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Development of an educational card-game Development of an educational card-game

Development of an educational card-game - PowerPoint Presentation

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Development of an educational card-game - PPT Presentation

to aid student understanding of chemical analytical instrumentation Dr Mike Coffey michaelcoffeyntuacuk Kevan Garvey Roberta F abricio Loose OVERVIEW Describe an educational resource ID: 146276

educational game chemistry laboratory game educational laboratory chemistry amp manager design student analyte experience 2014 project stages concept players year undergraduate detector

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Slide1

Development of an educational card-game

to

aid student understanding of

chemical

analytical

instrumentation

Dr.

Mike Coffey (michael.coffey@ntu.ac.uk)

Kevan

Garvey

Roberta

F

abricio

LooseSlide2

OVERVIEW

Describe an educational resource

Design & development student-led

Stages of this talk:

1. Those involved

2. Concept and prior experience

3. “Laboratory Manager”: game outline

4. The next stages for the project

5. ConclusionsSlide3

Those involved

First designs (2013) final year chemistry undergraduate projects

Nicola Humphreys – mechanism like “trivial pursuit”

Liam Smith – good simple game mechanism

Kevan

Garvey (2014)

C

hemistry undergraduate

final year

project

game design as presented;

developed initial 16 game scenarios

Roberta

Fabricio

Loose (2014 & 2015)

Science without borders (second year) work experience developed game components

developed 4 additional game

scenarios

My own interest in gamesSlide4

Why a game? Why a card game?

Concept

S

omething different from (chemistry) lectures, labs & tutorials

Engaging (?)

Session experience: learning without fear of mistakes

Small groups of students directly interact

Need for analytical chemistry specifically? (later)Slide5

Why a game? Why a card game?

Concept

S

omething different from (chemistry) lectures, labs & tutorials

Engaging (?)

Session experience: learning without fear of mistakes

Small groups of students directly interact

Need for analytical chemistry specifically? (later)Slide6

Prior experience: educational game design

Resource: educational board-game “Green Chemistry”

1

Free-of-charge

Played in groups of 3-6 players

Duration about 60 minutes

Decision-based game (low luck element)

Engaging, incidental learning, socialWinner is s/he with most money at the end of the game1 Coffey, M. (2014)

Green Chemistry: classroom implementation of an educational board-game illustrating environmental sustainability in chemical manufacturing in

Handbook of Research on Pedagogical Innovations for Sustainable Development

(pp. 453-473).

Eds

:

K.D.Thomas

& H. E.

Muga

. IGI Global.Slide7

Prior experience: lessons from “Green Chemistry”

Where presented

2, 3, 4

found favourable interest especially in European countries (Germany, Poland, Switzerland, Finland).

Translation into German made at University of Bremen.

Game resources wanted by HE chemists (and students)

Components take time to print/assemble.

Probably hurdle to adoption. Game has steep learning curve and is fairly lengthy(how-to-play videos; basic & advance versions available).

Educational value of game enhanced through ancillary activity.

2

ViCE

2011 (University of York, UK)3 Eurovariety 2013 (University of Limerick, RoI)4 Chemistry Education Research: ESD 2014 (Bremen University, Germany)Slide8

Laboratory Manager: Game Idea

Game theme: instrumental chemical analysis

Target: transition secondary – tertiary education

Why?

d

ifficult transition stage for this area of chemistry

secondary schools/colleges have little instrumentation

mis-match instrumentation theory & practical useSlide9

Laboratory Manager: Educational objective (1)

Formative Feedback : NTU intake 2013 and 2014

GC

 

 

ICP

 

 

QA

 

 

AES

  HPLC  

MS

 

 

TLC

 

 

What do the following acronyms stand for?

1. Which of the above is best suited for analysis of total metals in drinking water?

2. Which of the above is best suited for perfume aroma investigation?Slide10

Laboratory Manager: Educational objective (2)

Formative Feedback : NTU intake 2013 and 2014

(n = 142, plus three returns which were blank)

Did not know either GC or MS = 6 (2 BTEC)

Knew MS, but not GC = 4

Knew GC, but not MS = 9 (1 BTEC)

Knew both GC and MS = 123 (6 BTEC): 87%Slide11

Laboratory Manager: Educational objective (3)

n = 142, of which 123 (87%) knew both GC and MS acronyms

Best used for perfume investigation?

No attempt = 80 (5 BTEC)

Answered

“GC”

= 40 (1 BTEC)

Answered “MS” = 3 Answered “GC-MS” = 0 Of group 43/142 (30%) got a partially correct answer.

