High-Performance Software Rasterization on GPUs

High-Performance Software Rasterization on GPUs
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High-Performance Software Rasterization on GPUs Samuli Laine Tero Karras NVIDIA Research Graphics pipeline (OpenGLD3D) Driven by dedicated hardware Executes user code in shaders Whats next in programmability? Graphics and Programmability

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Presentation Transcript

01
High-Performance Software
Rasterization on GPUs Samuli Laine Tero Karras

NVIDIA Research<br>
02
Graphics pipeline (OpenGL/D3D)
Driven by dedicated hardware
Executes user code in shaders
What’s next in programmability? Graphics and Programmability<br>
03
But what does it mean?
Another API?
More programmable stages?
Coupling between CUDA/OpenCL and OpenGL/D3D?
Or ”it’s just a program”? Programmable Graphics Pipeline<br>