PPT-Writing User Interfaces for 4 Platforms at Once

Author : tawny-fly | Published Date : 2018-12-05

for MIT 6470 January 16 2013 Dan Mascenik VP of Engineering danmascenikappiancom Web Mobile or Both software startups live or die by user experience Web Mobile

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Writing User Interfaces for 4 Platforms at Once: Transcript


for MIT 6470 January 16 2013 Dan Mascenik VP of Engineering danmascenikappiancom Web Mobile or Both software startups live or die by user experience Web Mobile or Both people spend a lot of time on mobile devices . 43 No 3 33 here is no Moores Law for user interfaces Humancomputer interaction has not changed fundamentally for nearly two decades Most users interact with computers by typing pointing and clicking The majority of work in humancomputer interfac Spacecraft Interfaces.....................................................................................................4-1Mechanical Interfaces...................................................... Human Computer Interface?. HCI is not just about software design. HCI applies to more than just desktop PCs!!!. No such thing as “the best HCI”. Choice of interface will depend on:. Physical environment. By: Maher and Mario. Executive Summary. Players will have the option to play as a character by the name of Stu or Larry. Both players will find themselves on the verge of being eaten by sharks. Players must continue jumping on moving platforms to avoid being eaten alive by the sharks underneath. With each progressive leap, the platforms will move faster and faster. There is no ending to this game as the main objective is for the user to set a high score. Each platform the user jumps on will count as 1 point and will be displayed in the upper right corner of the game. Each character will have their advantages and disadvantages. Playing Stu will allow the user to jump faster and higher as well as move quicker. However, playing as Stu will give the player less of a chance of landing on a platform underneath due to his skinnier frame. Playing as Larry will produce the exact . User Interfaces. Workflow Repository . Third Party Tools. Web Portals / Gateways. Activity and Service Plug-in Manager. Workflow Provenance. Workflow Server. Secure Service . Access. Virtual Machine. . [. Arlow. and . Neustadt. , 2005] . CS 426/CPE 426 . Senior Projects. University of Nevada, Reno. Department of Computer Science . & . Engineering. Outline. Interfaces and subsystems:. Introduction. by Hefley and Murray. IUI: A 1993 Perspective. Intelligent User Interfaces brings together work in separate research communities. Artificial intelligence. Human-computer interaction. Research often included. What was all that direct manipulation mumbo-jumbo?. People invented GUIs. People liked GUIs. Researchers’ articulation/characterization of what it is about GUIs that make them likable/effective => “Direct manipulation”. Richard Haines. Overview. Tangible interfaces are an increasingly popular area for design.. Learning, in particular, has received great focus for tangible applications.. Development is too fast. Are these interfaces actually helping?. Types of User Interfaces. Brad Myers. 05-830. Advanced User Interface Software. © 2013 - Brad Myers. Pick up Homework 1. Careful of little “flags” in back with everyone’s comments. Mine are first. Walter S. . Lasecki. , . Juho. Kim, Nicholas Rafter, . Onkur. Sen, Jeffrey P. . Bigham. , Michael S. Bernstein. Presented By,. Paurav Surendra. INTRODUCTION. Tool designed to quickly create Wizard-of-Oz Prototypes with the help of the crowd. . SYFTET. Göteborgs universitet ska skapa en modern, lättanvänd och . effektiv webbmiljö med fokus på användarnas förväntningar.. 1. ETT UNIVERSITET – EN GEMENSAM WEBB. Innehåll som är intressant för de prioriterade målgrupperna samlas på ett ställe till exempel:. Interface . types. highlight the main design and research issues for each of the different interfaces. Consider which interface is best for a given application or activity. www.id-book.com. 2. 1. Command-based. This book gathers the latest experience of experts research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support to facilitate and to speed up the development life cycle of any interactive system. In particular it stresses how the design activity could be better understood for different types of advanced interactive systems.

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