Casino survival in the violent street gang Outline Definitions Question why is violence increasing in Lambeth Gaming Theory Key findings 2 a selfformed association of peers united by mutual interests with identifiable leadership and internal organisation who act collectively or ID: 164818
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The Street Casino: survival in the violent street gangSlide2
Outline
DefinitionsQuestion - why is violence increasing in Lambeth?Gaming TheoryKey findings
2Slide3
‘a self-formed association of peers, united by mutual interests, with identifiable leadership and internal organisation, who act collectively or as individuals to achieve specific purposes, including the conduct of illegal activity and control of a particular territory, facility, or enterprise’, (Miller 1992)
Definition of Gang3Slide4
Why is violence increasing in SW9?
Lambeth background context:- Rising violent crime- Limited opportunities for young people – spatial and social exclusion
- Dwindling recreational alternatives
- Convulsive and dynamic communities –
24% churn 2008; 36% BME, - 12% African; 10% Caribbean
- Discredited communities
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Study Area
5
Research area of SW9Slide6
Gaming Theory
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Varying chips = unequal levels of player’s capitalChips = previous winnings / determines future game playing
To advance in life you must accumulate more chipsMore chips = more powerEconomic capital = white chipsCultural capital = blue chipsSocial capital =
red
chips
Quality & weight of your chips = your position in the hierarchy
Shared belief in the value of the game
Shared acceptance that the game is worth playing
Subordinates (or new arrivals) yet to master game = fewer chips – thus greater struggle to achieve distinction.
Gaming Theory,
Pierre Bourdieu
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Distinction is the ultimate prize!
Not just who wins – but what type of player dominates and what type of game will be played in the future.Rules = assumptions which can be overturned.
‘the struggle is both over and within the rules’
A
vertical social differentiation of winners and
losers with actors jostling
for position
The Game
8Slide9
How capital works in a social domain
9
Your
position depends upon quality and weight of your chips.
As
capital is unevenly distributed –
so
are hierarchical power relations.
Capital (Chips) can be generated; earned; swapped; won, traded.
Individuals employ strategies of capital accumulation to enhance their position within the field.
Symbolic capital; social capital, economic capitalSlide10
A dangerous arena of social conflict and
competition which has recently become more violent‘An ensemble of relationships between individuals antagonistically oriented towards the same prizes or values’ May have different sub-sets/ domains, each
interconnected
and autonomous
.
Possible and credible actions in gang are coordinated by
internalised
early socialisation – history; habit; tradition
The
gang provides goals for the actors within it
Operates as a
‘
structured arena of conflict’
10
The Street Gang Slide11
Gang Logic
Own internal gang logic Pertinent only to that gang. Does not apply outside the gang.
Events outside the gang operate outside the
logic
A tacit agreement that The Game has value and that the
struggle is worth pursing in the first place
All accept the rules of ‘The Game’
Within the gang the rules, logic and principles are
everything
11Slide12
Power Dynamics within the gang
12Slide13
Internal Power
Dynamics within the gangGang = internal struggle for power, dominance, and scare resources - money, respect, status
Interactions are based on hierarchical position
– e.g.
Downton
Abbey
To advance actors employ ‘investment strategies’
Incumbents
deploy -
Conservation strategies
New
entrants deploy
- Succession strategies
– seek
dominant
positions
Challengers
-
Subversion strategies
– pursued by those
with
little
to gain from dominant groups
13Slide14
And within the social domain of the gang...
14Slide15
Inside the Gang
Street gang is most effective/productive way to obtain economic capitalConflict, competition, jostling for positionThe gang Hierarchy = Elementary tier – (Youngers 13 – 16)
Mature tier ( Olders 16-21)
Advanced tier (Elders 21 plus
)
Elders guard rules of game
+
control economic capital
Strategists work to build status and
Rep and defend their position in
hierarchy
Youngers
must demonstrate Trust and Commitment.
So they
build social
capital
(networks) and cultural capital (knowledge of the street)
Symbolic or cultural capital may be ‘inverted’ ( knowing how to handle a
knife
)
Knowing Code of the Street
15Slide16
How do Players recognise the value of others in the gang domain?
- Street Capital
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Street Capital
How do actors recognise and acknowledge other actors in the same domain or their rank?How do they become competent actors ?How is this recognised
?
