A scalar quantity can be described by a single number with some meaningful unit 4 oranges 20 miles 5 mileshour 10 Joules of energy 9 Volts Vectors and scalars A scalar quantity ID: 437482
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Slide1
Vectors and scalars
A
scalar
quantity
can be described by a
single number
,
with some meaningful
unit
4 oranges
20 miles
5 miles/hour
10 Joules of energy
9 Volts Slide2
Vectors and scalars
A
scalar
quantity
can be described by a
single number with some meaningful
unit
A
vector
quantity
has a
magnitude
and a
direction
in space,
as well as some meaningful
unit
.
5 miles/hour North
18
Newtons
in the “x direction”
50 Volts/meter downSlide3
3-1
Vectors and Their Components
The simplest example is a
displacement vector
If a particle changes position from A to B, we represent this by a vector arrow pointing from A to B
Figure 3-1
In (a) we see that all three arrows have the same magnitude and direction: they are identical displacement vectors.
In (b) we see that all three paths correspond to the same displacement vector. The vector tells us nothing about the actual path that was taken between A and B.
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide4
Vectors and scalars
A
scalar
quantity
can be described by a
single number with some meaningful unitA vector quantity has a magnitude and a direction in space, as well as some meaningful unit.
To establish the
direction, you MUST first have a coordinate system! Standard x-y Cartesian coordinates commonCompass directions (N-E-S-W)Slide5
Drawing vectors
Draw a vector as a line with an arrowhead at its tip.
The
length
of the line shows the vector’s
magnitude
.
The direction of the line shows the vector’s direction
relative to a coordinate system (that should be indicated!)
x
y
z
5 m/sec at
30 degrees from the x axis towards y in the xy planeSlide6
Drawing vectors
Vectors can be identical in magnitude, direction, and units, but start from different places…Slide7
Drawing vectors
Negative
vectors refer to direction relative to some standard coordinate already established – not to magnitude.Slide8
Adding two vectors graphically
Two vectors may be added graphically using either the
head-to-tail
method or the
parallelogram
method.
Slide9
Adding two vectors graphically
Two vectors may be added graphically using either the
head-to-tail
method or the
parallelogram
method.Slide10
Adding two vectors graphicallySlide11
3-1
Vectors and Their Components
The
vector sum
, or
resultantIs the result of performing vector addition
Represents the net displacement of two or more displacement vectors
Can be added graphically as shown:
Figure 3-2
Eq. (3-1)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide12
3-1
Vectors and Their Components
Vector addition is
commutative
We can add vectors in any order
Eq. (3-2)
Figure (3
-3)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide13
3-1
Vectors and Their Components
Vector addition is
associative
We can group vector addition however we like
Eq. (3-3)
Figure (3
-4)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide14
3-1
Vectors and Their Components
A negative sign reverses vector direction
We use this to define vector subtraction
Eq. (3-4)
Figure (3
-5)
Figure (3
-6)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide15
3-1
Vectors and Their Components
These rules hold for all vectors, whether they represent displacement, velocity, etc.
Only vectors of the same kind can be added
(
distance
) + (
distance) makes sense
(distance) + (velocity) does not© 2014 John Wiley & Sons, Inc. All rights reserved.Slide16
3-1
Vectors and Their Components
These rules hold for all vectors, whether they represent displacement, velocity, etc.
Only vectors of the same kind can be added
(
distance
) + (
distance) makes sense
(distance) + (velocity) does notAnswer:
(a) 3 m + 4 m =
7 m
(b) 4 m - 3 m =
1 m
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide17
Adding more than two vectors graphically
To add several vectors, use the head-to-tail method.
The vectors can be added in any order.Slide18
Adding more than two vectors graphically—Figure 1.13
To add several vectors, use the head-to-tail method.
The vectors can be added in any order.Slide19
Subtracting vectors
Reverse direction, and add normally head-to-tail…Slide20
Subtracting vectorsSlide21
Multiplying a vector by a scalar
If
c
is a scalar, the product
c
A has magnitude |c|A.
