To analyze other forms of entertainment such as zoos gaming museums cruises and resorts To show an introduction to entertainment marketing concepts To discuss recent trends and controversies in the entertainment industry ID: 670151
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Objectives
To examine the industries of movies, television and music.
To analyze other forms of entertainment, such as zoos, gaming, museums, cruises and resorts.
To show an introduction to entertainment marketing concepts. To discuss recent trends and controversies in the entertainment industry.
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Main Menu
Introduction
Film, Television & Music
Travel, Tourism & Gaming3Slide4
Introduction
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The Entertainment Industry
Is the term often used to describe media companies controlling the distribution and manufacture of entertainment
Is very diverse with a variety of types of entertainment and entertainment-related products
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The Entertainment Industry
Can be categorized into the following groups:
film
televisionradiomusictravel/tourismpersonal entertainment
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The Entertainment Industry
Is composed of large corporations with many investors and employees
these companies are usually corporate conglomerates
7
Conglomerates
- companies which have merged with or bought out competing companies to become the major producer
TAKE 1Slide8
The Entertainment Industry
Is made up of only a few major companies including:
The Walt Disney Company
®Sony Entertainment®Viacom® (Paramount®)Time Warner®Vivendi Universal
®
The News Corporation
®
(20
th Century Fox
®)8Slide9
Entertainment Companies
Are structured with
vertical distribution
Perform all of the functions in the channel of distribution from producer to consumertherefore they can cross promote productsfor example, Viacom®, a major movie corporation, might promote a movie from Paramount Pictures®, one of their film companies, on Nickelodeon™
, one of their television channels
9
Vertical
D
istribution
- structure which can create, produce, market and distribute products or services
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The Entertainment Industry
Contributes to the United States economy
in 2011, the industry generated more than 144 billion dollars
almost two million people were employed by the industry in 201110Slide11
Entertainment Marketing
Is the promotion, selling and distributing of items in the entertainment industry
Builds anticipation for future releases or coming attractions
Is aimed at motivating the customer to purchase the product, such as a movie ticket or DVD11Slide12
Entertainment Marketing
Utilizes the four Ps of marketing:
price
productplacepromotion12Slide13
Price
Includes the following:
creating a price for the sale of the product
calculating a mark-up percentageutilizing promotional pricing practicesdetermining discounts13Slide14
Product
Includes the following:
creating a product people will want to purchase
naming and packaging the productresearching target marketsupdating old products14Slide15
Place
Is also known as “distribution”
accounts for the process involved in introducing the product to the general public
requires determining how to transport the productincludes deciding where the product will be sold (wholesale versus retail, available online, etc.)15Slide16
Promotion
Includes the following:
determining the timing of promotions
creating activities and advertisements to increase sales choosing media outlets to use and what advertisements to runestablishing effective public relationscreating an advertising budget 16Slide17
Marketing Plans
Contain the marketing goals and objectives for a company
Provide direction for the marketing activities concerning specific campaigns
Are completed to ensure the company earns the maximum benefit from the planHelp a company monitor its performance in relation to marketing17Slide18
Entertainment Marketing
Can be accomplished using the following advertising media:
commercials
billboardsprint advertisementswebsitespress junkets18Slide19
Commercials
Are audio or video advertisements
Offer the audience insight to the product being advertised
Are short, so they often employ devices such as humor or catchy jingles and slogans to make them easier to remember19Slide20
Commercials
On television and radio are becoming less effective
digital video recorders are becoming more widely used, allowing people to fast forward commercials
radio audiences are on the decline as more consumers prefer mp3 players to radioAre becoming more popular on the Internetsome sites show commercials while waiting for pages to loadtelevision networks have begun to stream programs online with commercial interruptions every few minutes
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Billboards
Are large, outdoor signs advertising a product
Are composed of graphics and minimal
copyTraditionally are still images, though are now moving to electronic formatselectronic billboards can be connected to one another across the nation and show the same imageselectronic billboards allow for more than one advertisement to be shown, rotating the image at set intervals
21
Copy
- the text of an advertisement, magazine, newspaper or other published product
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Print Advertisements
Are primarily found in newspapers and magazines
Are the most traditional form of advertising
Resemble billboards in that they rely more on graphics than copy to capture the reader’s attentionAre limited as they are still images22Slide23
Websites
Are collections of connected pages on the Internet used to display information
Have become the medium of choice for marketers as the Internet has increased in popularity
Can help market entertainment by running banners on popular sites, linking to the marketer’s homepage, or even having the entire site sponsored by an event or product23Slide24
Press Junkets
Are sponsored events where members of the press are invited out for a preview of a product, such as a movie, television show or new album
Provide the press an opportunity to preview a product before the regular audience, allowing them to write articles and review the product for the general audience
Help to build anticipation and sway consumers by using the press’s influence24Slide25
Merchandising
Is the sale of logoed goods for attractions, including:
clothing
music sales and postersstickers, magnets and toysServes as publicity after the event is over
free advertising when someone wears a band or TV show T-shirt
Keeps the event in the mind of the fan
a poster of a band reminds music fans of the concert every time they see the poster
a toy of a movie character keeps the movie in children’s minds when they play with it
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Planning Merchandising
Is an important component to planning an event
planners must estimate:
what each customer will buyhow much each customer will buyInvolves coordinating the purchasing of merchandiseWill the T-shirts be printed locally or will they be imported?
