/
Informatics 121 Informatics 121

Informatics 121 - PowerPoint Presentation

trish-goza
trish-goza . @trish-goza
Follow
399 views
Uploaded On 2016-03-19

Informatics 121 - PPT Presentation

Software Design I Lecture 3 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited Discussion There will be discussion ID: 262494

change design designer stakeholders design change stakeholders designer decisions assumptions constraints goals plan world audience project ideas solution software

Share:

Link:

Embed:

Download Presentation from below link

Download Presentation The PPT/PDF document "Informatics 121" is the property of its rightful owner. Permission is granted to download and print the materials on this web site for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.


Presentation Transcript

Slide1

Informatics 121Software Design I

Lecture

3

Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.Slide2

Discussion

There

will

be discussion

next Monday

and

Wednesday

Please join your designated discussionSlide3

Today

Defining design

Feasibility and desirability

Four types of

design

Design cycleSlide4

Our definition

To decide upon a plan for a novel change in the world

that,

when

realized, satisfies

stakeholdersSlide5

Design

designer

plan

maker

change in the world

audience

experiences

other stakeholdersSlide6

Software design

software designer

s

ource code

c

ompiler

*

runnable program

users

experiences

other stakeholders

[

*

or, at times, the person who installs and configures the software instead of the compiler]Slide7

Feasibility and desirability

designer

plan

maker

audience

experiences

other stakeholders

feasibility

change in the worldSlide8

Feasibility and desirability

designer

plan

maker

change in the world

audience

other stakeholders

desirability

experiences

feasibilitySlide9

Four types of design

desirability

feasibility

what is it to accomplish?

how does one interact with it?

what is its conceptual core?

what are its implementation details?Slide10

Four types of design

satisfactory experience

plan for realization

change in the world

what is it to accomplish?

how does one interact with it?

what is its conceptual core?

what are its implementation details?Slide11

Four types of software design

satisfactory experience

plan for realization

change in the world

what is it to accomplish?

how does one interact with it?

what is its conceptual core?

what are its implementation details?

a

pplication design

interaction design

architecture design

i

mplementation designSlide12

Design an instant message system

satisfactory experience

plan for realization

change in the world

what is it to accomplish?

how does one interact with it?

what is its conceptual core?

what are its implementation details?

a

pplication design

interaction design

architecture design

i

mplementation designSlide13

Design a word processor

satisfactory experience

plan for realization

change in the world

what is it to accomplish?

how does one interact with it?

what is its conceptual core?

what are its implementation details?

a

pplication design

interaction design

architecture design

i

mplementation designSlide14

Design problem and solution

design problem

design solutionSlide15

Design project

design problem

design solution

design projectSlide16

Design cycle

analyze

evaluate

synthesizeSlide17

Design cycle

analyze

evaluate

synthesize

goals

constraints

assumptions

decisions

ideasSlide18

Goals

A goal represents an explicit acknowledgment of a desired result that the eventual design solution must achieve

Goals may be suggested by any of the stakeholders

c

lient

o

ther stakeholders

audience

designer

Goals change over time, and may or may not be (partially) addressed by the current state of the design solutionSlide19

Example goals

The luxury airplane must be 10% more fuel-efficient than its predecessor

The library must be able to hold 250,000 books

The award must be representative of the professional society that is commissioning itSlide20

Constraints

A constraint represents an explicit acknowledgment of a condition that restricts the design project

Constraints may be suggested by any of the stakeholders

client

other stakeholders

audience

designer

Constraints change over time, and may or may not be (partially) met by the current state of the design projectSlide21

Example constraints

The luxury airplane must weigh less than 50,000 pounds

The library must not violate federal disability laws

The award must cost less than $1000 to produceSlide22

Assumptions

An assumption represents a fact that is taken for granted, may or may not be true, and influences the design project

Assumptions may be made by any of

the stakeholders

client

other stakeholders

audience

designer

Assumptions change

over time, and may or may not be (partially)

fulfilled by the current state of the design projectSlide23

Example assumptions

The average person weighs 85 kilograms

The library needs to serve the community with an area stocked with personal computers

The professional society’s logo is red and white, which therefore must be its preferred colors for the awardSlide24

Decisions

A decision represents a specific choice of how to further the design solution, typically after some amount of consideration

Decisions are the sole responsibility of the designer, though they can be (heavily) influenced by other stakeholders

Decisions change

over time, and

new decisions may

or may not

(

partially) align with the current state of the design

projectSlide25

Example decisions

The fuselage and wings of the luxury airplane shall be made out of carbon composites

The library shall have bookshelves that are not movable

The award shall be made out of colored glassSlide26

Idea

An idea represents a thought or opinion, ranging from highly unformed to fully formed, that potentially shapes the design solution

Ideas typically are the sole responsibility of the designer

, though they

may be inspired by many different sources

Ideas change over time, and new ideas may or may not (partially) align with the current state of the design projectSlide27

Example ideas

What if the luxury airplane had a shower on board?

Perhaps the library membership cards should have RFID tags, so a visitor can simply grab the books they want, walk by an automated scanner, and have their books be on loan

I am thinking that the award should be a variant of last year’s awardSlide28

Design an instant message system

analyze

evaluate

synthesize

goals

constraints

assumptions

decisions

ideasSlide29

Design a word processor

analyze

evaluate

synthesize

goals

constraints

assumptions

decisions

ideasSlide30

Design the software to fly a drone

analyze

evaluate

synthesize

goals

constraints

assumptions

decisions

ideasSlide31

Design studio 1

Your client is

massbroadcast.com

, a new

company

that

seeks to enable organizations to reach out to a broad audience with a pre-determined message – via phone, text, instant message, Hangouts, Skype, and other media. The company plans to make money from clients who seek to advertise their products. Being altruistic, however, the company also wants to offer support for emergency alerts. The company

has sought you out, because you are an excellent

designer. All

of the software design is in your

hands.Slide32

Design studio 1

Identify the

audience and

other stakeholders

Identify possible goals, constraints, and assumptions

Bring

two

printed copies to discussion,

Monday or Wednesday

one for the TAs

one for your groupYour group will be announced at the start of

your discussion