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Matthew Tyler-Jones Is there a place in heritage spaces for the gamification of adult Matthew Tyler-Jones Is there a place in heritage spaces for the gamification of adult

Matthew Tyler-Jones Is there a place in heritage spaces for the gamification of adult - PowerPoint Presentation

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Matthew Tyler-Jones Is there a place in heritage spaces for the gamification of adult - PPT Presentation

 I began to wonder whether the kind of games userinterface I had been developing for so long could be used to turbocharge all manner of transactions and activities on  commercial electronic devices ID: 795464

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Presentation Transcript

Slide1

Matthew Tyler-Jones

Is there a place in heritage spaces for the gamification of adult learning?

Slide2

Slide3

 I

[…] began to wonder whether the kind of games user-interface I had been developing for so long could be used to turbo-charge all manner of transactions and activities on 

commercial electronic devices

 – in-flight video, ATM machines, vending machines, mobile phones, etc.  Unsurprisingly, this was the point when I coined the deliberately ugly word “

gamification“, by which I meant applying game-like accelerated user interface design to make electronic transactions both enjoyable and fast.

Nick

Pelling

(2011)

The (short) prehistory of “gamification”…

Slide4

Slide5

Video games are unique in the field of consumer software in that they intentionally resist their users, establishing

barriers between the operator and their goal

.

Rob Gallagher (2012)

No

sex please, we are finite state machines

Slide6

Slide7

Gamification

can be seen to have three main parts:

the

implemented motivational affordances,

the

resulting psychological outcomes,

and

the

further

behavioral

outcomes

Juho

Hamari

et al

(2014)

Does Gamification Work?

Slide8

Slide9

Slide10

The whole value of a game is in the mental model of itself it projects into the player’s mind

Tiina

Roppola

(2013) Designing for the museum visitor experience

Most [multimodal analysis of museums]

omits

the study

of those who are ultimately making meaning: museum visitors

Tynan Sylvester (2013)

The Simulation Dream

Slide11

Slide12

Thank you

Matthew Tyler-JonesUniversity of Southamptonmtj1v12@soton.ac.ukmatthew.tyler-jones@nationaltrust.org.uk

www.memetechnology.org

@

MTylerJones