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Film, Television &
Music
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Film Industry
Is a multi-billion dollar operation
Is one of the largest portions of the entertainment industry
Is considered an oligopolyIs made up of major movie studios and indies28
Oligopoly
- a business situation in which a few firms affect, but do not control an industry
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Major Movie Studios
Are the core of the film business
Include the following studios:
Universal®Disney®Paramount®MGM®29Slide30
Indie Movie Studios
Are not affiliated with major studios
Operate on their own to make films
Include studios such as:Lions Gate®Artisan®New Line Cinema®30Slide31
Independent Film
Is on the rise because of new technology
Has seen many success stories, including:
JunoSlumdog MillionaireNapoleon DynamiteCrouching Tiger, Hidden DragonParanormal ActivityWill lead independent film makers to more exposure than in the past
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Film Industry
Revolves around movie production
Consists of the technological and commercial institutions of film making
Reaps the benefits of all facets of movie marketingfor example, Harry Potter and the Sorcerer’s Stone (2001) earned:$317 million in ticket salesDVD sales exceeding $436 milliontotal income of $1.2 billion
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Film Industry
Makes money off of movie tickets
an average of around 1.4 billion tickets have been sold each year for the last decade
the average revenue for movie tickets sales for the last decade is $8.65 billionGains additional revenue from licensingfor example, the makers of King Kong may license the King Kong character to a toy company to make a gigantic stuffed animal of King Kong
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Licensing
-
the granting of permission to use intellectual property rights such as trademarks
or patents under defined conditions
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Advertising Agencies
Are integral to movie production
Create multi-million dollar advertising campaigns for a movie
May create the following:television advertisementsmovie postersnewspaper advertisementsmagazine advertisements
online banner advertisements
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In 2006,
Superman Returns
spent $40 million on advertising and marketing
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The Television Industry
Is a major part of the entertainment industry
Is made up of television networks
distributive entities of content and programming from a central operation to television stations35Slide36
Television Networks
Were developed from radio networks and commonly use the same name
Include the following major networks:
American Broadcasting Company (ABC)Columbia Broadcasting System (CBS)National Broadcasting Company (NBC)36Slide37
Television Networks
Include cable television stations, which provide more specialized programming and have become increasingly popular over the years
Discovery Channel
® Lifetime Network®Home and Garden Television®Disney Channel®many more
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Television Advertising
Is the paid promotion of a product or service in the form of a commercial
Allows companies to purchase time slots to show their advertisements
Is generally considered the most effective mass-marketing format and the prices reflect this38
An hour-long show is actually 42 minutes of content and 18 minutes of commercials, while a half-hour show is 22 minutes of content and eight minutes of commercials.
