amp Digital Badges Including Case Study CUWs Master of Science in Education Educational Design amp Technology EDT ID: 812873
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Competency-Based Education & Digital Badges_________________________________________________________________________
Including Case Study: CUW’s Master of Science in Education:Educational Design & Technology (EDT)
Dr. Bernard Bull & Alison Eckert - November 2014
Slide2Competency-BasedEducation
Slide3Competency
vs.
Seat Time
Personalized
Pathways
Learning
vs.
Teaching
Competency-Based
Education
Slide4What isCBE?
The competency-based education (CBE) approach allows students to advance based on their ability to master a skill or competency at their own pace regardless of environment. This method is tailored to meet different learning abilities and can lead to more efficient student outcomes.
Slide5Slide6Limitationsto CBE
Juggling One Ball
Academic Dictatorship / Less Self-Direction
Culture of Earning
The Measurable Matters More
No Time for Critical Sinking
Slide7Digital Badges
Slide8What is a digital badge?
A visual/digital symbol that indicates evidence of specific knowledge, skill, accomplishment, etc.
+
meta-data
Slide9Digital Badge
meta-data
Description
Badge Issuer
Criteria
Slide10Open Badge Infrastructure
http://www.openbadges.org/
Slide11http://www.hastac.org/dml-competitions/20122011-2013
Digital Badge Grant Competition
Slide12The Summer
of Learninghttp://www.chicagosummeroflearning.org/
Slide13Digital Promise:
Micro-Credentials for Educators http://www.digitalpromise.org/initiatives/educator-micro-credentials
Slide14Digital Badges inHigher Education
Slide15EDT 970 - 3 Credits
Master of
Sciencein
Educational
Design &
Technology
EDT 889 - 3 Credits
EDT 908 - 3 Credits
EDT 892 - 3 Credits
EDT 893 - 3 Credits
EDT 890/895 - 3 Credits
EDT 885 - 3 Credits
Elective - 3 Credits
Elective - 3 Credits
Elective - 3 Credits
Elective - 3 Credits
Portfolio 1 - 0 Credits
Portfolio 2 - 0 Credits
Port folio3 - 0 Credits
Slide16}
Master of
Sciencein
Educational
Design &
Technology
Slide17Sample Course& Badges
Slide18Flipped
Classroom
Strategies for Interactive
Lecture
Learning Experience
Design
Essentials
Digital
Storytelling
Gamification &
Game-Based
Learning
Project-Based
Learning
Digital
Discussion
-Based
Learning
Inquiry-Based
Learning
Sample
Course:
Digital Badge Model
Slide19Learning Objectives
Required Learning
Activities
Units of Instruction
Assessments
Sample
Course:
Traditional Academic Model
Slide20Sample
Badge:
Project-Based
Learning
Competency introduction
and
instructions
Badge Host
Practice
exercises
to
help reach
the
competency
Access to content and resources
about
PBL
Opportunities to connect and collaborate on PBL
Worked examples of PBL
Criteria for
earning
the
badge
Slide21}
M.S. in Educational
Design
& Technology
M.S. in
Teaching
& Learning
Graduate Certificate
in Assessment
Strategies
Slide22M.S. in
Educational
Design &
Technology
=
Badges
t
hrough
Prior Learning
Badges
from Another University
Student-Created Badges
Badge from a MOOC
Badges
from Professional Organization
Slide23Degree at University A
Degree
at University
B
Degree at University C
Cross-University Degree
}
}
}
}
Slide24Case Study:MS in EDT
Slide25MS in Education – Ed. Design & Tech.33 credits8-week courses6 terms per yearOnline, collaborative coursesasynchronous & near-synchronous
no cohorts~100 active studentsDegree-completion timeline: 1- 3.5 yearsAverage ~2 years
THE NUMBERS
Slide26MS in Education – Ed. Design & Tech.33 credits8-week courses6 terms per yearOnline, collaborative coursesasynchronous & near-synchronous
no cohorts~100 active studentsDegree-completion timeline: 1- 3.5 yearsAverage ~2 years
THE NUMBERS
Slide27MS in Education – Ed. Design & Tech.33 credits8-week courses6 terms per yearOnline, collaborative coursesasynchronous & near-synchronous
no cohorts~100 active studentsDegree-completion timeline: 1- 3.5 yearsAverage ~2 years
THE NUMBERS
Slide28Upon completion of the program, graduates are expected to be able to:Facilitate and inspire learning and creativity using existing and emerging technologies (NETS-T #1)Design and develop effective and engaging learning experiences, environments, resources, and assessments (Expanded from NETS-T #2)Model digital-age work, research, collaboration and learning (Modified from NETS-T #3)
Promote and model digital citizenship and Christian discipleship within the context of the digital age. (Expanded from NETS-T #4)Promote research and data-driven decisions about technology-enhanced teaching and learning environments.Engage in ongoing professional growth and leadership (NETS-T #5)
MS in Education – Ed. Design & Tech.
