PPT-Gone Home An Experimental Narrative Game
Author : aaron | Published Date : 2018-02-26
The Premise The story follows Katie a college grad who is returning home after a year of traveling However she discovers that no one is home when she gets back You
Presentation Embed Code
Download Presentation
Download Presentation The PPT/PDF document "Gone Home An Experimental Narrative Game" is the property of its rightful owner. Permission is granted to download and print the materials on this website for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.
Gone Home An Experimental Narrative Game: Transcript
The Premise The story follows Katie a college grad who is returning home after a year of traveling However she discovers that no one is home when she gets back You explore the house from Katies perspective and discover clues in the form of notes that fill you in on what has happened in the last year . TEAM SITE Oct13 900 PM Team Hoff vs Camel Toes court 1 gym 3 Mon 900 PM Blade House vs NASV Pius Austin court 2 gym 3 Oct20 900 PM Cien Por 35 vs NASV Pius Austin court 1 gym 3 Mon 900 PM Team Hoff vs Blade House court 2 gym 3 Oct27 900 PM Camel Toe MCKELVEY and THOMAS R PALFREY Division of the Humanities and Social Sciences California Institute of Technology Pasadena CA 91125 USA Abstract In this paper we report the results of a series of experiments on a version of the centipede game in which qualtricscomSESIDSV2t5CSVH2kyw04m1 Terui. Gone Home. Differences. Gone Home is a first person exploratory game. The story progresses as you search the house and examine various objects. The objects tell the story of what happened to the rest of your family when they moved to this mysterious house and you were across the world.. Raisa Chowdhury. The narrative Structure. In a traditional narrative, the story goes from beginning to end through a generally linear timeline, with each new event taking place after the previous ones. There are also certain “classic” elements in a traditional narrative, such as the . ICEMEN MANIACS HOME GAME CHANTS & TAUNTS ICEMEN GOALS & SITUATIONAL CHANTS IceMen Goal (Part 1): Whose House? Tommy: Whose House? Maniac/Crowd: OUR HOUSE! IceMen Goal (Part 2): "Rock & Roll (Part 2)" Judy Han. Narrative. Any information obtained about the story and the characters in it are done through an indirect form – letters, journal narrations, common objects found – these items all help the player to begin forming a narrative in their head.. Alexander K. Koch & Michael Bang Petersen. Aarhus. , . October. . 2013. Akademi for Talentfulde Unge. A Spotlight on Behavioral & Experimental Economics: . Social Preferences. Alexander K. Koch. Abhishek Tayal. Premise. Story of the Greenbriar family:. Katie returns home after a year in Europe to an empty house. Where is everyone?. The game uses Katie’s desire for answers as a driver to delve into the lives of her sister Samantha, her parents Terry and Jan, and her great Uncle Oscar Masan.. COMP 585/185: Serious . Games. Narrative . Game relationships. Triggers. Narrative Events. In-Game Events. Player Events. Story Models. Linear. Branching. Foldback. Emergent. Linear stories. Aesthetically. Micaela Castiglioni. &. Carola Girotti. University of Milano-Bicocca, . Italy . The current political-economic-institutional and sociocultural . context. . is shaping . a . complex globalized society characterized by uncertainty and . Follow the . rubric from the front table (one per group). Start planning a game name / game idea. purple pong. Purple Pong was a very successful game last semester.. Prizes. 4 Balls = Large Stuffed . Behavioral Economics. Kathy Zeiler. Boston University School of Law. June 2019. Thirty-Fourth Economics Institute for Law . Professors. Henry G. . Manne. Program in Law & Economics Studies. LAW . Age:. From . “Light Novels” to Web Serials. Satomi Saito. Assistant Professor, GREAL. Bowling Green State University. November 12, 2014. Outline. Why light novels?. From old media to new media. History of young adult fiction in Japan.
Download Document
Here is the link to download the presentation.
"Gone Home An Experimental Narrative Game"The content belongs to its owner. You may download and print it for personal use, without modification, and keep all copyright notices. By downloading, you agree to these terms.
Related Documents