Game Architecture CS 4730 – Computer Game Design

Game Architecture CS 4730 – Computer Game Design
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Game Architecture CS 4730 Computer Game Design Credit: Some slide material courtesy Walker White (Cornell) Event-Driven Programming Consider all the programs youve written up to this point Did they do anything when the user didnt ask

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01
Game Architecture CS 4730 – Computer Game Design



Credit: Some slide material courtesy Walker White (Cornell)<br>
02
Event-Driven Programming Consider all the programs you’ve written up to this point
Did they do anything when the user didn’t ask for something?
Was there processing in the background?
Or did it mainly respond to user input? 2<br>
03
Event-Driven Programming The event-driven paradigm works great for a lot of systems
Web (we REALLY want this!)
Mobile
Office apps

Well, yea…games use A LOT of event programming, but we’ll get there soon enough. 3<br>