PPT-Real-Time Rendering
Author : lois-ondreau | Published Date : 2018-11-07
Shadow Volumes CSE 781 Prof Roger Crawfis RealTime Shadows Require Dynamic lights Dynamic occluders Dynamic receivers Zombies optional We Have Two Options Shadow
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Real-Time Rendering: Transcript
Shadow Volumes CSE 781 Prof Roger Crawfis RealTime Shadows Require Dynamic lights Dynamic occluders Dynamic receivers Zombies optional We Have Two Options Shadow Maps Imagebased HalfLife 2. efficient rendering path for visible replicated objects. The key component to realize this is an efficient dynamic hardware instancing implementation that takes advantage of temporal coherence and use Figure 1: Precomputed, unshadowed irradiance from [34] (left) vs. ou r precomputed transfer (right). The right model can be rendered at 129Hz with self-shadowing and self-interreflection in lighting Steven Lu. Overview. Significance of real-time motion blur rendering (Useful for what?). Slow performance of traditional methods. Some of the modern, more . efficient . methods . have problems, too. A new method is presented . 3D Exterior Rendering. Architectural Rendering India. Architectural 3D Exterior Services. Architectural 3D Rendering. Our Specialization in. www.3dexteriorrendering.co.in. 3D Exterior Rendering. Ulrich Haar, Lead Programmer 3D, . Ubisoft. Montreal. Sebastian Aaltonen, Senior Lead Programmer, . RedLynx. a . Ubisoft. Studio. SIGGRAPH . 2015: . Advances. . in Real-Time . Rendering. . in . Games. CSE . 274 [. Fall. . 2015]. , Lecture 2. Graphics Hardware Pipeline. , . Reflection and Rendering Equations, Taxonomy of Methods. http://. www.cs.ucsd.edu. /~. ravir. Outline of Lecture. Basics . of hardware pipeline. CSE . 274 [. Fall. . 2015]. , Lecture . 3. Shadow and Environment Mapping . http://. www.cs.ucsd.edu. /~. ravir. To Do. By . next Thu. , . e-mail me . brief project description (can be done in groups of 2). Time to discuss next week. Figure 1: Precomputed, unshadowed irradiance from [34] (left) vs. ou r precomputed transfer (right). The right model can be rendered at 129Hz with self-shadowing and self-interreflection in lighting . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. CSE . 274 . [Fall 2015]. , Lecture 6. Image-Based Rendering and Light Fields. http://. www.cs.ucsd.edu. /~. ravir. To Do. Project Milestone Reports Due . Oct 27. 1-2 page PDF or . weblink. with at least one image or video to show current results . for Real-Time Graphics:. What is Needed?. Tim Foley (NVIDIA Research). Who am I?. Real-time graphics researcher at NVIDIA. Work on programming languages, models, and APIs for graphics. GPU compute. Shading languages. Shiben. . Bhattacharjee. 200607022. shiben@research.iiit.ac.in. Advisor: . Prof. P. J. Narayanan. Why render terrains?. Terrains are a basic need in most graphics application. Geographical information systems. for virtual reality. Warren Hunt. Oculus Research. Ray casting is . a viable . alternative to . rasterization for VR/AR. This talk. Applicability of . r. ay casting for VR/AR. Reference ray casting . Real-Time PCR is a specialized technique that allows a PCR reaction to be visualized “in real time” as the reaction progresses.. This enables researchers to quantify the amount of DNA in the sample at the start of the reaction!.
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