PPT-Real-time Rendering Shadow Maps

Author : giovanna-bartolotta | Published Date : 2018-10-24

CSE 781 Prof Roger Crawfis Shadow Maps Casting curved shadows on curved surfaces Imagespace algorithm Well suited for hardware implementation RealTime Luxo Jr

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Real-time Rendering Shadow Maps: Transcript


CSE 781 Prof Roger Crawfis Shadow Maps Casting curved shadows on curved surfaces Imagespace algorithm Well suited for hardware implementation RealTime Luxo Jr uses three dynamic shadow maps OpenGL GeForce3 . . Advanced Shadow Maps. CSE 781. Prof. Roger Crawfis. Shadow Map Enhancements. Two main research thrusts.. Shadow Map Filtering. Variance Shadow Maps. Convolution Shadow Maps. Exponential Shadow Maps. . Shadow Volumes. CSE 781. Prof. Roger Crawfis. Real-Time Shadows Require:. Dynamic lights. Dynamic . occluders. Dynamic receivers . Zombies optional. We Have Two Options. Shadow Maps. Image-based. Ulrich Haar, Lead Programmer 3D, . Ubisoft. Montreal. Sebastian Aaltonen, Senior Lead Programmer, . RedLynx. a . Ubisoft. Studio. SIGGRAPH . 2015: . Advances. . in Real-Time . Rendering. . in . Games. Digital Image Synthesis. Yu-Ting Wu. Surface integrators. Remember the radiance can be estimated by solving the rendering equation:. Surface integrators are responsible for approximating . the . integral. . Self-Shadowing. CSE 781. Prof. Roger Crawfis. Self-Shadow Algorithms. Many of the shadow techniques can have receivers and . occluders. from the same set.. Self-shadowing implies that the occluder is equal to the receiver.. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. Sean . Reichel. & Chester Gregg. a.k.a. “The boring stuff happening behind the video games you really want to play right now.”. What is 3D Rendering? __. Definition:. Wiki:. “… the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-realistic rendering on a computer.”. Shida Beigpour, Ph.D.. 2. 2013: PhD. . from . Universitat. . Autònoma. de . Barcelona. 2013-14. : Associate Professor at Norwegian University of Science and . Technology. 2014-2016: Senior . Research Scientist . Adapted from the FAD PReP/NAHEMS . Guidelines: Disposal (2012). Composting . USDA APHIS and CFSPH. FAD PReP/NAHEMS Guidelines: Disposal - Composting, Rendering, and Burial . Aerobic decomposition method. Shadow Volumes. CSE 781. Prof. Roger Crawfis. Real-Time Shadows Require:. Dynamic lights. Dynamic . occluders. Dynamic receivers . Zombies optional. We Have Two Options. Shadow Maps. Image-based. Half-Life 2. CSE 781. Prof. Roger Crawfis. Self-Shadow Algorithms. Many of the shadow techniques can have receivers and . occluders. from the same set.. Self-shadowing implies that the occluder is equal to the receiver.. . Presenter: Alicia McGee. Email: . amcgee@mobilemcps.org. Make a copy of this to take notes!. Maps and Geography . We want students to become global students….. So….. Students should be able to:. CSE 781. Prof. Roger Crawfis. Shadow Map Enhancements. Two main research thrusts.. Shadow Map Filtering. Variance Shadow Maps. Convolution Shadow Maps. Exponential Shadow Maps. Layered Variance Shadow Maps. What Direction Does Light Travel?. Light travels in straight lines.. How Are Shadows Made?. Shadows are made when there is an object blocking the light from hitting the surface.. The object needs to be a solid object. If it is clear then the sun will pass through it, whereas a solid object will block it..

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