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Physics Intro & Kinematics Physics Intro & Kinematics

Physics Intro & Kinematics - PowerPoint Presentation

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Physics Intro & Kinematics - PPT Presentation

Quantities Units Vectors Displacement Velocity Acceleration Kinematics Graphing Motion in 1D Some Physics Quantities Vector quantity with both magnitude size and direction Scalar quantity with magnitude only ID: 643445

speed vectors mph velocity vectors speed velocity mph acceleration time direction components vector displacement adding graph east position negative

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Slide1

Physics Intro & Kinematics

QuantitiesUnitsVectorsDisplacement

Velocity

Acceleration

Kinematics

Graphing Motion in 1-DSlide2

Some Physics Quantities

Vector - quantity with both magnitude (size) and direction Scalar - quantity with magnitude only

Vectors

:

Displacement

Velocity Acceleration Momentum Force

Scalars:

Distance

Speed

Time

Mass

EnergySlide3

Mass vs. Weight

On the moon, your mass would be the same, but the magnitude of your weight would be less.Mass

Scalar (no direction)

Measures the amount of matter in an object

Weight

Vector (points toward center of Earth)

Force of gravity on an objectSlide4

Vectors

The length of the arrow represents the magnitude (how far, how fast, how strong, etc, depending on the type of vector).The arrow points in the directions of the force, motion, displacement, etc. It is often specified by an angle.

Vectors are represented with arrows

42°

5 m/sSlide5

Vectors vs. Scalars

One of the numbers below does not fit in the group: 35 ft 161 mph 70° F

200-m, 30° East of North

12 200 peopleSlide6

Vectors vs. Scalars

The answer is: 200-m, 30° East of NorthWhy is it different? Numbers w/ magnitude only are called SCALARS.Numbers w/ magnitude and direction are called VECTORS.Slide7

Vector Example

Particle travels from A to B along the path shown by the dotted red lineThis is the distance traveled and is a scalarThe displacement

is the solid line from A to B

displacement

is independent of path taken between two points

displacement is a vectorNotice the arrow indicating directionSlide8

Other Examples of Vectors

Displacement (of 3.5 km at 20o North of East)Velocity (of 50 km/h due North)Acceleration (of 9.81 m/s2 downward)Force (of 10 Newtons in the +x direction

)Slide9

Notation

Vectors are written as arrows. length describes magnitudedirection indicates the direction of vector…Vectors are written in bold text in your book

Conventions for written notation shown below…Slide10

Adding Vectors

Case 1: Collinear VectorsSlide11

What is the

ground speed of an airplane flying with an air speed of 100 mph into a headwind of 100 mph?Slide12

Adding Collinear Vectors

When vectors are parallel: just add magnitudes and keep the direction.Ex: 50 mph east +

40 mph

east =

90 mph eastSlide13

Adding Collinear Vectors

When vectors are antiparallel: just subtract smaller magnitude from larger - use the direction of the larger.Ex

:

50 mph

east

+ 40 mph west = 10 mph eastSlide14

Adding Perpendicular Vectors

When vectors are perpendicular:sketch the vectors in a HEAD TO TAIL orientation use right triangle trig to solve for the resultant and direction.Ex

:

50 mph east

+

40 mph south = ??Slide15

An Airplane flies

north with an airspeed of 650 mph. If the wind is blowing

east

at

50

mph, what is the speed of the plane

as measured from the ground

?Slide16

Adding Perpendicular Vectors

R

θ

50 mph

650 mphSlide17

Examples

Ex1: Find the sum of the forces of 30 lb south and 60 lb east.Ex2: What is the ground speed of a speed boat crossing a river of 5mph current if the boat can move 20mph in still water?Slide18

An airplane flies north with an airspeed of 575 mph.

1. If the wind is blowing 30° north of east

at 50 mph, what is the speed of the

plane as measured from the ground?

2. What if the wind blew south of west?Slide19

Adding Skew

VectorsWhen vectors are not collinear and not perpendicular, we must resort to drawing a scale diagram.Choose a scale and a indicate a compassDraw the vectors Head to Tail

Draw the resultant

Measure the resultant and the angle!

Ex

: 50 mph east + 40 mph south = ??Slide20

Adding Skew Vectors

Measure R with a ruler and measure

θ

with a protractor.

