between the dialogue and the next character’s name.

COWGIRL

The hamburger is ten feet tall.

COWBOY

It’s not there.

COWGIRL

I know, but it’s just dripping fat, and it’s sizzling. It’s on a sesame bun, and you can just smell it.Slide11

Dialogue Format

Action should be

italics

and in (parentheses.)

COWGIRL

(pushes COWBOY

)

I ate everything you wanted.

COWBOY

I don’t care.

(walks offstage) –also use DR, UL

COWGIRL

(disgusted)

Whatever, Cowboy.Slide12

Continuing Dialogue

If a character’s dialogue is interrupted by a page break, and continues on to the next page, you repeat the character name setup on the next page with the (cont’d) remark after the name.

JILL

And he fed the dog! Yeah, the dog… That population’s

-----------------End of pg. 1----------------------

-----------------Start of pg. 2---------------------

JILL (cont’d)

on the ups every day, and we’re

gunna

’ get buried in the garbage…Slide13

Interruptions

When one character interrupts another, use a dash (-).

BAXTER

I don’t see how-

JOHN

I wonder what she’s thinking.Slide14

Interruptions cont’d

Using ellipses (…) does not signify that a character has been interrupted, but rather that s/he hesitates or trails off of his/her own accord.

PAC

Could you…?

CANDY

Could I what?

PAC

Well, I mean… If you wanted to…Slide15

Simultaneous Dialogue

When characters speak at the same time, split your page into two columns.

FLYER MAN

Only diamonds do it, say it with me.

FLYER MAN BEN

Only diamonds do it. Only diamonds do it.Slide16

PAGES

Will need 10 minutes of dialogue

At normal type that is 10 pages

Time it!!

Put page numbers at the bottom before you print.