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Introduction to the Universal Design Guidelines Introduction to the Universal Design Guidelines

Introduction to the Universal Design Guidelines - PowerPoint Presentation

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Introduction to the Universal Design Guidelines - PPT Presentation

wwwnisenetorg Section Overview Participant Goals Understand how the guidelines were developed and continue to develop Understand and apply the three main concepts Understand how to use the planning tools ID: 778964

main program ideas concept program main concept ideas multiple content repeat reinforce ways visitors access sensory physical planning engagement

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Slide1

Introduction to the Universal Design Guidelines

www.nisenet.org

Slide2

Section Overview

Participant Goals

Understand how the guidelines were developed and continue to develop.

Understand and apply the three main concepts.

Understand how to use the planning tools.

Slide3

How were the UD Guidelines developed?

The guidelines were developed through a design charrette held at the Museum of Science, Boston on December 6 and 7, 2007, on behalf of NISE

Net

(Note: A

design charrette is an intensive effort to develop a new or innovative design that takes place over a short period of time. It involves people from a variety of backgrounds and

expertise)

This charrettee included 4 experts from the field of UD who have disabilities and 20 museum

professionals from a variety of organizations

Slide4

UD Guidelines: A Working Document

The UD Guidelines are a working document.

The guidelines are expected to change as we develop and test more programs that reflect principals of UD.

The guidelines should not be considered exhaustive.

While they provide many ways to design a program, every program and situation is different.

Slide5

Three Main Concepts

Three main ideas that emerged that can be used by museum educators to frame their thinking while developing and implementing inclusive museum programs.

Repeat

and reinforce main ideas

Multiple entry points / ways of engagement

Physical and sensory access

Slide6

The Three Main Concepts

Repeat

and reinforce main ideas

Multiple

entry points / ways of engagement

Physical

and sensory

access

Slide7

Repeat and Reinforce Main Ideas

Why?

Considerations:Developing a ProgramDesigning Props & Materials

Delivering your Presentation

UD Program Concept 1: Repeat and Reinforce Main Ideas

Slide8

Why repeat and reinforce main ideas?

Learners have difference preferences for receiving information:

Audial Tactile

Visual

Helpful for those with different attention spans or short-term memory.

Can relate to a disability or context of the situation

UD Program Concept 1: Repeat and Reinforce Main Ideas

Slide9

Considerations for Developing a Program

Explicitly state and focus on the main idea.

Break down the program into distinct pieces.Be explicit about this breakdown

Lets look at a few slides from the

Snowflakes: Nano at its Coolest

programUD Program Concept 1: Repeat and Reinforce Main Ideas

Slide10

What do you

know

about snow?

Slide11

Outline

When does it snow?

Why do snowflakes have six sides?

Is every snowflake different?

Slide12

When does it snow?

Slide13

It snows when…

It’s

cold (below freezing)It’s

cloudy

(water vapor in the air)

Slide14

Review

When does it snow?

Cold, cloudy conditions

Why do snowflakes have six sides?

Molecular structure of ice crystals

Is every snowflake different?Temperature and humidity

Slide15

Developing a Program

Video: Tiny Solutions to Our Big Energy Problem

Video

Presenter identifies her main ideas in the form of questions.

UD Program Concept 1: Repeat and Reinforce Main Ideas

Slide16

Designing Props and Materials

UD Program Concept 1: Repeat and Reinforce Main Ideas

All information (visual, aural, and tactile) should

support

one another.

Have

hands-on elements that can be passed around to reinforce main

ideas.

Slide17

Designing Props and Materials

Video: Intro to nano cart demo

Video

Presenter passes around tactile elements.

There is also an accompanying PowerPoint presentation that breaks down nano into 3 things, small, different, and useful.

UD Program Concept 1: Repeat and Reinforce Main Ideas

Slide18

Delivering your Presentation

Repeat key ideas.

Use images and text for emphasis.