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Television Statistics
The average American watches more than:
four hours of TV each day, 28 hours a week, or two months of non-stop TV watching per year
99 percent of households have at least one TVThere are an average of 2.24 TVs in each U.S. household 66 percent of U.S. homes have three or more TVs The TV is on for 6 hours and 47 minutes daily in the average U.S. home66 percent of Americans watch TV regularly while eating dinner
250 billion hours of TV are watched annually by Americans
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Source: A.C. Nielsen Co.Slide40
The Music Industry
Is far-reaching, extremely profitable and made up of many components
Includes the following:
radiomusic televisionmusic on the Internetconcerts40Slide41
Radio
Once had popularity similar to today’s television
radio shows used to be performed by actors and told stories much like television shows today
Is most often used today as a medium to listen to music and news41Slide42
Radio Advertising
Is not quite as effective as television advertising, due to a smaller audience
advertisements are heard rather than seen and heard
Prices are cheaper than television advertising pricesCan be used to reach an audience which is in the radio station’s listening area42Slide43
Radio Facts & Figures
More than 600 million radios in use in the U.S.
Average U.S. household has 5.6 radio receivers
Radio reaches 96 percent of people 12 and older weekly Over 13,500 registered radio stations in the U.S. Based on Arbitron figures 43Slide44
Satellite Radio
Is a digital radio signal which is broadcast by a communications satellite
and covers a much wider geographical range than normal radio signalsAllows listeners to listen to the same radio station regardless of their locationRequires the purchase of the equipment and a usually a monthly service feeIncludes the following providers:Sirius®XM®
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Music & Television
Involve the incorporation of music videos into the music industry
Include a number of music television channels which promote an artist’s music by playing music videos
MTV®VH1®CMT®Give artists another creative outlet to express their music
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Music & the Internet
Have become related as a result of:
music file downloading
many companies such as iTunes® and Rhapsody® have made music downloading easy the popularity of music downloading has significantly increased with the production and mass marketing of mp3 playersimproved online streaming
online radio stations such as Pandora
®
,
Jango
®
and Spotify® are rising in popularity 46Slide47
Concerts
Are the live performances an artist completes while on tour
Are held at attraction venues in the city which is visited
Support album salesProvide public exposure and publicity in local communitiesGenerate revenue from ticket sales47Slide48
Ticket Sales
Bring in the main portion of revenue for a concert or event
Are priced according to attraction, venue and location
more well known attractions are more expensivethe smaller the venue the more expensive the ticket due to limited seatingthe more urban the location, the more expensive the ticket because more people have the ability to buy a ticket
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Award Shows
Are held to recognize and award actors and musicians for outstanding performances in film, television or music
Include:
Academy Awards (Oscars)filmEmmy AwardstelevisionGrammysmusicTony AwardstheaterBAFTA Film Awardsfilm/television
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There are award shows aimed at specific audiences as well, such as the MTV Music Awards, Teen Choice Awards, Kid’s Choice Awards as well as others.Slide50
Award Shows
Are often used to promote new entertainment products
examples:
a new movie provides a sneak peek at a trailer during the Academy Awardsa pop singer performs a new single at the MTV Music Awardsa Broadway play performs a song at the Grammys50Slide51
Concerts Streamed on TV
Have increased in popularity
Have become more viable because of an increasing number of specialty music channels on television
Can offer in-concert advertisements to viewersWill continue to gain in popularity as the quality of picture and sound increase through better technology
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Trends in the Entertainment Industry
Include the following:
piracy
independent production
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Piracy in the Entertainment Industry
Is the unauthorized buying, selling or utilization of movies or music
Is increasingly prevalent in the film and music industries
Appears to continue and expand in the near future
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Piracy
Is considered theft
Costs industries millions of dollars in lost sales each year
Is often facilitated by the Internet and downloadable programsshareware is a computer application allowing users to download music, software and movies often illegally May also be facilitated by street vendors for physical copiesother countries such as China do not vigorously enforce copyright law
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Independent Production
Is an increasing trend in the movie and music industry
Is the self-production of a video or song