THE GOALS
Slide29MS in Education – Ed. Design & Tech.Traditional academic program1-2 classes per term“Suggested” sequenceElective opportunities throughout sequence11, 3-credit courses & 3, 0-credit portfolios
Collaborative coursesIndependent/self-paced coursesTHE PAST DESIGN
Slide30Stage 1
Orientation (GPD-503)Set up Initial Meeting with
your Academic AdvisorGet your CUW ID& Library Card
Stage 2
Course 1 (EDT-970)
Portfolio 1 (EDT-927)
Stage 3
Course 2 (EDT 889 or EDT 908)
Seek 1-3 opportunities for EDT
leadership in
work and/or community.
Course 3 (EDT 889 or EDT 908)
Course 4 (EDT 893 or elective)
Course 5 (EDT 893 or elective)
Portfolio 2 (EDT-928)
Stage 4
Course 6 (EDT 892 or elective)
Seek 2-3
opportunities for EDT leadership
in work and/or community.
Course 7 (EDT 892 or elective)
Set up Meeting with
your
Academic Advisor
Stage 5
Course 8 (elective)
Seek
2-3 opportunities
for EDT
leadership in
work and/or community
Course 9 (EDT 885 or an elective)
Course 10 (EDT 885 or an elective)
Course 11 - Capstone Project (EDT-895)
Portfolio 3 (EDT-929)
Stage 6
Present Capstone Project
Submit Request to Graduate
(can be done while
working on capstone)
Graduate!
Slide31MS in Education – Ed. Design & Tech.Competencies demonstrate continued, applied habitsInformed by skills & knowledgeProjected longevity of >10 yearsTool/technology/brand-agnostic platforms & descriptions
More than a one-time demonstrationMake use of the world’s resources Include reflection & application to current or future vocation
COMPETENCIES
Slide32MS in Education – Ed. Design & Tech.Maintain a credit-equivalency.25-3 credits each (Average = .5 credits)Currently display as courses or “bundles” of competenciesPotential to unbundle in futureCurrently assigned letter grades80% competencies
20% discussionsCBE: TRANSCRIPTS
Slide33MS in Education – Ed. Design & Tech.“Progressive-Credentialing”One-to-one pairing of competencies & badgesOBI-compliant Digital BadgesBb AchievementsCredlyMozilla Open Backpack
Brand Identity & DesignGraphic DesignerDIGITAL BADGES
Slide34MS in Education – Ed. Design & Tech.100% Demonstration of required evidenceStandard for graduate-level performanceDetailed checklistYes!Not yet…Ownership
Student-owned after issuanceExportability & CredentialingBADGES ISSUANCE
Slide35The Process
Slide36MS in Education – Ed. Design & Tech.Gather all objectivesAlign and assign to thematically-based groupsReview external standardsBundle current objectives into competenciesAttribute credit-equivalencies to eachRepackage competencies into
coursesCOMPETNECIES
Slide37MS in Education – Ed. Design & Tech.Badge titleCompetencyCredit equivalencyObjectivesRole of Badge HostOpportunities for Learning & PracticeCriteria for demonstrating
competencyTEMPLATES
Slide38SAMPLEBadge
Integrating Technology ModelsCompetency
Devises professional development plans for authentic groups of educators that leverage the LOTI, TPAK and SAMR models.
Objectives
Design professional development experiences that help educators develop confidence in integrating technology to improve student learning.
Compare and contrast the role of the
LoTi
, SAMR, and TPACK in understanding the effective integration of technology for teaching and learning.
Self-evaluate one's ability to integrate technology effectively by using the
LoTi, SAMR, TPACK, and/or other models/frameworks for understanding technology integration.Role of Badge Host
The Badge Host for this competency will be able to help you by recommending additional resources and activities that may help as you explore and/or review this topic. Your Badge Host will be able to give you feedback and advice throughout this learning journey.
Slide39SAMPLE (Cont’d)Opportunities for Learning and Practice:Levels of Technology Integration (LoTi) in the Curriculum Infographic
This interactive graphic illustrates the five levels of technology integration as explained by the LoTi model. Run your mouse over different parts of the graphic and you can click on links for more detailed information about each part. Consider spending some time with this graphic, exploring the different parts of the LOTI model and reviewing the provided examples from math, science, social studies and language arts.http://
fcit.usf.edu/matrix/matrix.php 5 Levels of Technology ExplanationThis document provides a short explanation of what each of the 5 levels constitute in the
LoTi
model. -
http://
www.glnd.k12.va.us/hendron/LoTILevels.pdf
The LoTi ConnectionThis web site includes a variety of fee-based products and services tied to the LoTi
model. Some schools use the LoTi Profiler to identify teacher readiness for technology integration. This can provide rich and detailed report of overall school readiness. Take time to review the sample profile along with the other resources on this site.http://www.loticonnection.com/ The SAMR Model Explained by Ruben R. Puentedura (video)
This short video (less than five minutes) provides an introduction to what he refers to as the SAMR model of technology integration.
https://www.youtube.com/watch?v=_QOsz4AaZ2k
Slide40General Recommendations
Slide41RECOMMENDATIONSPlanningSet goals
Define your own brand of “competency”Identify a teamAssign rolesCreate a timeline
Initial DraftingReflect and re-mapUse what is already available
Identify the desired areas of change
Development
Develop a template
Create a common vocabulary
Pilots or mock-ups