PPT-Reinforcement Learning
Author : myesha-ticknor | Published Date : 2017-10-10
Overview Introduction Qlearning Exploration Exploitation Evaluating RL algorithms OnPolicy learning SARSA Modelbased Qlearning What Does QLearning learn Does Qlearning
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Reinforcement Learning: Transcript
Overview Introduction Qlearning Exploration Exploitation Evaluating RL algorithms OnPolicy learning SARSA Modelbased Qlearning What Does QLearning learn Does Qlearning gives the agent an optimal policy . Jared Christen. Tetris. Markov decision processes. Large state space. Long-term strategy without long-term knowledge. Background. Hand-coded algorithms can clear > 1,000,000 lines. Genetic algorithm by Roger . Objective. Explain What is the Reinforcement Theory of Motivation. Explain What is meant by the ‘Law of Effect’. Explain What is meant by the ‘Quantitative Law of Effect’. Explain the Types of Reinforcement. Goal . How do we learn behaviors through . classical conditioning. ?. Learning is…. Relatively permanent. Change in behavior. Due to experience. Behaviorism. . Psychology . should focus on observable . Case Study:. . The Little Albert Experiment. Section 1:. . Classical Conditioning. Section 2:. . Operant Conditioning. Section 3:. . Cognitive Factors in Learning. Section 4:. . The PQ4R Method: Learning to Learn. mwahahahahaha. Reinforcement. Any object or event that strengthens or . increases. the frequency of a response that it follows.. Punishment. Is the delivery of an unpleasant consequence following a response which . Jared Christen. Tetris. Markov decision processes. Large state space. Long-term strategy without long-term knowledge. Background. Hand-coded algorithms can clear > 1,000,000 lines. Genetic algorithm by Roger . History. Established by Joseph . Klapper. (1960). Released a book ‘The Effects of Mass Communication’. Suggested that the media has little power to influence people. Thought it was important to move away from thinking that the media is all powerful in influence. optimisation. Milica. Ga. š. i. ć. Dialogue Systems Group. Structure of spoken . dialogue systems. Language understanding. Language generation. semantics. a. ctions. 2. Speech recognition. Dialogue management. Changes can’t be explained by . Native response tendencies. Maturation, or . Temporary states (e.g. fatigue, drugs, etc). How do we learn?. Associative learning. – learning certain events occur together. Overview. Introduction to Reinforcement Learning. Finite Markov Decision Processes. Temporal-Difference Learning (SARSA, Q-learning, Deep Q-Networks) . Policy Gradient Methods (Finite . D. ifference Policy Gradient, REINFORCE, Actor-Critic). With classical conditioning you can teach a dog to salivate, but you cannot teach it to sit up or roll over. Why?. Salivation is an involuntary reflex, while sitting up and rolling over are far more complex responses that we think of as voluntary. . A relatively permanent change in an organism’s behavior due to experience. Classical Conditioning. Operant Conditioning. Observational Learning. Classical Conditioning. Ivan Pavlov. Dogs trained to salivate (CR) to sound of bell (CS) . Quadrotor. Helicopters. Learning Objectives. Understand the fundamentals of . quadcopters. Quadcopter. control using reinforcement learning. Why . Quadcopters. ?. It can be used in various applications.. Garima Lalwani Karan Ganju Unnat Jain. Today’s takeaways. Bonus RL recap. Functional Approximation. Deep Q Network. Double Deep Q Network. Dueling Networks. Recurrent DQN. Solving “Doom”.
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