R

θSlide21

Vector Components

Vectors are described using their components.Components of a vector are 2 perpendicular vectors that would add together to yield the original vector.Components are notated using

subscripts.

F

Fx

FySlide22

Adding Vectors by Components

A

BSlide23

Adding Vectors by Components

A

B

Transform vectors so they are

head-to-tail.Slide24

Adding Vectors by Components

A

B

B

y

B

x

A

x

A

y

Draw components of each vector...Slide25

Adding Vectors by Components

A

B

B

y

B

x

A

x

A

y

Add components as collinear vectors!Slide26

Adding Vectors by Components

A

B

B

y

B

x

A

x

A

y

Draw resultants in each direction...

R

y

R

xSlide27

Adding Vectors by Components

A

B

Combine components of answer using the head to tail method...

R

y

R

x

R

qSlide28

Adding Vectors Graphically

When you have many vectors, just keep repeating the process until all are includedThe resultant is still drawn from the origin of the first vector to the end of the last vectorSlide29

Adding Vectors Graphically, final

Example: A car travels 3 km North, then 2 km Northeast, then 4 km West, and finally 3 km Southeast. What is the resultant displacement?

A

B

C

D

R

R

is ~2.4 km, 13.5

°

W of N

or 103.5

º

from +

ve

x-axis.

D

C

A

BSlide30

Components of a Vector

A car travels 3 km North, then 2 km Northeast, then 4 km West, and finally 3 km Southeast. What is the resultant displacement? Use the component method of vector addition.

A

B

C

D

B

x

B

y

D

y

D

x

A

x

= 0 km

B

x

= (2 km)

cos

45

º

= 1.4 km

C

x

= -4 km

D

x

= (3km)

cos

45

º

= 2.1 km

X-components

Y-components

A

y

= 3 km

B

y

= (2 km) sin 45

º

= 1.4 km

C

y

= 0 km

D

y

= (3km) sin 315

º

= -2.1 km

x

y

N

S

W

ESlide31

Components of a Vector

S

R

x

= A

x + B

x

+

C

x

+

D

x

=

0 km + 1.4 km - 4.0 km + 2.1 km = -0.5 km

R

y

= A

y

+ B

y

+ C

y

+

D

y

= 3.0 km + 1.4 km + 0 km - 2.1 km = 2.3 km

E

R

x

y

N

W

R

x

R

y

Magnitude:

Direction:

Stop. Think. Is this reasonable?

NO!

Off by 180

º.

Answer: -78º + 180° = 102°Slide32

Adding Vectors by ComponentsSlide33

Components of a Vector

The x-component of a vector is the projection along the x-axis:The y-component of a vector is the projection along the y-axis:Slide34

Adding Vectors by ComponentsUse the Pythagorean Theorem and Right Triangle Trig to solve for R and θ…Slide35

Units

Quantity . . . Unit (symbol) Displacement & Distance . . . meter (m)Time . . . second (s)Velocity & Speed . . . (m/s)Acceleration . . . (m/s2)Mass . . . kilogram (kg)

Momentum . . . (kg

·

m/s)Force . . .Newton (N)Energy . . . Joule (J)

Units are not the same as quantities!Slide36

SI Prefixes

Little Guys

Big GuysSlide37

Kinematics definitions

Kinematics – branch of physics; study of motionPosition (x) – where you are locatedDistance (d ) – how far you have traveled, regardless of direction Displacement (

x

)

– where you are in relation to where you startedSlide38

Distance vs. Displacement

You drive the path, and your odometer goes up by 8 miles (your distance).Your displacement is the shorter directed distance from start to stop (green arrow).What if you drove in a circle?

start

stopSlide39

Speed, Velocity, & Acceleration

Speed (v) – how fast you go Velocity (v) – how fast and which way;

the rate at which position changes

Average speed (

v

) – distance / time Acceleration (

a

) – how fast you speed

up, slow down, or change direction;

the rate at which velocity changesSlide40

Speed vs. Velocity

Speed is a scalar (how fast something is moving regardless of its direction). Ex: v = 20 mphSpeed is the magnitude of velocity.Velocity is a combination of speed and direction. Ex:

v

= 20 mph at 15

south of westThe symbol for speed is v.The symbol for velocity is type written in bold: v

or hand written with an arrow:

vSlide41

Speed vs. Velocity

During your 8 mi. trip, which took 15 min., your speedometer displays your instantaneous speed, which varies throughout the trip.Your average speed is 32 mi/hr.Your average velocity is 32 mi/hr in a SE direction.At any point in time, your velocity vector points tangent to your path.