Street Capital
= aggregate of cultural capital (street knowledge)
-
Street
socialisation
-
Local
history
-
Family
connections
-
Networks
-
Reputation
-
Status
-
Symbolic
capital
Not street
Cred
– but Road Ranking
17Slide18
Street Capital
18Slide19
Street Capital
Street capital is held by each individual and also by each gang/groupFluctuates over timeTradable commodityCan allocate it to othersLevels are openly discussedIt is easily recognised by those ‘on Road’ – this ability is crucial
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Strategising & The Gang Repertoire
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To build market share they must establish
themselves as a ‘Playa’Done by acquiring a RepReps enhanced via brand name or signatureEstablished Rep permits entry to ‘the Game’Youngers then begin quest to raise street capitalTo do this they employ tried and tested strategies –
The
Gang Repertoire
- series of possible strategies for use individually or
collectively
Strategising & The Gang Repertoire
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Strategising & The Gang Repertoire
22Slide23
Varying The Gang Repertoire
23
Each strategic action can be varied. This depends upon experience as a ‘Playa’.
e.g. Bullying and intimidation...Slide24
The ‘Game’ and how to play it
24Slide25
Street capital must be:-- Manufactured
- Maximised- Maintained- Monitored‘The Game’ and how to play it
25Slide26
Getting
started in the Game(Manufacturing
Street
Capital)
26Slide27
Get respect – connected; hard man; Brand name;
Signature style; Wild; Loyal; cool; unpredictable; not back downViolation (disrespect) = depreciation in street capital Disrespect Older/ EldersBuild your Brand!Adopt a Pre-fix
Build your
Rep!
Expressive crime - Violence; graffiti; criminal damage
Fast-tracking a Rep
Getting started in the Game
(Manufacturing Street Capital)
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28Slide29
Keeping your chips
– Maintaining your street capital29
Being
Tested
Transition
from Expressive to Instrumental Repertoire
Robbery
/ DrugsSlide30
Maximising chips/ street capital
30
Two key strategies used:-
1)
Promotions and marketing
of individual or gang brand, e.g. video
2)
Group violence and gang incursions
,
Facilitates group bonding
Permits members to test strategies
Platform to demonstrate trust and loyalty to peers
Sudden rule change – e.g. MacDonald's shootingSlide31
Territoriality/ Postcode Beefs
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IncursionsNot drugs / not territorial gainsTerritoriality – opportunities for accelerated
reputational (street capital) deflation Personal relationshipsFacebook taunts – opportunities to increase street capital
Fast changing alliances
Easy to be
wrong-footed – Slippin’
Must
challenge strangers
Territoriality/ Postcode Beefs
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The Landscape of Risk
33Slide34
Normalisation of violence Family pressure to get involvedHigh
levels of street capital brings invitations to join gangOthers influenced through: - school - grooming
- ‘forced’ affiliation
- Risk mitigation – protection
- Risk mitigation – peer pressure
Individualism
The Landscape of Risk
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Survival in the Landscape of Risk
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Must constantly monitor levels of street capital
If falling – will be targetedHyper-vigilance!Slippin’Self restrictionsGang Protection Multiple allegiance/ temporary allegianceVisualness/ physicalityInability to Code-switch
Survival in the Landscape of Risk
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Information = Survival
37
Centrality
of information to gang...
Three 3
key strategies are involved:
Appraisal & monitoring
Marketing
/ giving
out
information
Trading &
exchange
Linkage to The Network
Disinformation
Dry-snitching
Social Networking SitesSlide38
The role of Girls and Women
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The Importance of Social Skill
Men generate Street Capital via violenceGYW must survive social domain of gang Gender-bias means girls in a double-bind – in competition
with each other
Choices are restricted by men
GYW create new positions in hierarchy
Strategically position themselves to maximise their
advantage
Generate street capital via social skill not violence
Gives a more equal chance
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Social Skills Spectrum
Violence
Social Skill
Fighting Hiding Fixing/Mixing Network Off Radar Banking
Access to Information
Group Girl/ Ho
Good Girl
Risk of victimisation
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Female Roles / strategic actions
HidingFixing and MixingStolen goodsActivity monitoringStaying off radarLaundering and BankingInfluencing sanctions
Public relations
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Information Managers
Information = survivalControlling access to the NetworkTrading & ExchangingGathering informationCreating and breaking reputationsSocial networking sitesOperate
at core and periphery
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High Risk Activity
Depends upon level of social skillEmploy strategies of risk managementDemonstrate knowledge of the gang domain – mind one’s place/ no grassingIn competition with other girls
If no social skill = increased vulnerability to
sexual
victimisation
Choices mostly determined by men
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Maintaining Social Order
44
Incumbents
oversee gang rules
Gang
Tiers
Must
transition between tiers
Some
Functional Differentiation
Process
of Auditioning and testing
If not maintained
– Gang FracturingSlide45
The Sanctions Repertoire
45
Affirmative:
– favours and gifting
Negative:-
Retribution
Religion
Rumour
Distortion
Bullying and intimidation
Honey Traps
Threats to family
Abductions
FirearmsSlide46
The Street Casino
A world of winners and losers, where...- everyone must play...
- rules change and incumbents struggle to maintain their privilege...
- players are encouraged to continue playing despite meagre returns...