Check in with the audience along the way.

Next level:

Offer opportunities to preview materials before the program.

UD Program Concept 1: Repeat and Reinforce Main Ideas

Slide19

Repeat and Reinforce Wrap Up

Learners have

different preferences for receiving information:Audial Tactile

Visual

Helpful for those with different attention spans or short-term memory.

Can relate to a disability or context of the situationUD Program Concept 1: Repeat and Reinforce Main Ideas

Slide20

Questions?

UD Program Concept 1: Repeat and Reinforce Main Ideas

Slide21

The Three Main Concepts

Repeat

and reinforce main ideas

Multiple

entry points / ways of engagement

Physical

and sensory

access

Slide22

Multiple Ways of Engagement

Why?

Considerations:Developing a ProgramDelivering your Presentation

UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Slide23

Why make multiple entry points and multiple ways of engagement available?

Different levels of content knowledge and personal experiences

Gives a wide range of visitors an avenue for understanding

Multiple examples provide visitors ways to connect to the content

UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Slide24

Developing a program

Connect to a range of prior experiences

Make it fun and engaging for all learnersConsider multiple analogies for the same idea

Use examples and non-examples

Build multiple layers into the program

UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Slide25

Developing a program

Slide26

Developing a program

Video: Intro to Nano

VideoPresenter uses multiple examples and analogies for explaining what “nano” means

UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Slide27

Delivering your Presentation

UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Find ways to engage audience members in the program

Ask questions during the program

Have volunteers help with portions of your presentation

Slide28

Multiple Entry Point and Engagement Wrap Up

Different levels of content knowledge and personal experiences

Gives a wide range of visitors an avenue for understandingMultiple examples provide visitors ways to connect to the content

UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Slide29

Questions?

UD Program Concept 2: Multiple Entry Points/Ways of Engagement

Slide30

The Three Main Concepts

Repeat and reinforce main ideas

Multiple entry points / ways of engagement

Physical and sensory access

Slide31

Physical and Sensory Access

Why?

Considerations:Props & MaterialsSet Up & Prep

Delivering your Presentation

UD Programs Concept 3: Physical and sensory access

Slide32

Why provide physical and sensory access?

People are diverse in their abilities:

How they can navigate an areaHow much they can hear & see

How much they can sit or stand

UD Programs Concept 3: Physical and sensory access

Slide33

Designing Props and Materials

Large and high-contrast text and images

Caption video

Use

color

Tactile models

Next level:

Provide handouts

UD Programs Concept 3: Physical and sensory access

Slide34

Designing Props and Materials

UD Programs Concept 3: Physical and sensory access

Large and high-contrast text and images

Exploring Size: Powers of Ten

Game

Slide35

Designing Props and Materials

UD Programs Concept 3: Physical and sensory access

Tactile Models

Exploring Products – Nano Sand

activity

Slide36

Set Up and Prep

Good visibility of presenter’s

faceGood visibility of materials on cart

Don’t block your slides

/ demos

Next level: Consider available seating

Next level:

ASL interpreter

UD Programs Concept 3: Physical and sensory access

Slide37

Set Up and Prep

Video

: Intro to Nano – Alka

-

Seltzer

demoVideo

Presenter makes sure the participants do not block the reaction of the demo

UD Programs Concept 3: Physical and sensory access

Slide38

Delivering your Presentation

Announce

accessibility optionsEncourage

all learners to

participate

Include pauses for processing ideasProvide auditory descriptionsUD Programs Concept 3: Physical and sensory access

Slide39

Delivering your Presentation

Use auditory descriptions of models and images

Video

Presenter shows the model of the tumor while explaining what it looks like

UD Programs Concept 3: Physical and sensory access

Slide40

Questions?

