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Sketched Based Game Prototype Model Production Tool Sketched Based Game Prototype Model Production Tool

Sketched Based Game Prototype Model Production Tool - PowerPoint Presentation

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Uploaded On 2016-07-13

Sketched Based Game Prototype Model Production Tool - PPT Presentation

What In the Gaming Industry Gameplay prototypes are required as proofofconcept that is required for investors to give the approval for production These prototypes still require the use of rough data for the demonstration of the necessary gameplay ID: 403325

game image concept model image game model concept mouse http based opengl models sketch import art smooth curve create

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Presentation Transcript

Slide1

Sketched Based Game Prototype Model Production ToolSlide2

What

In the Gaming Industry:

Game-play prototypes are required as proof-of-concept that is required for investors to give the approval for production.

These prototypes still require the use of rough data for the demonstration of the necessary game-play.

Prototypes should still utilize game/character models similar to the ones represented by the 2d concept art.Slide3

Why

Rough Data is for:

Providing investors with the appeal of the game while demonstrating the intended game mechanics.

However, prototype data production is still costly as it requires both combinations of Concept Artists and 3D Character Modelers, as well as iteration time.

2 Step process

Concept Art Team

3D Model TeamSlide4

How

We will try to cut costs by:

Developing an application that would allow for easy creation of game prototype 3D models based on simple sketches

with the usage of created concept art.

So instead of 2 job classes being needed, the concept artist can simply create the 3D models himself.Slide5

Problem

We will need to:

With 4+ years industry experience, we understand the requirements of the game developer.

However, we have to look into how sketches in a program can then be transformed into the intended 3D model.Slide6

Reference

We will reference:

2 main papers for the purpose of this project.

1)

Sketch-based Modeling with Few Strokes, Cherlin, J.J., Samavati, F.F., Sousa, M.C., abd Jorge, J.A., Best Presentation Award, Proceedings of the 21st Spring Conference on Computer Graphics (SCCG'05), in association with ACM SIGGRAPH and Eurographics, Budmerice, Slovakia, May 12-14, 2005

2) Image-Assisted Modeling from Sketches, Olsen, L., and Samavati, F.F., Proceedings of the Graphics Interface 2010 (GI'10), Ottawa, Canada, May 31-Jun 2, 2010.

Location of papers:http://pages.cpsc.ucalgary.ca/~samavati/recent-paper.htmSlide7

Goal

Within the allotted time:

Create a sketch-based modeling program that allows us to assist and reduce the resources needed to create in-game models for the purposes of prototyping video game concepts.Slide8

Objectives

Planned Features:

Image Import

Free hand mouse sketch

ingCamera

ZoomColoring

Model File ExportMultiple Model Object Parts

Surface rendering

Input Stroke De-noising

Primary:

Smooth curve mouse sketching

Image Texture Mapping

Automatic

Image Model Generation

Secondary:Slide9

Platform

We will utilize:

- C

++, Visual Studio.

- OpenGL 3.0- FreeImagePlus (the c++ wrapper for FreeImage, a image loading library: http://freeimage.sourceforge.net/)- GLUI (openGL User Interface: http://www.cs.unc.edu/~rademach/glui/)- GLM (vectors, matrices, and all the math for them: http://glm.g-truc.net/ )- GLEW (openGL Extension Wrangler: exposes opengl 3 functions http://glew.sourceforge.net/ )Slide10

Member Responsibilities

Image Import

Free hand mouse sketch

ing

Camera ZoomModel File Export

Adam Kromm:

Input Stroke

De-noising

Surface Rendering

Interface design and planning

Multiple Model Object

Parts

Nat Tan:

Image Texture Mapping

Smooth curve mouse sketching

Debugging

Charles

Wang:

Automatic

Image Model Generation

Model Color assignment

Debugging

Andrew

Pugi

:

Tenatitive

task assignmentsSlide11

Schedule:

Our estimation:

Oct 30 – Image Import, Freehand mouse sketching.

Nov 10 – Input stroke de-noising, surface rendering, camera zoom

Nov 20 – color assignment, multiple model object parts, smooth mouse curve sketching.Nov 30 – Image texture mapping, model file export.Dec 10 – Automatic image model generation, debugging.Estimated feature schedule