Product Design Product Design Year 9 Miss McGee Name DampT Group Mentor Group Challenge Create new and interesting cover art for a film game musicians of your choice Challenge one ID: 580162
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Slide1
Year 9 Design Challenge
Product Design
Product Design, Year
9,
Miss McGee.
Name:
D&T Group:
Mentor Group:
Challenge:
Create new
and interesting cover art for a film,
game, musician(s) of
your choice.Slide2
Challenge one:
This is your life…
Look at the 10 key words below. You have already practised how to spell them. You need to find out the definition (the meaning of the word) for each of the key words and write the definition down in full sentences in the space next to the word.
Keywords
Definition
1. Aesthetics
2. Design movement
3. Joining
techniques4. Rendering
5. Isometric6. Specification
7. Annotation8. Development
9. Client10. Ergonomics
Your next task is to write a biography about the band/artist or an explanation of the storyline of the film/game using descriptive adjectives to make the writing interesting and engaging.
Task one:
Task two:
Page 1Slide3
Teacher question:
Success Points:
Use of descriptive adjectives.
Facts about the person/story.
You have used your own opinion.
Create your article here
Your answer:
Challenge one:
This is your life…
4.There are a range of different sentence starters.
5. Neat presentation – underlined titles and careful handwriting.
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Page 2Slide4
Challenge two:
Researching into the design brief
Universal Studios design brief
Your challenge is to redesign the cover art of one of our musicians, games or films. It is your choice which artwork you want to change but it will be important to show how you
came
up with those ideas, you should use annotation to explain why you have made your decisions.
Design Brief:
Task One:
As a designer it’s important to do some research into what products are already on the market. Can you work out what album artwork is being featured in the picture, for bonus points can you also name the band/musician?
Answer:
Answer:
Answer:
Answer:
Answer:
Answer:
Answer:
Answer:
Page 3Slide5
Challenge two:
Researching into the design brief
You now need to create a
moodboard
– collect a range of images associated with your chosen band/film/game. This could be original covers or images that you think of when you hear
or see them. Fill this page up with the images – try to mix the source of your images.Do your moodboard on a separate page and then stick it on this page!
Task two:
Success Points:
You have used a mixture of printed and hand drawn images.
Your
moodboard has no empty space.Your
moodboard looks interesting and has many different layers.Page 4Slide6
Sketch it here!
Challenge three:
Designing a logo
A good logo will represent a particular product or brand – just by looking at it you will think of that product or brand. Can you name all of the bands, games and films just by looking at part of the logo.
Which of the above logos is your favourite? What makes it effective?
Task one:
Task two:
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Answer:
1)
Answer:
2)
Answer:
3)
Answer:
4)
Answer:
5)
Answer:
6)
Answer:
7)
Answer:
8)
Answer:
9)
Answer:
10)
HINT: It’s a fishy tale…
HINT: Be like a
rockstar
or
a..hero
?
HINT: This Pixar film is like amazing.
HINT:
Dinos
on the loose!
HINT: It’s based on a cartoon series.
HINT: In this game you create your own little world…
HINT: This was a comic, then a cartoon.
HINT: This singer is off this planet.
HINT: A game with two moustached brothers.
HINT:Is she still in California?
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Challenge three:
Designing a logo
Your task is to now design a logo for your artwork. Think about what you would like to name the album/game/film (or use and existing one) and then think of some of the
images
you collected in challenge two. How can you mix the two together?
Task three:
Create your logo designs here
Success Points:
You have sketched at least 4 different ideas.
You have annotated your ideas to show your opinions.
You have used colour and rendering.
There is a clear link between your logo and your theme.
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Challenge four:
Time to design the artwork!
The artwork for a piece of media can occasionally boost sales as people enjoy owning them in poster form. Recently mp3 players (such as iPods) have started displaying artwork (or cover art) on the albums and games people have stored on them. For this reason it has become important to design visually interesting covers.
Look
at the images below and write your opinions next them
. Why would or wouldn’t you use these features in your design?
Task one:
Portrait photos:
………………………………………………………………………………………………………………………………………………………………………
Collage of images:
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Just text:
Landscape photos:
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Challenge four:
Time to design the artwork!
Task two:
Success Points:
You have used colour, decoration and rendering.
There is a link between
the themes you researched and your artwork.
You have annotated your ideas to show your opinions and explained your ideas.
You have straight, neat edges for your artwork.Use the space below to draw your artwork. Make sure you draw it to the right shape of your media (square for albums, rectangle for films/games).
Create your
artwork
design here
Teacher question:
Your answer:
Page 8Slide10
Challenge
five:
Creating a 3D model!
You have now designed what you want
your artwork to
look like, this week you will be creating a prototype model of your artwork and case.What does the word “prototype” mean?………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
You will need to create a basic net to stick your designs on, or to draw straight on to. These can be downloaded from the Portal or from: Shared Area -> Technology -> Product Design -> Year 9 ->
HomelearningJust choose the right box (DVD, game, CD or iPod), use this to then put your ideas on. You could hand draw your ideas, print a computer drawn idea or use a mixture of both. You could use different coloured paper, pens, pencil, tissue paper, aged paper, pastel, chalk, paint, newspaper, glitter, fabric, shiny paper, metallic pens, left over wrapping paper…The most creative and interesting
artwork will be put on display and will win 20 vivos.
Task
one:
Success Points:
You have used colour, decoration and rendering. There is a link between the themes you researched and your artwork.
You have annotated your ideas to show your opinions
and explained your ideas.
You have straight, neat edges for your artwork.
Teacher question:
Your answer:
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Challenge
six:
Advertisement
Task
one:
Use the space below to design some advertising material – in the boxes are 4 different ways to advertise different media – modify your designs to suit each. For example, you could use lyrics, game/film quotes, images of characters,
Hoodies
T-Shirts
Mugs
Design your own
Page 10Slide12
Challenge
seven:
Did it all work?
You have now created your
artwork. As
a designer it’s time to look back over your project and decide what has gone well and how you can improve for next time. Write your answers to the questions in full sentences.
Task one:
What features make your design high quality,
why?………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
Does your design idea look like your prototype?
What has or hasn’t changed?………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
Why did or didn’t you make those changes to your prototype?
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How would you make people aware and excited about
your new artwork?
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Teacher question:
Your answer:
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