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The Industrial Economy: Strategy The Industrial Economy: Strategy

The Industrial Economy: Strategy - PowerPoint Presentation

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The Industrial Economy: Strategy - PPT Presentation

Revision Session 28 th April 2015 Revision Session Office Hour Next Friday 8 th May 10301200 S1114 Main Themes of the Module Recap on Seminar Topics Past Exam Questions Main Themes of the Module ID: 406892

exam 2010 strategy game 2010 exam game strategy 2011 2009 player dominant seminar coordination games division problem model equilibria

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Slide1

The Industrial Economy: Strategy

Revision Session – 28

th

April 2015Slide2

Revision Session

Office Hour: Next Friday 8

th

May 10:30-12:00 (S1.114)Main Themes of the ModuleRecap on Seminar TopicsPast Exam QuestionsSlide3

Main Themes of the Module

What is a firm and why do they exist?

Why do some firms succeed where others fail?

How do strategic considerations influence their behaviour?Much of the module (particularly the second half) used game theory to answer these questions.Slide4

Game Theory (1)

A ‘game’ is a model of

interactive

decision makingMultiple parties making strategic decisions

Specify:

Parties with decisions to make (Players)

Different choices available (Strategies)

Outcomes for each combination of choices (Payoffs)

Strategy A2

Strategy B2

Strategy

A1

*

,

*

*

,

*

Strategy B1

*

,

*

*

,

*Slide5

Game Theory (2)

In some games we can find strategies which are always

individually

optimal for the players (e.g. Prisoner’s Dilemma).

Confess

Stay Quiet

Confess

-5

,

-5

0

,

-10Stay Quiet-10 , 0-1 , -1

Dominant strategies are stable with respect to choice of other player

The strategy ‘Confess’ is always best. No matter

what the other player does: Dominant StrategySlide6

Game Theory (3)

Often there is no dominant strategy

W

e have to take a step back and instead look at stable outcomesConcept used: Nash Equilibrium

Outcome where every player plays a best response

(E.g. Chicken)

Swerve

Stick

Swerve

0

,

0-2 , 10Stick10 , -2

-20 , -20Slide7

Three Canonical Games Studied

Prisoner’s Dilemma Games

Application: Pricing, Cartels, Team Production

Coordination Games (Battle of the Sexes)Application: Industry StandardsAnti-Coordination Games (Chicken)Application: Patent Race, Quality GameSlide8

Seminar Topics (1)

Seminar 1:

Contracts

Why are they needed?

Types and pros/cons

(Anti)

Coordination

Problem

(Quality

Game)

What will happen?First mover advantageSeminar 2:InnovationFree rider problemDesign of patents(Anti) Coordination Problem(Raider Game)

How do we model this?What will happen?Slide9

Seminar Topics (2)

Seminar 3:

Cost of Capital

Wh

y is it important

?

Calculation

Product Differentiation

Outcome

of Bertrand

(Beach Restaurants

)Local monopolySeminar 4:Prisoner’s DilemmaApplicationsRepeated gameDuopoly Models

Bertrand assumptionsCournot modelSlide10

2010/2011 Exam – Q2Slide11

2010/2011 Exam – Q2 (a)

A

B

A

x

,

y

2

,

2

B

1 , 1y, xGeneral features of Battle of the Sexes:Players prefer to play the same strategy as the other playerNo dominant strategyTwo equilibria*In each equilibrium the person playing their ‘favourite’ strategy is better offNeed (A,A) and (B,B) to be equilibria, so adjust payoffs to make them soSlide12

2010/2011 Exam – Q2 (a)

A

B

A

x

,

y

2

,

2

B

1 , 1y, xNeed x>1 and y>2 (so P1 wishes to coordinate with P2)Need y>2 and x>1 But we also need that x>ySo, x=4 and y=3 will work!Slide13

2010/2011 Exam – Q2Slide14

2010/2011 Exam – Q2 (b)

A

B

A

4

,

3

2

,

2

B

1 , 13, 4This is a coordination game: No dominant strategyHard to tell what will happen if the game is played once!Players may try guess what the other will do and play the samePossibility of miscoordinationAny outcome feasibleLong run -> (A,A) or (B,B)Slide15