- players believe they can stop their risky behaviour whilst still engaging in it...(
‘gamblers conceit’)
-
players
believe they must continue to play because their bad luck must end sometime
(‘gambler’s fallacy’)
- Mostly they play ‘cos it is the only game town...
...for many, it’s the only game they know.
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How do we explain the increase in violence and ferocity of violence in
gang–affected areas?Regenerative, dynamic
and
evolving
Evolution of gang –
hierarchies
Gang
is constantly
changing
– but
The
Game
stays the same.
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Boundaries are Relational
Relational not physicalBoundaries not visible – but are dynamic and in
constant
flux
A
widening acceptance of the logic of the gang
The boundary is place where Wannabees flirt with
the
gang
It is space where gang members can enhance their
virtual
reputations
Recently increased external pressures with other
boundaries
, e.g. court appearances leading to
further
intimidation
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Now more players in the Game
= increased social competitionNow more, and younger players in the Game
– thus
extending
the gang domain
The social arena is more crowded – more
competition
More ways to advance
More
ways of being victimised
More
ways to diminish a rival’s street capital
Creating a greater need to stand out from the
crowd
as distinction becomes more difficult
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New Arrivals/ new
Players ‘Network poor’Most do not yet know the rules of the Game –
increased
risk of gang affiliation
Thus at high risk
May bring increased violence
Act as challengers?
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The Compulsion to Play
= an imperative to build street capital YP feel they have no choice but to enter the street
casino
– once in they are compelled to play.
It then
becomes
a compulsion
Some seek rapid advancement
Some develop a fatalistic attitude with reckless
behaviour
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Must be seen to Play
– and to be a ‘Playa’ Maximising street capital via group violence and
group
incursions
Builds trust – trust is key
Increases chances of building street
capital
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They now play for longer in an extended
gang domainNo other plausible alternatives for many YPNot maturing out – so stay longer in the gangBecomes adhesiveDesistence becomes more difficult
YP growing deeper into crime rather than
growing
out
of it
53Slide54
Players are increasingly embedded
Players increasingly embedded within the gangGang increasingly embedded within the neighbourhoodGang increasingly embedded within prison and YOI
The Street Casino offers continued membership if
you
wish
Compounded by difficulties of leaving the gang
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Players are Getting stuck
= increased adhesion to the gang
The street casino is
dangerous
,
highly seductive
and
adhesive
No longer
pass through – but get stuck
Tiered hierarchy offers differs opportunities at different
levels
of playing the Game
YP are socialised and conditioned to enter this world
from
a young ageBecomes the only world they know and can survive in
Part-time membership is possible
All networks can be retained
Progression means more money, greater social mobility and opportunities to specialise, e.g. drugs
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New Rules now apply
Internal pressures have altered the social norms of the gang domainAttacking family members no longer uncommon
Old
Heads
and Elders
don’t
carry
same
level of
respect
as before
Increasingly aspirant young leaders want
O
lders
/
E
lders to move aside
Abduction now commonSudden rule changes can catch people out
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Impact of social media
Rapid transmission of informationIncreased proximity and connectivity to eventsEvents unfold in ‘real-time’Creates opportunities for generating reputation
Virtual information takes on a new significance
Allows hidden players and challengers to shine and
advance
Allows opportunities
for online
brand
enhancement
and creating personal mythology
57Slide58
Violence is now Normalised
Many YP grow with DVGroup rape, abduction, sexual exploitation is normalGuns now used for robbery but also reputation and revengeAdults fail YP – we do not understand this world - do
not
help, resolve, show interest
Fatalism and stress: PTSD
Developing ‘
soldier mentality’ – an
‘
alternative
cognitive
landscape’
War zone
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The S
treet Casino Life in the violent street gang can be compared to a casino. The Street Casino represents the domain of the gang in its totality. It represents a conception of their life but also it represents the uncertainty of all players in The Game.
It is instantly recognisable as begetting both winners and losers. The Street Casino never closes. It is persuasive and permissive. It is seductive, addictive and adhesive. It operates its own centripetal force, pulling in new players all the time - spitting out those who have lost everything. It permits advancement to higher levels at new tiers - but few reach the top. It offers endless opportunities for winning - that seldom become reality! It promises a new future, Glamour, Girls, Glitz – in reality if exerts endless pressure to play with few winnings.
It imposes strict sanctions on those who infringe the rules. It thrives on heightened emotional content with constant diversions to keep playing. The House always wins! Players come and go but The Game stays the same. New players are seduced, coerced and expected to play in the street casino –it constitutes their social fate. New rules catch out those who don’t stay vigilant whilst benefitting those who know how The Game works.
It is a dangerous place of secret players, group players, individual players, spies, informers, double-dealers, thieves, cheats, snakes, outcasts, ‘ho’s, pimps, sharks, bystanders, Wannabees,
wifey’s
, incumbents and challengers.
They play because they must
They want to win and win big
They all dream of cashing in and leaving the street casino.
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