The faster you go, the longer your velocity vector.Slide42

Acceleration

Acceleration – how fast you speed up, slow down, or change direction; it’s the rate at which velocity changes. Two examples:

t

(s)

v

(mph)

0

55

1

57

2

59

3

61

t

(s)

v

(m/s)

0

34

1

31

2

28

3

25

a

= +2 mph

/

s

a

= -3

m

/

s

s

= -3 m

/

s

2Slide43

Velocity & Acceleration Sign Chart

V E L O C I T Y

ACCELERATION

+

-

+

Moving forward;

Speeding up

Moving backward;

Slowing down

-

Moving forward;

Slowing down

Moving backward;

Speeding upSlide44

Acceleration due to Gravity

9.8 m/s

2

Near the surface of the Earth, all objects accelerate at the same rate (ignoring air resistance).

a

= -

g

= -9.8 m/s

2

Interpretation

: Velocity decreases by 9.8 m/s each second, meaning velocity is becoming less positive or more negative. Less positive means slowing down while going up. More negative means speeding up while going down.

This acceleration vector is the same on the way up, at the top, and on the way down!Slide45

Kinematics Formula Summary

(derivations to follow)

v

f

= v

0

+

a

t

v

avg

= (

v

0

+

v

f

)

/

2

x

=

v

0

t

+

½

a

t

2

v

f

2

v

0

2

= 2

a

x

For 1-D motion with

constant

acceleration:Slide46

Kinematics Derivations

a = v /

t

(by definition) a

= (

v

f

– v

0

)

/

t

v

f

= v

0

+

a

t

v

avg

= (

v

0

+

v

f

)

/

2

will be proven when we do graphing.

x

=

v

t

= ½ (

v

0

+

v

f

)

t

= ½ (

v

0

+

v

0

+

a

t

)

t

 x = v

0

t

+

a

t

2

(cont.)Slide47

Kinematics Derivations

(cont.)

v

f

=

v

0

+

a

t

t

=

(

v

f

– v

0

)

/

a

x

=

v

0

t

+

a

t

2

x =

v

0

[

(

v

f

v

0

)

/

a

]

+

a

[

(

v

f

v

0

)

/

a

]

2

v

f

2

v

0

2

= 2

a

x

Note that the top equation is solved for

t

and that expression for

t

is substituted twice (in red) into the

x

equation. You should work out the algebra to prove the final result on the last line.Slide48

Sample Problems

You’re riding a unicorn at 25 m/s and come to a uniform stop at a red light 20 m away. What’s your acceleration? A brick is dropped from 100 m up. Find its impact velocity and air time.An arrow is shot straight up from a pit 12 m below ground at 38 m/s.

Find its max height above ground.

At what times is it at ground level? Slide49

Multi-step Problems

How fast should you throw a kumquat straight down from 40 m up so that its impact speed would be the same as a mango’s dropped from 60 m?A dune buggy accelerates uniformly at 1.5 m/s2

from rest to 22 m/s. Then the brakes are applied and it stops 2.5 s later. Find the total distance traveled.

19.8 m/s

188.83 m

Answer:

Answer:Slide50

Graphing !

x

t

A

B

C

A … Starts at home (origin) and goes forward slowly

B … Not moving (position remains constant as time progresses)

C … Turns around and goes in the other direction

quickly, passing up home

1 – D MotionSlide51

Graphing w/ Acceleration

xA … Start from rest south of home; increase speed gradually

B …

Pass home; gradually slow to a stop (still moving north)

C …

Turn around; gradually speed back up again heading southD … Continue heading south; gradually slow to a stop near the starting point

t

A

B

C

DSlide52

Tangent Lines

t

SLOPE

VELOCITY

Positive

Positive

Negative

Negative

Zero

Zero

SLOPE

SPEED

Steep

Fast

Gentle

Slow

Flat

Zero

x

On a position vs. time graph:Slide53

Increasing & Decreasing

t

x

Increasing

Decreasing

On a position vs. time graph:

Increasing

means moving forward (positive direction).

Decreasing

means moving backwards (negative direction).Slide54

Concavity

t

x

On a position vs. time graph:

Concave up

means positive acceleration.

