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It’s Cool…but does it work? It’s Cool…but does it work?

It’s Cool…but does it work? - PowerPoint Presentation

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It’s Cool…but does it work? - PPT Presentation

Barbara Henry Jeff Preston August 16 2011 Outline The Value of the User Experience UserCentered Design Tools amp Resources Making it Stick Questions Answers Identification of key problem areas ID: 782666

usability user centered design user usability design centered testing development sprint resources time making process stick

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Presentation Transcript

Slide1

It’s Cool…but does it work?

Barbara Henry / Jeff Preston

August 16, 2011

Slide2

Outline

The Value of the User Experience

User-Centered Design

Tools & Resources

Making it “Stick”

Questions / Answers

Slide3

Identification of key problem areas

Avoidance of wasting resources to make unneeded changes

Targeting of high value/low effort fixes

All of the above

What value can a User-Centered Design process bring to application development

?

Slide4

“The Requirements…”

(for the developers)

Must have wheels

Must seat at least two people

Must

be steerable

Must

go forwards and backwards

Slide5

“It’s Cool…”

“…but does it work?”

Slide6

Upon further examination…

What was likely the main flaw with the “car”?

What would have helped make it “work”?

Too big

Too small

It had six wheels

The wing

No user manual

Its color

# of Buttons

Too many features

Hmm….

None of these?

Paint it black

Simplify gauges

Make it smaller

iPad-based user manual

Larger cabin

Make it bigger

Remove 2 wheels

2 week training course

Hmm…

None of these

1

2

3

4

5

6

7

8

9

1

2

3

4

5

6

7

8

9

Slide7

With a focused approach on user-centered design, organizations can save money and resources on

Development

Maintenance

Redesign

Training

Support

While at the same time increasingSuccess ratesProductivity

User satisfaction

Job satisfaction

Value Proposition

Slide8

The Basic User-Centered Design Construct

Tools & Resources

Making it “Stick”

What would you like to hear more about?

Slide9

User-Centered Design

Slide10

Consists of three elements:

User Research

Know your audience, their behaviors, goals, intentions

Usability Testing

Conduct empirical data gathering with real users – in real scenarios – using real models

Usability Framework

Build-out and test within the framework of an iterative processElements of

User-Centered Design

Slide11

User-Centered Design

User Research

User Research Profiles:

Profiles will describe the varying characteristics of individual users within a single user group

Summarizes commonalities

Anonymous – except by roles or common tasks

User Research Personas: A persona is a concrete “characterization” of a single user group

It is not an actual person – it’s a fictitious person that represents the information collected from user groups or communities

It represents a high-value group – such as stakeholders or customers

It explains the probabilities of that group – not the possibilities

Slide12

User-Centered Design

Usability Testing

Usability Testing Definition:

The process of having existing or potential users experience your site, software, or product

It is a performance-based evaluation

It is an ongoing process – not a one-shot evaluation

It is key in maintaining efficiencies in rapidly changing environments

Usability Testing Purpose:

To provide feedback based on what the user “does”…

Via specific tasks and objectives…

Using your site, software, or product…

So that improvements, efficiencies, & corrections can be made

It is not hypothesis driven, it is activity driven

Slide13

User-Centered Design

Usability Framework

Usability for Development Lifecycles

Usability testing is possible at most all points within the development cycle

Requirements Gathering

Design

Prototype

Development

Functional Testing

Testing

Deploy

UT

UT

UT

UT

UT

UT

UT

Slide14

User-Centered Design

Usability Framework

Usability for an Iterative Development Framework

An iterative approach can accommodate usability with greater frequency – allowing for enhanced effectiveness

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Sprint 5

Sprint 6

Sprint 7

Sprint 8

Sprint 9

Sprint 10

Slide15

Tools & Resources

Slide16

Making it “Stick”

Things to keep in mind

Slide17

Making it “Stick”

Be aware of possible objections to a User-Centered Design approach

“It might uncover a showstopper”

If there is something wrong with your product, you will want to discover it before your customers/stakeholders

“It adds too much time and cost to the development cycle”

When properly executed within the development cycle, UCD will decrease the number of iterations – thereby saving time and resources ($$$)

Usability testing does not have to be big and complex. A simple and focused effort will suffice so long as the end-users are involved. Frequent, timely, to-the-point feedback is usually much more relevant and digestible to development teams than long, infrequent laundry lists of

problems

Any money you do spend will pale in comparison to the cost of doing nothing

Post-release corrections and fixes will overwhelm resources with “emergencies

“There are no problems because I can use it just fine…”

Chances are your users cannot

Would you care to stake the project on that?

Slide18

Making it “Stick”

Be aware of possible objections to a User-Centered Design approach

We are too early in the process – we do not have everything thought out”

There is no better time to incorporate UCD

“We are too late in the process”

It is best to identify problems early in the development process, but discovering them any time is better than releasing the project into a production environment when it’s full of usability problems“We’re doing bug testing – that will take care of any problems”

Usability testing and bug testing are very different issues – you cannot afford to be without either one.

“80% of maintenance is due to unmet or unforeseen user requirements; only 20% is due to bugs or reliability problems” - WebWord.com: A Business Case for Usability

Slide19

Making it “Stick”

Be aware of possible objections to a User-Centered Design approach

And finally….

“We can just explain it in the user’s manual”

(When was the last time you

read the user manual?)

Slide20

What is most important in successful usability studies?

High-tech audio/visual equipment

Objective, relevant users

Defined stakeholder goals and expectations

The process

The timing

The follow-up

All of the above

Slide21

Questions?