Slide22
Addition of two vectors at right angles
First add vectors graphically.
Use trigonometry to find magnitude & direction of sum.Slide23
Addition of two vectors at right angles
Displacement (D) =
√
(1.00
2
+ 2.00
2
) = 2.24 km
Direction f = tan-1(2.00/1.00) = 63.4º East of NorthSlide24
Note how the final answer has THREE things!
Answer:
2.24
km at 63.4 degrees East of North
Magnitude
(with correct sig. figs!)Slide25
Note how the final answer has THREE things!
Answer: 2.24
km
at 63.4 degrees East of North
Magnitude (with correct sig. figs!)
UnitsSlide26
Note how the final answer has THREE things!
Answer: 2.24 km at
63.4 degrees East of North
Magnitude (with correct sig. figs!)
Units
DirectionSlide27
Components of a vector
Represent any vector by an
x
-component
A
x
and a
y-component Ay.Use trigonometry to find the components of a vector:
Ax = Acos θ and Ay = Asin θ, where
θ
is measured from the +
x-
axis toward the +
y-
axis. Slide28
Positive and negative components
The components of a vector can be positive or negative numbers.Slide29
Finding components
We can calculate the components of a vector from its magnitude and direction.
Slide30
3-1
Vectors and Their Components
Components in two dimensions can be found by:
Where
θ
is the angle the vector makes with the positive
x
axis, and
a is the vector lengthThe length and angle can also be found if the components are known
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide31
3-1
Vectors and Their Components
In the three dimensional case we need more components to specify a vector
(a,
θ
,
φ
) or (ax,ay,az)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide32
3-1
Vectors and Their Components
In the three dimensional case we need more components to specify a vector
(a,
θ
,
φ
) or (ax,ay,az)
Answer: choices
(c), (d), and (f)
show the components properly arranged to form the vector
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide33
Calculations using components
We can use the components of a vector to find its magnitude and direction:
We
can use the components of a set of vectors to find the components of their sum:Slide34
Adding vectors using their componentsSlide35
Unit vectors
A
unit vector
has a magnitude of 1 with no units.
The unit vector
î
points in the +
x
-direction, points in the +y-direction, and points in the +z-direction.Any vector can be expressed in terms of its components as
A
=
A
x
î
+ A
y
+ A
z .
Slide36
3-2
Unit Vectors, Adding Vectors by Components
A
unit vector
Has magnitude 1
Has a particular direction
Lacks both dimension and unit
Is labeled with a hat:
^We use a right-handed coordinate system
Remains right-handed when rotated
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide37
3-2
Unit Vectors, Adding Vectors by Components
The quantities
a
x
i and ayj
are vector components
The quantities
ax and
a
y
alone are
scalar
components
Vectors can be added using components
Eq. (3-9)
→
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide38
3-2
Unit Vectors, Adding Vectors by Components
To subtract two vectors, we subtract components
Unit Vectors, Adding Vectors by Components
Eq. (3-13)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide39
3-2
Unit Vectors, Adding Vectors by Components
To subtract two vectors, we subtract components
Unit Vectors, Adding Vectors by Components
Answer:
(a) positive, positive (b) positive, negative
(c) positive, positive
Eq. (3-13)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide40
3-3
Multiplying Vectors
Multiplying two vectors: the
scalar product
Also called the
dot product
Results in a scalar, where
a and b are magnitudes and φ
is the angle between the directions of the two vectors:The commutative law applies, and we can do the dot product in component form
Eq. (3-20)
Eq. (3-22)
Eq. (3-23)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide41
3-3
Multiplying Vectors
A dot product is: the product of the magnitude of one vector times the scalar component of the other vector in the direction of the first vector
Eq. (3-21)
Figure (3-18)
Either projection of one vector onto the other can be used
To multiply a vector by the projection, multiply the magnitudes
