Presence identification realism What is reality Though the nature of reality seems obvious it is actually a matter of great debate Is it physical solid external unaffected by human consciousness ID: 367474
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Slide1
Reality and its relationship to media
Presence, identification, realismSlide2
What is reality?
Though the nature of reality seems obvious, it is actually a matter of great debate
Is it physical, solid, external, unaffected by human consciousness?
Or is it dependent upon human consciousness, malleable, partial, changeable?Slide3Slide4Slide5
Two major meanings of realism
An accurate
depiction of the
natural/historical
world
A form of representation that depicts what is seen as an unmediated view of the natural worldSlide6
Are ‘natural’ and ‘real’ the same?
The ‘real’ in realistic presentation has as much to do with
culturally learned expectations
as with capture of ‘true’ or ‘natural’ action, objects, etc.
Color, sound effects, etc. may need to be enhanced in order to generate a ‘realistic’ representation
Time is often distorted (compressed) to make it more compatible with audience expectations as well as to work with the story
‘Natural
’ presentation (start the camera and walk away)
may be experienced
as ‘less real’ than doctored
It is often hard to hear dialogue, etc. because of ambient soundSlide7
Practically speaking
From a cognitive information processing standpoint, we have two things interacting that produce reality:
Sensory input, which is actually digital information flowing from our receptors to our brains, and
Theories about what the data represent, stored in memory, based on prior experiences and thoughtsSlide8
Dependence upon our senses
Because our senses are our connection to some supposed physical world, and their reaction to stimuli from that world define our understanding of ‘reality’ manipulation of stimuli can influence our experience
of realitySlide9
Realism in artSlide10
Roderick MundaySlide11Slide12
Why worry about it?
A realistic portrayal is thought to:
Increase audience enjoyment of the narrative
Enhance audience involvement
Emotional connection with characters
Increase learningSlide13
Three facets of realism
Perceptual realism
Historical realism
Presentational realismSlide14
Physical features that enhance realism
Visual fidelity
Quality of image (density, color)
Depth
Motion
Fidelity of sound
Noise
Depth of sound
3D effects
Limitation of distraction
Dominance of field of vision
Limitation of non-narrative perceptual input
Additional perceptual input
Haptics
Smells
TasteSlide15
Increasing visual realism
Visual fidelity
Increasing quality of film stock
Speed, granularity, contrast
Color
Gradual improvement in quality of color
Widescreen
Wider screens—more like visual field
CGISlide16Slide17
IMAXSlide18
3D
Color-based
polarization-based
3D without glasses
Increasingly realistic animationSlide19
Sound
Increasing
quality, decreasing ‘noise’
Mono to stereo to surround sound (5.1 to 7.1
)
THXSlide20
Surround soundSlide21
Sensory richness
Haptics
Touch, vibration, etc.Slide22
Physical features
Interactivity
Does the medium/content adjust to the audience member’s physical action
?
Transportation
The feeling of entering into the narrative world/world presented in the text
Thought to be tied to emotional attachment with characters and interactivitySlide23
Virtual realitySlide24
Virtual realitySlide25
The Ascension
spacepad
shown in action. My VR system will make this primitive in comparison.
VirtualReality.net.auSlide26Slide27
The Future of ThingsSlide28
Simulations
Source: Io9 We come from the futureSlide29
CAVESlide30
Second LifeSlide31
World of Warcraft
Io9 We come from the futureSlide32
Historical realism
Authors/creators vary in their attempts to produce historically accurate renditions—even with fictional material
Concerns over audience reactions to apparently inaccurate portrayals are tied to goals of the authors/directors/artists, etc.Slide33
The reelization of reality
“The drive behind the need to create a strong perceptual reality, particularly in referentially unreal productions, is difficult to pin down. Charles and
Mirella
Affron
discuss what they term the ‘Reality Effect’—a notion of perceptual reality which asserts that sets must look real enough that people who have been to the actual location they replicate might think the films were shot on location.”
Frank,
2004Slide34Slide35
Plausibility/depiction of audience fantasies regarding historical worlds, etc. may substitute for historical
accuracy
Lord of the RingsSlide36
Jurassic ParkSlide37
New
or unusual presentational styles will gradually come to seem normal to the mind
Especially in a pitch black theater
e.g. Sin CitySlide38
Presentational realism
Representation is supposed to ‘stand in’ for the actual events and objects
The work of representation is
hidden from view.
That is, you should not be aware of all the technology, decision-making, etc. that went into telling the story—it should seem as though you are a fly on the wall actually watching real events unfold
.
“Classic Hollywood style”Slide39
“Film language”
Film scholars have argued that experience with film teaches us a new set of rules for interpreting stimuli that makes film depictions appear ‘real’
Genre rules
Each
text
dips
into the rules for ‘natural reality’ as well as ‘electronic text language
’Slide40
Features of realist presentation
Third-person omniscient narration/focalization
Sometimes First-person focalization can be realistic
Camera
work edited to be
unobtrusive
Limited use of supers, etc
.
Actors, etc. never directly address audience
“Fourth wall”
Treatment of actions as displaying certainty—no discussion of likelihood, probability, etc
.Slide41Slide42
Hyperreality
Hyperreality refers to a situation where a depiction is perceived as more real than ‘reality’ itselfSlide43
This has been found where, for example, the dialogue between two characters is artificially enhanced so the audience can hear it—and come away perceiving the scene as more realistic than those exposed to the original recordingSlide44
Perceived realism is often enhanced by narrative quality
Audience members will forgive shortcomings of narrative, see it as more realistic when the story is compelling and well-toldSlide45
Narrative fidelity
Are actions, events, and characters presented in ways that the audience member accepts as logical or at least plausible?
This will vary with a range of expectations brought to the experience by the audience member.
This can be a feature of even fantastic narratives
For example, the behavior of characters in apocalyptic sci-fi stories may be judged as ‘realistic’ if it conforms to the physical rules and behavioral expectations of that world.Slide46
Plausibility v. probability
As kids grow up, the tendency to judge the realism of programs shifts from their plausibility—whether or not they could happen—to their probability—how likely that the things portrayed would happen or would be encountered in real life by the audience member. Probability and social realism (whether the depiction is like real life) are the most common sources of reality judgments among college students.Slide47
Identification or involvement
If audience members are emotionally taken with a presentation they experience it as more real.
This can happen even though they realize that the context/narrative is fantastic
Involvement with at least one character has the impact of increasing the feeling of realismSlide48
Hall
Busselle
Plausibility
Plausibility
Typicality
Probability
Factuality
Magic Window
Social Realism
Involvement
Identity
Narrative consistency
Perceptual
persuasiveness
UtilitySlide49
Realism is
not
always
prized
On occasion, the attempt is made to present a story as fantasy
You may want a sort of magical feeling
Harry Potter
You may want the audience to experience the narrative as pure escape
You might want the natural and mundane world to be seen as fantasticSlide50
Frank, Scott (2004). Perceptual reality and the disappearing Hollywood studio libraries,
Historical Journal of Film, Radio and Television
, 24(2): 269 - 283 Slide51
3D