None (0%) got a completely correct answer.Slide12

Laboratory Manager: Design Criteria

Target Late-stage “A”-level and 1

st

-year

undergraduate in transition from secondary

education

2 -4

30 min (4 “hands” @ 4-7 mins)Available free-of-charge (PDF files) via e-mail. Print-and-play.Low complexity, decision-based (low-moderate luck factor) Slide13

The Game: Outline of Play

All players are presented with the scenario: example

Players have to assemble a hand of cards comprising:

Qualitative or quantitative?

Analyte

s

eparationAnalyte detectorStaffCalibration certificateAccreditation certificatePlay proceeds by turn. Player collects new card from either top of face-up pile or blind from face-down deck, then discards to top of face-up pile.

Player can “Declare” upon completion of hand. Bonus points for completing early. Solutions to scenario are revealed, each player scores for each “correct” card collected. Running total over 4 or more hands.Slide14

Laboratory Manager : Examples

Scenario (1 of 20)

A major transport haulage firm suspects that one of their drivers may be too dependent on the pain killer

morphine

and that he may be taking it whilst driving: the driver denies this and claims he is fit to drive. Employment terms permit random or selective testing for illegal and legal drug when a driver’s ability to carry out their duties is potentially affected.

The

company wishes the establish which, if any, drugs are in the driver’s system to unequivocally establish whether drug use is a problem. The driver is currently suspended so an accurate

blood determination will permit a fair hearing. Morphine (C17H19NO3; relative molecular mass 285; boiling point 190°C)Is a naturally occurring alkaloid (opiate) organic molecule.It has low volatility and is slightly polar.The detection method is destructive of the sample, creating molecular ions. Slide15

Laboratory Manager : Examples

Cards: Analytical Instrumentation (4 of 8

possibles

)

Poster and proto-type game also presented

ANALYTE DETECTOR

Mass-Spectrometer

3

Sample introduced, often from a GC or HPLC column. Molecules can be fragmented and ionised, or electrospray used to create molecular ions. Ions are separated by their charge to mass ratio.

Relative abundances of each ion are recorded and a spectrum is created.

ANALYTE DETECTOR

IR-Spectrometer

3

Absorption of infra red radiation causes vibrational excitation of groups of atoms within a molecule.

This produces characteristic spectrum measured in wavenumbers (cm

-1

)

ANALYTE DETECTOR

UV-Vis Spectrometer

3

Different molecules absorb electromagnetic radiation at different wavelengths (nm).

Characteristic absorption spectra are produced. Concentration is normally directly proportional to absorption (Beer-Lambert Law).

ANALYTE DETECTOR

Flame

AAS

Liquid sample is vaporised and mixed with combustible gases (e.g. acetylene and air, 2000-2500

°

C).

The element of interest is atomised, which then absorbs light at a characteristic wavelength (nm).

Concentration is directly related to absorbance.

3Slide16

Educational Focus of Game

To succeed players must:

Choose the appropriate approach (qualitative or quantitative) sample preparative/separation stage and instrumental detection method.

Task focus rather than technical understanding of how the technique works.

Also introduces the concepts of analytical quality control:

Discussion opportunity for tutors.Slide17

Next Stages for “Laboratory Manager” Project

“Polish” game scenarios and extend deck slightly.

T

est impact and utility of the game in the classroom

Undergraduate student project for 2015-16.

Play with undergraduate year 1 student focus group.

Take into sixth-form classroom environment.

Seek funding to support these activities. Royal Society of Chemistry Outreach FundSeek means of offering “physical” version of the gameSlide18

Next Stages for Educational Game Concept

(Student-led) educational game design has been successful.

W

ork on science-based game ideas at various stages:

Wildlife garden (family/KS2): working proto-type

Farm manager: pollution prevention game (HE): concept

Forensic investigation (HE/transition): conceptSlide19

Conclusions

Discipline (staff & students) appreciate game availability.

Student-led research project for design “Laboratory Manager”

Kevan

Garvey design; Roberta Fabricio Loose development

Target specific knowledge-gap at secondary-tertiary transition – instrumentation and how it can be used.

Design is available free-of-charge. Sessions of 50 mins comfortably accommodate game. 2-4 players, social interaction, informal learning environment.Slide20

Comments and Questions ?

Thank you for your attention

Proto-type game

files

freely

available:

michael.coffey@ntu.ac.uk