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide42
3-3
Multiplying Vectors
Answer:
(a) 90 degrees (b) 0 degrees (c) 180 degrees
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide43
The scalar product
The scalar product of two vectors (the “dot product”) is
A
· B =
ABcos
fSlide44
The scalar product
The scalar product of two vectors (the “dot product”) is
A
· B =
ABcos
fSlide45
The scalar product
The scalar product of two vectors (the “dot product”) is
A
· B =
ABcos
f
Useful for
Work (energy) required or released as force is applied over a distance (4A)Flux of Electric and Magnetic fields moving through surfaces and volumes in space (4B)Slide46
Calculating a scalar product
By components, A · B =
A
x
B
x
+
AyBy + AzB
z Example: A = 4.00 m @ 53.0°, B = 5.00 m @ 130°Slide47
Calculating a scalar product
By components, A · B =
A
x
B
x
+
AyBy + AzB
z Example: A = 4.00 m @ 53.0°, B = 5.00 m @ 130° Ax = 4.00 cos 53 = 2.407 Ay = 4.00 sin 53 = 3.195 Bx = 5.00 cos 130 = -3.214 By = 5.00 sin 130 = 3.830AxBx + Ay
B
y
= 4.50 meters
A
· B =
ABcos
f
= (4.00)(5.00) cos(130-53) = 4.50 meters2Slide48
The vector product
The vector product (“cross product”) of two vectors has magnitude
and the
right-hand rule
gives its direction. Slide49
3-3
Cross Products
The
cross product
of two vectors with magnitudes a & b, separated by angle φ,
produces a vector with magnitude:
And a direction perpendicular to both original vectors
Direction is determined by the right-hand rulePlace vectors tail-to-tail, sweep fingers from the first to the second, and thumb points in the direction of the resultant vector
Eq. (3-24)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide50
3-3
Multiplying Vectors
The upper shows vector
a
cross vector
b, the lower shows vector b cross vector a
Figure (3-19)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide51
The vector product
The vector product (“cross product”)
A x B
of two vectors is a vector
Magnitude = AB sin
fDirection = orthogonal (perpendicular) to A and B, using the “Right Hand Rule”
A
B
A x B
x
y
zSlide52
3-3
Multiplying Vectors
The cross product is not commutative
To evaluate, we distribute over components:
Therefore, by expanding (3-26):
Eq. (3-25)
Eq. (3-26)
Eq. (3-27)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide53
3-3
Multiplying Vectors
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide54
3-3
Multiplying Vectors
Answer:
(a) 0 degrees (b) 90 degrees
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide55
The vector cross product
The cross product of two vectors is
A
x B (with magnitude
ABsin
f
)
Useful for Torque from a force applied at a distance away from an axle or axis of rotation (4A)Calculating dipole moments and forces from Magnetic Fields on moving charges (4B)Slide56
3-1
Vectors and Their Components
Angles may be measured in degrees or radians
Recall that a full circle is 360
˚
, or 2
π rad
Know the three basic trigonometric functions
Figure (3-11)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide57
3-2
Unit Vectors, Adding Vectors by Components
Vectors are independent of the coordinate system used to measure them
We can rotate the coordinate system, without rotating the vector, and the vector remains the same
All such coordinate systems are equally valid
Figure (3-15)
Eq. (3-15)
Eq. (3-14)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide58
Scalars and Vectors
Scalars have magnitude only
Vectors have magnitude and direction
Both have units!
Adding Geometrically
Obeys commutative and associative laws
Unit Vector Notation
We can write vectors in terms of unit vectors
Vector Components
Given by
Related back by
Eq. (3-2)
Eq. (3-5)
Eq. (3-7)
3
Summary
Eq. (3-3)
Eq. (3-6)
© 2014 John Wiley & Sons, Inc. All rights reserved.Slide59
Adding by Components
Add component-by-component
Scalar Times a Vector
Product is a new vector
Magnitude is multiplied by scalar
Direction is same or opposite
Cross Product
Produces a new vector in perpendicular direction
Direction determined by right-hand rule
Scalar Product
Dot product
Eqs. (3-10) - (3-12)
Eq. (3-22)
3
Summary
Eq. (3-20)
Eq. (3-24)
© 2014 John Wiley & Sons, Inc. All rights reserved.