PPT-Low Latency Rendering with

Author : test | Published Date : 2017-08-28

Dataflow Architectures Supervisor Anthony Steed Sebastian Friston EngD VEIV Why Latency The time between a users action and the computers response to this action

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Low Latency Rendering with: Transcript


Dataflow Architectures Supervisor Anthony Steed Sebastian Friston EngD VEIV Why Latency The time between a users action and the computers response to this action Must be low to maintain the sense that the world is responding to the user key to enabling presence. viewed instantaneously, while rendering latency motivated Design Galleries. Table 2 shows a comparative overview of Design Galleries, Terry GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. CMSC . 491/635. Volume data. 3D Scalar Field: . F(x,y,z) = ?. Implicit functions. Voxel grid. Scalar data. Density. Temperature. Wind speed. …. Implicit functions. Blobs . [Blinn 82]. Metaballs . [Nishimura 83]. Ulrich Haar, Lead Programmer 3D, . Ubisoft. Montreal. Sebastian Aaltonen, Senior Lead Programmer, . RedLynx. a . Ubisoft. Studio. SIGGRAPH . 2015: . Advances. . in Real-Time . Rendering. . in . Games. , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. Fog. Final Demo. CSS 522 Topics in Rendering. March . 14,2011. Scott and Lew. Background of Fog. Challenges Rendering it. Our Implementation . Results . Limitations and Future Work. Overview:. Visible clouds and fog are created by millions and millions of water droplets refracting and reflecting light. Kulkarni. . Ameya.s. . JongHwa. Song. Ashvin. Goal (University of Toronto). Charles . Krasic. (University of British Columbia). Jonathan Walpole (Portland State University) . Chetan Parulekar. Principal Development Manager. 3-175. Introduction to the PDF APIs. Rendering PDF as images. Customizing your PDF rendering. Best practices. Rendering PDF to a DirectX surface. Agenda. an update. November 2013. Norman Gee. Caveat. The spreadsheet calculation has never agreed with the measured numbers. Of course . Thilo’s. measurements are right and the spreadsheet is wrong. Need to understand the . . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. , . VR Software Engineer. GameWorks VR. How is VR rendering different?. How is VR rendering different?. High framerate, low latency. 90 frames per second. Motion to photons in . ≤ 20 ms. How is VR rendering different?. Sean . Reichel. & Chester Gregg. a.k.a. “The boring stuff happening behind the video games you really want to play right now.”. What is 3D Rendering? __. Definition:. Wiki:. “… the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-realistic rendering on a computer.”. Date:. 2024-. 10. -. 10. October 2024. Akira Kishida, NTT. Slide . 1. Authors:. Name. Affiliations. Address. Phone. e-mail. Akira Kishida. NTT. 1-1, Hikarinooka Yokosuka-Shi, Kanagawa 239-0847, Japan.

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