2010/2011 Exam – Q2Slide16

2010/2011 Exam – Q2 (c)

Division A

Division B

Division A

4

,

3

2

,

2

Division

B1 , 13, 4A firm has some free cash flow to allocate to either: Division A, Division B or ShareholdersManagers of A and B must lobby for resourcesIf managers do not agree then cash flow released as dividendManagers incentivised by division and company bonusesWould prefer to allocate resources to their own division but both prefer for it to stay within the firmOther example: Format wars (E.g. HD DVD v Blu

Ray)Slide17

2010/2011 Exam – Q2Slide18

2010/2011 Exam – Q2 (d)

How to solve the coordination problem:

Need some way to solidify expectations

ReputationSignalling / Communication

Convention

Commitment

A

B

A

4

,

3

2 , 2B1 , 13,

4Slide19

2009/2010 – Q5Slide20

2009/2010 - Q5 (a)

A

B

A

w

,

-4

3

,

x

B

-1 , y0, zGeneral features of Chicken:Player prefer to do the opposite of the others’ action No dominant strategyTwo equilibria*In each equilibrium the person playing A has higher payoffNeed (A,B) and (B,A) to be equilibria, so adjust payoffs to make them soSlide21

2009/2010 - Q5 (a)

Need w<-1 for player 1 (B is better if 2 plays A)

Need x

>-4 for player 2 (B is better if 1 plays A)Need y>z (A is better if 1 plays B)(Also know game is symmetric)

So, w=-4, x=-1, y=3 and z=0 will work!

A

B

A

w

,

-4

3

, xB-1 , y0, zSlide22

2009/2010 – Q5Slide23

2009/2010 - Q5

(b)

There is no dominant strategy

No strategy which is always bestIf this game were played once, anything can happenAny outcome can be rationalised e.g. (A,A)In the long run we would expect convergence to (A,B) or (B,A)

A

B

A

-4

,

-4

3

,

-1B-1 , 30, 0Slide24

2009/2010 – Q5Slide25

2009/2010 - Q5

(c)

Consider an innovation which is both ‘product’ & ‘process’

Innovation allows innovator to:Produce existing product more cheaplyProduce a new product which is a substitute to existing product

If one innovates and other does not -> innovator dominant

If both innovate they incur cost but do not differentiate

Other examples: Quality Game, Raider Game

Innovate

Hold Back

Innovate

-4

,

-43 , -1Hold Back-1 , 3

0, 0Slide26

2009/2010 – Q5Slide27

2009/2010

- Q5 (d)

How to solve the coordination problem:

Need some way to solidify expectationsReputation

Signalling / Communication

Convention

Commitment

A

B

A

-4

,

-43 , -1B-1 , 3

0, 0Slide28

2009/2010 – Q5Slide29

2009/2010

- Q5 (e)

Assume

Player 1 goes first:Whatever they pick, opponent will pick the oppositeOptimal for Player 1 to select A, forcing other to select B

Order of play tends to matter when there are multiple

equilibria

A

B

A

-4

,

-43 , -1B-1 , 3

0, 0Slide30

2010/2011 Exam – Q4Slide31

2010/2011 Exam – Q4

Quick discussion of Bertrand model

(2-3 paragraphs max)

Move on to Hotelling modelDescribe setting: Duopoly, differentiation along one aspect, no fixed cost, consumers care about ‘position’, fix firms ‘position’ and choose priceSlide32

Give an example and show P=MC is not an equilibrium

Find new equilibrium (if you have time):

D1 = Location of ‘Marginal Consumer’Write profit functionDifferentiate wrt price to get best responsesSolve for P1 and P2 (plug in to get profits)

2010/2011 Exam – Q4Slide33

What if:

Entry?

Sequential moves?

Position also variable?2010/2011 Exam – Q4Slide34

Final Advice

Get an overview of how the topics fit together (it will be difficult to study some parts and ignore others)

Become comfortable expressing points and examples in the form of diagrams and games

Make sure you clearly understand the techniques used in the seminars

Weigh up the pros and cons of different question types

Past exam questions

Look at Daniel’s advice in lectures 10 and 20