Has been helped by new technology such as digital videodigital video editing programs, such as Windows® Movie Maker®, have turned average people into legitimate independent film makers
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Travel, Tourism & Gaming
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Travel & Tourism
Is a growing facet of the entertainment industry
Includes the following:
zooscasinosmuseumscruises and resorts57Slide58
Zoos
Allow people to view a variety of plants and animals
Provide an attraction for visitors and citizens of a city
Are often seen as a way of letting people appreciate nature58Slide59
Services Offered by Zoos
Create a majority of revenue brought in by zoos
Include the following:
guided toursanimal showsgift shops59Slide60
Guided Tours
Are usually provided at an additional cost for customers
May be given on a walking tour
Have recently seen an increase in bus tours60Slide61
Zoo Shows
Provide entertainment to customers
Are usually provided free of charge at certain times of the day
Allow animal handlers to show off the animals in a playful lightGive the animals proper exercise and nutrition61Slide62
Gift Shops
Offer customers a chance to take home a piece of the zoo
Provide products such as animal posters, framed art and stuffed animals
Provide zoos a significant amount of income62Slide63
Zoos
Are often funded through endowments, which are donation funds invested to generate income
major donors may be recognized by having an exhibit named for them
Are also funded by city governmentsAre often used for scholarly research to observe the animals Can serve as a safe haven to animals which were injured in the wildSlide64
Casinos
Are locations where individuals can play card games, slots and sports books
Usually are built into hotels
Are a large source of revenue Las Vegas Sands Corporation®, a casino company, brought in $2.3 billion in 2006
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Casino Development
Is often controversial
Is supported by those who say casinos foster economic growth
area surrounding the casino will become developed and bring money to a communityIs deterred by others who cite increased traffic and moral issues65Slide66
Casinos
Serve as a large draw for tourism to certain cities, for example:
Las Vegas
RenoMonte CarloHave begun to use the Internet for gamingmany casinos have sites allowing the play of online poker, blackjack, roulette or betting on certain sports games66Slide67
Museums
Are usually aimed at educational opportunities
Vary in nature and include:
history museums art museumsscience museumspop culture museumsAre usually run as nonprofit organizations
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Museums
Generate a majority of their revenue from areas outside of ticket sales
many museums offer free admission
May possess movie theaters for increased attendance and educational filmsHave recently added guided audio toursmany audio tours can now be performed via cell phones; users dial a certain sequence to find out information about an exhibit68Slide69
Gift Shops
Provide museums a significant amount of income, much like zoos
Offer customers a chance to take home a piece of museum history
Provide products such as posters, calendars and jewelry69Slide70
Cruises
Are a popular form of entertainment and vacation
Take place on large ships where people board and stay in rooms, or “cabins”, while they cruise to different locations
Incorporate different types of shows, extensive food set-ups, drinks and games as added entertainment, all of which are included in the price of the cruise70Slide71
Cruise Industry Statistics
In 2008 a record of 12.8 million passengers were forecasted to cruise
The cruise industry is the fastest-growing category in the leisure travel market
since 1980, the industry has experienced an average annual passenger growth rate of more than eight percentSince 1990, over 128 million passengers have taken at least a two-day cruiseThe Caribbean is the number one cruise destination
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Source: the Florida-Caribbean Cruise AssociationSlide72
Resorts
Are locations used for recreation and relaxation
Are much like hotels, except are all-inclusive
meaning they provide amenities such as food, drink, sports, shopping and entertainment72Slide73
Top Ten Resort Towns
The Hamptons, New York
Aspen, Colorado
Palm Springs, CaliforniaJackson, WyomingKey West, FloridaCherry Hills Village, Colorado
Hilton Head Island, South Carolina
Newport Beach, California
Lake Geneva, Wisconsin
Sandpoint, Idaho
Source: AOL Travel
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Attraction Venues
Are physical buildings/arenas where multi-purpose events are held
Offer cities and companies flexibility when planning events
for example, an attraction venue might have a concert on one night and a basketball game the next74Slide75
Gaming
Is considered personal entertainment in the entertainment industry
Has increased drastically in size over the past 20 years
Sold over 101 million units of hardware in 2008Is a huge form of entertainment for men and women under 3575Slide76
Gaming Consoles
Are the physical hardware which allow you to play video games
Include the following consoles:
Nintendo® Wii™Microsoft® Xbox 360™PlayStation 3
®
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Software Companies
Develop video game software (games) for consoles
Include the following major companies:
EA Sports®Activision, Inc.®THQ Inc.®
Midway Games Inc.