Concave down

means negative acceleration.Slide55

Special Points

t

x

P

Q

R

Inflection Pt.

P, R

Change of concavity

Peak or Valley

Q

Turning point

Time Axis Intercept

P, S

Times when you are at “home”

SSlide56

Curve Summary

t

x

A

B

C

DSlide57

All 3 Graphs

t

x

v

t

a

tSlide58

Graphing Tips

Line up the graphs vertically.

Draw vertical dashed lines at special points except intercepts.

Map the slopes of the position graph onto the velocity graph.

A red peak or valley means a blue time intercept.

t

x

v

tSlide59

Graphing Tips

The same rules apply in making an acceleration graph from a velocity graph. Just graph the slopes! Note: a positive constant slope in blue means a positive constant green segment. The steeper the blue slope, the farther the green segment is from the time axis.

a

t

v

tSlide60

Real life

Note how the v graph is pointy and the a graph skips. In real life, the blue points would be smooth curves and the green segments would be connected. In our class, however, we’ll mainly deal with constant acceleration.

a

t

v

tSlide61

Area under a velocity graph

v

t

“forward area”

“backward area”

Area above the time axis = forward (positive) displacement.

Area below the time axis = backward (negative) displacement.

Net area (above - below) = net displacement.

Total area (above + below) = total distance traveled.Slide62

Area

The areas above and below are about equal, so even though a significant distance may have been covered, the displacement is about zero, meaning the stopping point was near the starting point. The position graph shows this too.

v

t

“forward area”

“backward area”

t

xSlide63

Area units

Imagine approximating the area under the curve with very thin rectangles.Each has area of height  width.The height is in m/s; width is in seconds.Therefore, area is in meters!

v

(m/s)

t

(s)

12 m/s

0.5 s

12

The rectangles under the time axis have negative

heights, corresponding to negative displacement.Slide64

Graphs of a ball thrown straight up

x

v

a

The ball is thrown from the ground, and it lands on a ledge.

The position graph is parabolic.

The ball peaks at the parabola’s vertex.

The

v

graph has a slope of -9.8 m/s

2

.

Map out the slopes!

There is more “positive area” than negative on the

v

graph.

t

t

tSlide65

Graph Practice

Try making all three graphs for the following scenario:1. Schmedrick starts out north of home. At time zero he’s driving a cement mixer south very fast at a constant speed.

2. He accidentally runs over an innocent moose crossing the road, so he slows to a stop to check on the poor moose.

3. He pauses for a while until he determines the moose is squashed flat and deader than a doornail.

4. Fleeing the scene of the crime, Schmedrick takes off again in the same direction, speeding up quickly.

5. When his conscience gets the better of him, he slows, turns around, and returns to the crash site.Slide66

Kinematics Practice

A catcher catches a 90 mph fast ball. His glove compresses 4.5 cm. How long does it take to come to a complete stop? Be mindful of your units!

2.24 ms

AnswerSlide67

Uniform Acceleration

When object starts from rest and undergoes constant acceleration:Position is proportional to the square of time.Position changes result in the sequence of odd numbers.Falling bodies exhibit this type of motion (since g is constant).

t

: 0 1 2 3 4

x

= 1

x

= 3

x

= 5

( arbitrary units )

x

: 0 1 4 9 16

x

= 7Slide68

Spreadsheet Problem

We’re analyzing position as a function of time, initial velocity, and constant acceleration.x, x, and the ratio depend on t

,

v

0

, and a

.

x

is how much position changes each second.

The ratio (1, 3, 5, 7) is the ratio of the

x

’s.

Make a spreadsheet like this and determine what must be true about

v

0

and/or

a

in order to get this ratio of odd numbers.

Explain your answer mathematically.Slide69

Relationships

Let’s use the kinematics equations to answer these:1. A mango is dropped from a height h.

a. If dropped from a height of 2

h

, would the impact speed double?Would the air time double when dropped from a height of 2 h

?

A mango is thrown down at a speed

v

.

If thrown down at 2

v

from the same height, would the impact speed double?

Would the air time double in this case?Slide70

Relationships (cont.)

A rubber chicken is launched straight up at speed v from ground level. Find each of the following if the launch speed is tripled (in terms of any constants and

v

).

max height

hang time impact speed

3

v

9

v

2

/

2

g

6

v

/

g

Answers