UD Programs Concept 3: Physical and sensory access

Slide41

UD Planning Tools

Content Maps

Planning PyramidUD Program critique form

UD Planning Tools

Slide42

Content Maps

Help visitors to follow along with presentations

Aid memory for visitors who are receiving all of their information aurally

Places new vocabulary in context

UD Planning Tools: Content Maps

Slide43

UD Planning Tools: Content Maps

Slide44

UD Planning Tools: Content Maps

Slide45

UD Planning Tools: Content Maps

Slide46

Planning Pyramids

Outline the main ideas you think everyone should know by the end of the program

Lists related concepts that a smaller portion of the audience may come away with

Helps to ensure that younger visitors, visitors with developmental disabilities, and content novice will learn as well as visitors who are already familiar with the content

UD Planning Tools: Planning Pyramids

Slide47

UD Planning Tools: Planning Pyramid

Slide48

UD Program Critique Form

This form is intended to help museum educators compare their programs to the universal design guidelines

Use this as a starting point for assessing the inclusiveness of your program

UD Planning Tools: Program Critique Form

Slide49

Universal Design Guidelines

Comments

Repeat and reinforce main ideas and concepts

 

☐ Explicitly state overarching main idea and supporting concepts visually and aurally.

 

☐ Present a content map (outline) visually and aurally.

 

☐ Actively engage visitors with the content visually, aurally, and tactilely.

 

☐ Deliver one core concept at a time.

 

☐ Repeat core concepts frequently during the program.

 

☐ Punctuate the delivery of key ideas by presenting them visually, aurally, and tactilely.

 

☐ Check in with the audience along the way.

 

☐ Provide handouts that summarize main ideas and concepts with text and images.

 

Slide50

Universal Design Guidelines

Comments

Provide multiple entry points and multiple ways of engagement

☐ Enable learners to enter at different places and take away different messages.

 

☐ Actively engage audience members in the program.

 

☐ Ask questions that encourage visitors to relate the content to their everyday life.

 

☐ Connect the content to a range of prior experiences and everyday life examples.

 

☐ Use multiple analogies to represent the same idea.

 

☐ Provide examples and non-examples.

 

☐ Engage more than one sense with delivering jokes and special effects.

 

Slide51

Universal Design Guidelines

Comments

Provide physical and sensory access to all aspects of the program

☐ Provide good visibility of the presenter's face.

 

☐ Position the presenter so that he/she does not block the presentation.

 

☐ Speak slowly and provide extra time for people to process important ideas.

 

☐ Provide auditory descriptions of models and images.

 

☐ Make announcements that inform visitors of available accessibility options.

 

☐ Position materials so the can be viewed by visitors of a range of heights.

 

☐ Place all elements of the program (presenter, props, and presentation) in a well-lit area.

 

☐ Use high-contrast demonstration materials and models that can be seen at a distance.

 

☐ Provide tactile models that are easy to handle and manipulate.

 

☐ Use color and/or tactile designs to impart meaning on models and images.

 

☐ Use large, high contrast, easy-to-read text and images for all graphics.

 

☐ Caption video presentations.

 

Slide52

UD Planning Tools Wrap Up

Content Map

Help visitors to follow along with presentationsAid memory for visitors who are receiving all of their information aurallyPlaces new vocabulary in

context

Planning Pyramid

Outline the main ideas you think everyone should know by the end of the programLists related concepts that a smaller portion of the audience may come away withHelps to ensure that younger visitors, visitors with developmental disabilities, and content novice will learn as well as visitors who are already familiar with the

content

UD Critique Form

This form is intended to help museum educators compare their programs to the universal design guidelines

Use this as a starting point for assessing the

inclusiveness

of your

program

UD

Planning Tools

Slide53

To reinforce the information we are going to apply the UD program critique form while watching the Museum of Science, Boston's Lightning Show

Applying the Tools

Slide54

Lightning Show

Groups of 3 people will work together to complete the program critique form while watching the show

After the show we will regroup to discuss the strengths and weaknesses of the stage program as they relate to UD