PDF-Kodu Module 1 Lesson Plan

Author : radions | Published Date : 2020-11-19

1 Kodu Module 1 Eating Apples in the Kodu World David S Touretzky Version of June 7 2016 Learning Goals r How to navigate through a world using the game controller New

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Kodu Module 1 Lesson Plan: Transcript


1 Kodu Module 1 Eating Apples in the Kodu World David S Touretzky Version of June 7 2016 Learning Goals r How to navigate through a world using the game controller New idiom s Pursu. You need only paper glue and scissors You can make longer and longer books by adding more accordions Great for horizontal images and texts They can be viewed page by page or all at once Popups and foldouts add even more dimension Accordion Books or Carnegie Mellon University. 1. Kodu Module 6 Slides. Follow the Yellow Brick Road Idiom. Kodu Module 6 Slides. 2. Path1 World. Kodu Module 6 Slides. 3. HexGraph1 World. Kodu Module 6 Slides. 4. Ants1 World. Carnegie Mellon University. December 16, 2015. 1. Kodu Module 3 Slides. Measure1 World. Kodu Module 3 Slides. 2. Pursue and Consume Idiom. 3. Kodu Module 3 Slides. Do Two Things Idiom. Kodu Module 3 Slides. Learning Objective. Write the Learning objective onto your Self Assessment Sheet. LO: Learn how to create a world and control a character using Kodu.. Using Kodu. Kodu is controlled using the Xbox controller:. Carnegie Mellon University. 1. Kodu Module 5 Slides. State1 World. Kodu Module 5 Slides. 2. State Machine to Reach the Castle. Kodu Module 5 Slides. 3. Show Page As Color Idiom. Kodu Module 5 Slides. Jessica Pettyjohn . Dr. J. Butler, UTB, 6340. Applications of Advanced . Technology. What. . is. . Kodu. ?. Students from the . Kodu. Club at Explorer Elementary are interviewed.. Go . to: . http://. Carnegie Mellon University. 1. Kodu Module 1 Slides. XBox. Sticks and Shoulder Buttons. 2. Kodu Module 1 Slides. A-B-X-Y, Start, and Back Buttons. 3. Kodu Module 1 Slides. Apple1X World. Kodu Module 1 Slides. Carnegie Mellon University. 1. Kodu Module 6 Slides. Follow the Yellow Brick Road Idiom. Kodu Module 6 Slides. 2. Path1 World. Kodu Module 6 Slides. 3. HexGraph1 World. Kodu Module 6 Slides. 4. Ants1 World. Possible course Outline. Level Descriptors. Objectives, Activities and outcomes. Marking, assessment, levelling. How to use . Kodu. Features of the User Interface. Loading Worlds. Creating New Worlds. Mission to Mars. Captain Kirk doesn’t like mysteries and needs to find out what is on Mars – Life? . Spock wants to know what Rocks there are as he finds all new life/planets fascinating. Mission to Mars. Kodu Touch 1 Kodu Lessons Overview This curriculum consists of five, one hour experiences with Kodu Game Lab and is targeted to those interested in learning about programing a Touch version of Kodu. Reasoning About Programs David S. Touretzky Carnegie Mellon University Pittsburgh, Pennsylvania, USA Joint work with: Christina Gardner - McCune and Ashish Aggarwal University of Florida October 19, 2 ? 1 What is Kodu ?  Kodu is a visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for everyone  Kodu provides easy tools Learn to make your own gamesLesson 1Questions well answerWhat is Kodu Game LabHow can you use Kodu Game Lab to make fun gamesHow do you navigate the Kodu menus What is the WhenDo game actionHow can yo

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