PPT-User Interfaces
Author : celsa-spraggs | Published Date : 2017-05-23
By Mathieu Leduc What is the User InterfaceUI Knows about any inputoutput hardware Translates player actions into actions in the game world Presents data needed
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User Interfaces: Transcript
By Mathieu Leduc What is the User InterfaceUI Knows about any inputoutput hardware Translates player actions into actions in the game world Presents data needed by the player in the current situation of the game . SWAP EXECUTION FACILITIES:. MARKET EVOLUTION AND SEF PROFILES. The following information was compiled from research and analysis of . CFTC submissions, . press releases, information obtained in the public domain , interviews with market participants and from information and bulletins contained on the respective Swap Execution Facility (“SEF”) websites. . User Interfaces. Workflow Repository . Third Party Tools. Web Portals / Gateways. Activity and Service Plug-in Manager. Workflow Provenance. Workflow Server. Secure Service . Access. Virtual Machine. Wearable Interfaces. Wearable interfaces are the interfaces used to interact with wearable devices while they are in use. Because many wearable devices are designed as data gatherers with limited displays, there are issues for both. . [. Arlow. and . Neustadt. , 2005] . CS 426/CPE 426 . Senior Projects. University of Nevada, Reno. Department of Computer Science . & . Engineering. Outline. Interfaces and subsystems:. Introduction. Human Computer Interface?. HCI is not just about software design. HCI applies to more than just desktop PCs!!!. No such thing as “the best HCI”. Choice of interface will depend on:. Physical environment. by Hefley and Murray. IUI: A 1993 Perspective. Intelligent User Interfaces brings together work in separate research communities. Artificial intelligence. Human-computer interaction. Research often included. User interfaces. Jaana Holvikivi. Metropolia. 2. Terms. Use experience. Limited to a situation and application. Use. r. experience. The total experience and impression. 3. Attitudes and emotions . Affect. INTERACTIONS. Chapter 6. Patrick . Hutto. Dongjin Kim. John . Difante. Lee Hailey. Introduction. Pre-1990s – efficient and effective interfaces . was . main goal. GUI advances, Internet, cell phones, . What was all that direct manipulation mumbo-jumbo?. People invented GUIs. People liked GUIs. Researchers’ articulation/characterization of what it is about GUIs that make them likable/effective => “Direct manipulation”. Visualizations. Judy Kay. CHAI: Computer Human Adapted Interaction Research Group. School of Information . Technologies, University . of Sydney. President . of the AIED . Society (2009-11), . Programme co-Chair ITS2010, General Chair AIED2011. Richard Haines. Overview. Tangible interfaces are an increasingly popular area for design.. Learning, in particular, has received great focus for tangible applications.. Development is too fast. Are these interfaces actually helping?. Types of User Interfaces. Brad Myers. 05-830. Advanced User Interface Software. © 2013 - Brad Myers. Pick up Homework 1. Careful of little “flags” in back with everyone’s comments. Mine are first. Studies (1 – 6). Presenter: Tony . Chiou. A Look of Designers’ Strategies and Approaches to Develop App.. Designers’ . i. nspiration . to design . a. pps. Initial approach to the project.. Effects of research impact initial design.. Marshall Breeding. Director for Innovative Technology and Research. Vanderbilt University Library. Founder and Publisher, Library Technology Guides. http://www.librarytechnology.org/. http://twitter.com/mbreeding.
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