Search Results for 'gpu compute'

gpu compute published presentations and documents on DocSlides.

GPU System Architecture
GPU System Architecture
by alida-meadow
Alan . Gray. EPCC . The University of Edinburgh. ...
Equalizer: Dynamically Tuning GPU Resources for Efficient E
Equalizer: Dynamically Tuning GPU Resources for Efficient E
by myesha-ticknor
Ankit Sethia* Scott . Mahlke. University...
Mantle for developers
Mantle for developers
by conchita-marotz
Johan Andersson – technical director. Frostbite...
Accelerating Simulation of Agent-Based Models
Accelerating Simulation of Agent-Based Models
by alida-meadow
on Heterogeneous . Architectures. Jin . Wang. †...
Accelerating Simulation of Agent-Based Models
Accelerating Simulation of Agent-Based Models
by briana-ranney
on Heterogeneous . Architectures. Jin . Wang. †...
Monte Carlo Simulation of Photon Migration in 3D Turbid Media using GPUs
Monte Carlo Simulation of Photon Migration in 3D Turbid Media using GPUs
by tatyana-admore
Leiming Yu, Fanny Nina-Paravecino, David Kaeli, Q...
NFV Compute Acceleration APIs and Evaluation
NFV Compute Acceleration APIs and Evaluation
by taxiheineken
Bose Perumal. Wenjing Chu. R. Krishnan. S. Hemalat...
Supporting x86-64 Address Translation for 100s of GPU Lanes
Supporting x86-64 Address Translation for 100s of GPU Lanes
by pasty-toler
Jason Power. , Mark D. Hill, David A. Wood. UW-Ma...
Technology Impacts from the New Wave of Architectures for Media-rich Workloads
Technology Impacts from the New Wave of Architectures for Media-rich Workloads
by alexa-scheidler
Samuel Naffziger. AMD Corporate Fellow . June 14....
Rendering battlefield 4
Rendering battlefield 4
by sherrill-nordquist
with mantle. Johan Andersson – Electronic Arts....
GPU-Efficient Recursive Filtering and Summed-Area Tables
GPU-Efficient Recursive Filtering and Summed-Area Tables
by giovanna-bartolotta
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
GPGPU overview
GPGPU overview
by jane-oiler
Graphics Processing Unit (GPU). GPU is the . chip...
HIGH PERFORMANCE COMPUTING
HIGH PERFORMANCE COMPUTING
by karlyn-bohler
ENVIRONMENT. . The High Performance Computing en...
GPU-Efficient Recursive Filtering and Summed-Area Tables
GPU-Efficient Recursive Filtering and Summed-Area Tables
by stefany-barnette
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
Modern GPU Architectures
Modern GPU Architectures
by test
Varun Sampath. University of Pennsylvania. CIS 56...
GPU Programming
GPU Programming
by lindy-dunigan
David Gilbert. California State University, Los A...
Accelerating Fully
Accelerating Fully
by danika-pritchard
Homomorphic. Encryption on GPUs. Wei Wang, Yin H...
Satisfying Bandwidth Requirements of GPU
Satisfying Bandwidth Requirements of GPU
by pamella-moone
Architectures through Adaptive Wavelength Divisio...
Rendering battlefield 4
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
Using Graphics Processors for Real-Time Global Illumination
Using Graphics Processors for Real-Time Global Illumination
by luanne-stotts
UK GPU Computing Conference 2011. Graham Hazel. W...
GPU-Efficient Recursive Filtering and Summed-Area Tables
GPU-Efficient Recursive Filtering and Summed-Area Tables
by yoshiko-marsland
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
GPU-Efficient Recursive Filtering and Summed-Area Tables
GPU-Efficient Recursive Filtering and Summed-Area Tables
by kittie-lecroy
Jeremiah van Oosten. Reinier. van . Oeveren. Int...
Training DNNs with up to 5x less memory via optimal tensor
Training DNNs with up to 5x less memory via optimal tensor
by SunnySeahorse
rematerialization. Paras Jain. Joint work with: . ...
PA0 – Hello CUDA CUDA Compute Unified Device Architecture
PA0 – Hello CUDA CUDA Compute Unified Device Architecture
by bubbleba
Defines much more than an API. A language . Hardwa...
State of CyberGIS Shaowen Wang
State of CyberGIS Shaowen Wang
by dailyno
CyberInfrastructure and Geospatial Information Lab...
Harnessing GPU  compute
Harnessing GPU compute
by danika-pritchard
with . C . Accelerated Massive Parallelism. Dan...
Computer  Game Platforms & Technology
Computer Game Platforms & Technology
by danika-pritchard
What’s your first gaming machine?. Mine was the...
Direct3d   11  Preview Utah
Direct3d 11 Preview Utah
by jane-oiler
code camp. fall . 2008. Richard Thomson. DAZ ....
Advanced Computer Architecture
Advanced Computer Architecture
by sherrill-nordquist
Data-Level Parallel Architectures. Course 5MD00. ...
Buying into “Summit” under the “Condo” model
Buying into “Summit” under the “Condo” model
by giovanna-bartolotta
Pat Burns, VP for IT. Rick Casey, HPC Manager. H....
Scope and definition Response
Scope and definition Response
by pasty-toler
Product Scope and Category Definitions. CEC reque...
WarpLevel Divergence in GPUs: Characterization, Impact, and Mitigation
WarpLevel Divergence in GPUs: Characterization, Impact, and Mitigation
by lindy-dunigan
Dept. of Electrical and Computer Engineering Nort...