®
KONAMI Corporation
®
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Software Companies
Are relatively young companies
Pay gaming consoles for the ability to be official software titles
78
Software licensing allows companies such as PlayStation
®
to have other sources of income.Slide79
Online Gameplay
Allows gamers to connect with other gamers through the Internet
Usually costs additional money for customers, creating additional revenue for console makers
Continues to improve in speed and technology79Slide80
In-Game Advertising
Is the advertising of real companies inside the virtual world of video games
Presents the future of revenue for gaming companies
Will continue to increase if gamers show they can be impacted by in-game advertisements
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Video Game Violence
Is an increasingly heated debate
Is perceived by some to translate into real violence and aggression
Has led to a video game ratings system to protect children from offensive content81Slide82
Resources
Gilmore, T., Kim, D. and
Jolliff
, W. “Annual Industry Accounts”. Bureau of Economic Analysis. May 2012. 12 Sept. 2012. “Annual U.S. Video Game Sales” NPD Group. 26 Feb. 2008. retailindustry.about.com“2005 Essential Facts” The Entertainment Software Association. 26 Feb. 2008. www.theesa.comVitka, William. “In Game Advertising”. CBS News. 16 July 2005. 26 Feb. 2008. www.cbsnews.com“2006 Annual Report” Las Vegas Sands Corporation. 26 Feb. 2008. media.corporate-ir.net
Eichner
, Tina. “Fatal zoo attack may increase underwriter scrutiny” Crain Communications, Inc. 18 Feb. 2008. 28 Feb. 2008. www.businessinsurance.com
Yardley, Jonathan. “The Big Picture.”
Washington Post
. (26 Feb. 2005) 26 Feb. 2008. www.washingtonpost.com
Film Bug. 26 Feb. 2008. Misja.com 26 Feb. 2008. www.filmbug.com
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Resources
Samuels, Edwards.
The Illustrated Story of Copyright.
2000. www.edwardsamuels.comTyler, Joshua. “Superman’s Return a Dismal One”. Cinema Blend. 2 June. 2006. 26 Feb. 2008. www.cinemablend.com“News for Napoleon Dynamite” Internet Movie Database. IMDB.com, Inc. 26 Feb. 2008. www.imdb.com
Cruise Industry Overview-2008
. (2008). Retrieved March 24, 2009, from Florida-Caribbean Cruise Association: http://www.f-cca.com/downloads/2008-Cruise-Industry-Overview.pdf
Top 10 Resort Towns
. (2009). Retrieved March 24, 2009, from Travel.AOL.com: http://travel.aol.com/travel-ideas/domestic/galleries/resort-towns
Current Employment Statistics Survey.
Bureau of Labor Statistics. (2012). Retrieved September 12, 2012, from http://data.bls.gov Gilmore, T., Kim, D. and Jolliff, W. “Annual Industry Accounts”. Bureau of Economic Analysis. Retrieved September 12, 2012, from http://www.bea.goc/scb/pdf/05%20May/0512_industry.pdf
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Resources
How Cruises Work
. (1998-2009). Retrieved March 24, 2009, from
HowStuffWorks: http://www.howstuffworks.com/cruise.htmInvention of Radio. (2009). Retrieved March 24, 2009, from About.com: http://inventors.about.com/od/rstartinventions/a/radio.htmRadio Resources. (2009). Retrieved March 24, 2009, from News Generation, Inc.: http://www.newsgeneration.com/radio_resources/info.htmTelevision History. (2009). Retrieved March 24, 2009, from About.com: http://inventors.about.com/od/tstartinventions/a/Television.htm
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Resources
(2009). Retrieved March 24, 2009, from The Great Geek Manual: thegreatgeekmanual.com
(2009). Retrieved March 24, 2009, from BlueOregon.com: www.blueoregon.com
(2009). Retrieved March 24, 2009, from San Diego Zoo: www.sandiegozoo.orgCable Television History. (2009). Retrieved March 24, 2009, from About.com: http://inventors.about.com/library/inventors/blcabletelevision.htmTelevision & Health. (2007). Retrieved March 24, 2009, from The Sourcebook for Teaching Science: http://www.csun.edu/science/health/docs/tv&health.html#tv_stats
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Acknowledgements
Project
Coordinator:
Meghan Blanek
Production Manager:
Dusty Moore
Executive
Producers:
Gordon Davis, Ph.D.,
Jeff Lansdell
Production
Coordinator:
Justin Jones
Graphic Designer:
Ann Adams
©
MMXIII
CEV Multimedia, Ltd.
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Technical Writer:
Jessica Odom