GAME DESIGN USING TM4C123 BY PREMDEEP AMUDALA PHIL BLOXOM VISHNU DEEP SAMIKERI OUTLINE Introduction Background and Motivation Design Output Conclusion Future work INTRODUCTION Arcade game space invaders ID: 486287
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SPACE INVADERS L3
GAME DESIGN USING TM4C123
BYPREMDEEP AMUDALAPHIL BLOXOMVISHNU DEEP SAMIKERISlide2
OUTLINE
IntroductionBackground and Motivation
DesignOutputConclusion Future workSlide3
INTRODUCTION
Arcade game space invadersTM4C123 Launchpad microcontroller
Game play - destroying incoming enemy troopsToo many hits kills playerDestroying all enemy troops-mission accomplishedLEVEL-3 DIFFICULTYSlide4
BACKGROUND AND MOTIVATION
Background:
The design process involves converting the game design into hardware and the Software components.Motivation:1980’s space arcade game re-creation using the Launchpad.Working on the graphics module sprite through function calling.Slide5
DESIGN
Hardware design
Software designHardware DesignSlide6
HARDWARE DESIGN
MODULAR DESIGN
DATA FLOWSlide7
SOFTWARE DESIGN-Flowchart
http://users.ece.utexas.edu/~valvano/Volume1/Slide8
OUTPUTSlide9
CONCLUSION AND FUTURE WORK
CONCLUSIONDesign of prototype
Desired resultsFURTURE WORKArray of high scores, player initials, and more. This would make this game more like the original arcade game. Leds can be used for pb4 and pb5.Slide10
REFERNCES
http://users.ece.utexas.edu/~valvano/Volume1/
http://www.keil.com/dd/docs/datashts/ti/tm4c123/tm4c123gh6pm.pdf