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Gamification Gamification

Gamification - PowerPoint Presentation

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Uploaded On 2017-10-06

Gamification - PPT Presentation

Stop the snoring Make class less boring Stephen Scheib Instructional Designer and Adjunct What is Gamification and what is not Why Gamify The Learners The Story Game Mechanics Other Tips ID: 593473

game level gamification points level game points gamification story grade mechanics pointslevel http gamifying guide learners entices experience www

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Slide1

Gamification

Stop the snoring! Make class less boring!Slide2

Stephen Scheib

Instructional Designer and AdjunctSlide3

What is Gamification?

(and what is not)Why Gamify?

The Learners

The Story

Game Mechanics

Other Tips

Agenda

AKA our game board!

From

http://

www.freevector.com/board-game-vector

Slide4

Using “experience points” instead of “grades”

Entices learners by giving positive feedback

Builds motivation

What is Gamification?

Gamification takes existing material and adds game mechanics to it.

Legend of Zelda

Majora’s

Mask © NintendoSlide5

What Gamification is NOT?

Course content is the same!

Not a video game.

Don’t need to be a “gamer”.

Do not have to be a game designer.

D

o not need software building experience.

Do not need expensive technology.

Many confuse gamification with making an educational game.Slide6

Why Gamify?

Sports

Video Games

Board Games

Reading

Puzzles

Homework

Do any of these interest you?

Why or why not?Slide7

Promotes engagement

Strives on positive reinforcement

Reflects mastery-based learning

Try until you get it!

Entices with a story so you want to keep going

Makes learning fun

Gamification…

Super Mario Bros. © NintendoSlide8

The Learners and Profiles

Richard

Bartle examined and defined 4 types of gamers.

Learners are unique, but are motivated by common themes.

What is boring to one, might be engaging for another.

Must keep the audience in mind!

What motivates us?

From

http

://venturebeat.com/2012/12/20/what-sales-managers-can-learn-from-the-four-types-of-online-gamers

/

Slide9

The Story

Create a narrative in which students can connect.

Stories resonate with us.

Entices, hooks us into continuing on.

Build your course’s story into the context of the course.

Borrow from the real world.

What do I need to do to gamify my course?

General themes

Overcoming a Monster

Rags to Riches

The Quest

The Voyage and Return

Comedy

Tragedy

RebirthSlide10

Game Mechanics

Level up Guide:

Level 1- 0 pointsLevel 2- 100 pointsLevel 3- 200 pointsLevel 4- 400 points

Level 5- 800 points

Points/grade as experience (EXP)

Positive approach- start at 0 and only go up!

Level up as you advance.

Badges or other achievements

Social challenges/ Group quest

Trial and Error

When you “die” you restart and try again.

Embed ways to earn “extra lives”

What can I do?

Final Fantasy IX

© Square

EnixSlide11

Tips for Gamifying

Make a story/narrative

Use pop culture or public domain stories

Develop characters

Get a creative buddy or coworker to help

Focus on a problem or set of problems

Have students make avatars

Promotes buy-in; gives a sense of identity

Can be done in all formats (face-to-face, online, etc.)

Create group assignments (quests)

Groups = Guilds

Who will win?

Use adaptive release and achievements

Badges = Achievements in Blackboard

Unlock extra credit/ make up opportunity

Bonus questions for bonus points

Hint for the next assignment or quiz for getting 100%Slide12

More Tips for Gamifying

Use Grade Center as a leaderboard

Use gamer tags, or aliases

Promote the top 3, 5, or 10

Based on total points/ level

In Grade Center, add a column for their level

Manually entered, but clearly shows them their grade

Example of a level translating into a grade:

Level 13 is 1,000 points = A+

Level 10 is 910 points = B+

Level 7 is 820 points = C+

Level 4 is 730 points = D+

Level 2 is 670 points = D-Slide13

What if I am using a template?

Templates are generic, personalize them to meet your needs!

You don’t have to change the content of the course, just add a story to tie all the pieces together.

Adding badges, a narrative, and adaptive release is totally possible!

If you want to change the grading structure, discuss it with your chair.

Pac-Man © Namco,

from

http://

giphy.com/gifs/pac-man-overwhelmed-Nqzq2ULB3Xbqg

Slide14

Excellent Resources

The Ultimate Guide to Gamifying Your

Classroom By

Amanda Ronan via

http://www.edudemic.com/ultimate-guide-gamifying-classroom

/

LMS Gamification: 7 Key Game Mechanics by Jill W

.

via

https://

www.skillbuilderlms.com/lms-gamification-game-mechanics

Slide15

Questions?

E

T

O

N

Q

U

S

?

S