PPT-CardGhost ——Language design for card game

Author : giovanna-bartolotta | Published Date : 2019-03-16

Team member Yang Jian yj2220 Xiaoming Guo gx2158 Yu An ya2249 Dingding Xi dx2131 Feng Zhou fz2168 Overview System ArchtitectFeng Zhou Overview System ArchtitectFeng

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CardGhost ——Language design for card game: Transcript


Team member Yang Jian yj2220 Xiaoming Guo gx2158 Yu An ya2249 Dingding Xi dx2131 Feng Zhou fz2168 Overview System ArchtitectFeng Zhou Overview System ArchtitectFeng Zhou. Game Number 1 Name That Ballet Position Object of the gameTo win the most cards Before you begin Remove the Rvrence card and the 7 Ballet Facts cards from the deck Separate the 10 pink cards from the deck Place all the o thers aside Shuffle the pink Games Chosen so far:. Super . Mario. FIFA. Dark Souls. Super . Mario. Borderlands 2. Mass . Effect 3. Grand Theft Auto: San Andreas. Final Fantasy IX. Game on any digital medium is fine: mobile device, gaming console, PC . to . aid student understanding of . chemical . analytical . instrumentation . Dr.. Mike Coffey (michael.coffey@ntu.ac.uk). . Kevan. Garvey. Roberta . F. abricio. Loose. OVERVIEW. Describe an educational resource. :. Drawing Developers . into Threat Modeling. Adam Shostack. Microsoft. @. adamshostack. Background. 15 years of structured security approaches at Microsoft. Threat modeling (“Threats to our Products”, 1999). Kodu . Game Design. What is Kodu. The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. The Kodu language is designed specifically for game development and provides specialized primitives (the nouns, adjectives, and verbs of the language) derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. Kodu can express advanced game design concepts in a simple, direct, and intuitive manner. Workshop. Stone Librande. Creative Director, EA/Maxis. Parts of a game. Introductory exercises. Lunch break. Advanced exercises. Overview. Learn by doing. Play to learn, not to win. No computers. Fail early, fail often. for. Game Designers. Stone Librande. Creative Director, EA/Maxis. Lead Designer, . SimCity. Please turn on “Notes View” for the speaking points about each slide.. A video of this talk is available at: . UW CSE 160. Winter 2017. 1. Classes . are a template for objects. What are objects we've seen?. 2. Classes. are . templates. . for objects. Examples of objects . we've . seen:. Dict. List. Set. Graph. Design 6 Project:. Michael Popoloski. Jack . Alvino. Jon . Lado. Project Overview. We will design and build a functioning video game console.. The goal is to have a working hardware platform and one or more games that can be played on it.. for. Game Designers. Stone Librande. Creative Director, EA/Maxis. Lead Designer, . SimCity. Please turn on “Notes View” for the speaking points about each slide.. A video of this talk is available at: . Prendes. September 21, 2016. CIS 487. The Basics. Developed by Hi-. Rez. Studios. 3. rd. Person MOBA. Free To Play. Minimum Requirements. CPU: Core 2 Duo 2.5 GHz or . Althon. 64 X2 2.7 GHz. RAM: 2 GB (XP), 3 GB(Vista, Win7). Winter 2017. 1. Classes . are a template for objects. What are objects we've seen?. 2. Classes. are . templates. . for objects. Examples of objects . we've . seen:. Dict. List. Set. Graph. 3. File. Bloodborne : The Card Game A Game overview by Adam King, Ethan Wade, and Jacob McElhannon What is Bloodborne ? Bloodborne is an action-RPG released in 2015 and developed by FromSoftware , the makers of TIM Card Game: A game to build familiarity with TIM levels and characteristics Created by Meredith Roe Virtual School Program Manager, Catholic Education Western Australia Adapted from “Hire ‘ Em

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