Feb 17 Feb 21 Announcements Make sure you are subscribed to announcements on Moodle Activity 4 will be due 48hrs after your lab ends Key Concepts Variables Script variable ID: 300714
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Slide1
Lab 4: What is a List?
Feb
.
17
–
Feb. 21Slide2
AnnouncementsMake sure you are subscribed to announcements on Moodle.
Activity 4 will be due
48hrs after your lab endsSlide3
Key Concepts…VariablesScript variable
Lists
Loops
Custom Blocks
We can create 3 types of blocks;
command
,
reporter
and
predicate
.Slide4
Activity 4: HangmanHangman Rules:
There is a secret word to be guessed
The player guesses letters in the word until either all letters are guessed and the word is known, or the player runs out of guesses.
The program should give the player feedback on every guess
The program should give the player feedback when they win or lose, say the number of guesses and the secret word.Slide5
Suggested StepsStep 1: Choose a word
Step 2: Word
List
.
Step 3: Report number of letters in Word
Step 4: Begin Guessing!
Step 5: Report number of guesses
Step 6: Display letters
Step 7: Report win or loss, play again?Slide6
Step 1: Choose a word The Setter first enters the secret word by entering a response to an “ask” block.
The first thing we’ll need to do is have the game ask one player for a word.
We can do this using
sensing blocks
.
We can define answer by
setting
it to a variableSlide7
Step 1: Choose a wordNotice we created a block for “ask for word”
What does the shape tell us about the block
Command, reporter, or predicate?Slide8
Step 2: Word List
The word is immediately hidden from view after the Setter finishes entering it.
After we have the word, we’ll need to store it letter by letter.
Create a script that will go through the word and store the letters, one by one, in a list.
Consider the blocks below.Slide9
Step 2: Word List
Create variable
letter_list
Again, notice the shape of this block.Slide10
Step 3: Report # of lettersThe program starts by telling the Guesser how many letters are in the secret word.
We should tell the other player how long of a word they are guessing
Use the “say” block, “join” block, “length of list” block and the variables we just created.Slide11
Step 3: Report # of letters“Length of list” block is a reporter blockSlide12
Step 4: Begin GuessingGuesser guesses a letter; the program tells the player whether their guess was right or wrong
Now, we want the second player to guess letters until they
run out of guesses
or they
guess the entire word
.
What kind of control blocks should we use;
To do something over and over?
To stop when something happens?Slide13
Step 4: Begin Guessing List that shows correct letters as the game is being played. (similar to hangman blanks)
List
that shows the guesses made by playerSlide14
Step 4: Begin GuessingRepeat until
one of two things happen
Lives left equals zero or
Guess word, correctguess_list is equals to letter_list
If we want to repeat until this is TRUE…we will create _______ statements (reporter, predicate, command?)Slide15
Step 4: Begin GuessingWhat belongs inside this repeat?
Simplify by creating code inside into a blockSlide16
Step 4: Begin GuessingSimilar to “break word into list”
Use script variables
“Ask” player to make a guessSlide17
Step 4: Begin GuessingWhen the guesser guesses a letter, we want to show them where it appears in to actual word, if it does.
Already created a list of blanks the same size as the actual word (correctguess_list)
Replace the blanks with the right letters as they are guessed.
What are the current list we have?Slide18
Step 4: Begin GuessingWhat if the guess is wrong?Slide19
Step 5: Begin GuessingIf guess is wrong…
Report incorrect guess
Take away a life
Reports # of livesSlide20
Step 6: Display lettersThe program displays the letters guessed correctly so far, in their proper location in the word.
Need to make sure the correctguess_list has the correct amount of blanks.
Use “add _ to list”
Allow the list to be seen on the stage.Slide21
Step 6: Display LettersWe want blanks to appear, and equal the same length of the wordSlide22
Step 7: Report & Play again?When the guesser either runs out of guesses or has successfully guessed the word the game
ends.
Report a win or loss.
Ask if the player would like to play again
If yes, the game now ask the Guesser to become the Setter.
Repeat game.
If player wants to play again, what variables must be reset?Slide23
Step 7: Report & Play againNow, Customize your game!!