PPT-Collision Detection and Resolution
Author : min-jolicoeur | Published Date : 2015-11-10
Zhi Yuan Course Introduction to Game Development zyuancskentedu 11282011 1 Overview Collision Detection Identify the intersection of objects Collision Response
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Collision Detection and Resolution: Transcript
Zhi Yuan Course Introduction to Game Development zyuancskentedu 11282011 1 Overview Collision Detection Identify the intersection of objects Collision Response Calculate . How to do this?. Here is where my object is. Here is where my object is going to be. Here is where I want my object to be. A box that is . Defined by the min and max coordinates of an object. Always aligned with the coordinate axes. Have a black-box function that returns a bright color in 24-bit RGB. Want a paler version of the output. What to do?. Collision Resolution. Collision resolution. Pre-collision positions, velocities known. Resolution . for Efficient Wireless Broadcast. Xinyu. Zhang, Kang G. Shin. University of Michigan. 1. Outline. 2. Introduction. Design. Summary. Chorus. (broadcast). PHY layer. MAC layer. Analysis & evaluation. Vectric. Ltd. @. VeraShackle. XNA-UK Blog. vera@XNA-UK.net. . 3D Collisions. Assumptions. You have reasonable understand basic 3D rendering with . BasicEffect. , Components, Services and the Content Pipeline.. What you will learn today. How do we know if these have collided?. Sphere Collisions. Distance!. Sphere Collisions. More precisely :. if( length(. sphereApos. - . sphereBPos. ) < . radiusA. +. . Collision Detection. Probabilistic Roadmaps. How to test for. collision?. Collision Detection Methods. Many different methods. In particular:. Grid method. : good for many simple moving objects of about the same size (e.g., many moving discs with similar radii). Collision shapes. 2. Collision shapes. Collision shapes are defined respect . to . the . REF frame . of the body. Spheres, boxes, cylinders, convex . hulls, ellipsoids. , compounds,…. Concave shapes: decompose in . Colliders. Unity components that handle collisions. Basic shapes: box, sphere, capsule. Custom shape: mesh. Rigidbody. Gives an object mass and puts it under control of Unity’s physics engine. At least 1 colliding body must have a . Kris Hauser. ECE 383 / ME 442. Fall 2015. 3D models in robotics. Design. Simulation. Robot collision detection (i.e. prediction). Proximity calculation. Map building. Object recognition. Grasp planning. By: Matt . Boggus. Outline. Collision tests. Pixel-pixel. Square-square. Axis-aligned bounding box (rectangle) testing. Collision detection loops. Exhaustive comparison. Static objects vs. dynamic objects. Kris Hauser. I400/B659: Intelligent Robotics. Spring 2014. 3D models in robotics. Design. Simulation. Robot collision detection (i.e. prediction). Proximity calculation. Map building. Object recognition. Jia. Pan and Dinesh Manocha. University . of North Carolina, Chapel Hill, USA. http://gamma.cs.unc.edu/gplanner. Presenter: . Liangjun. Zhang, Stanford University. Real-time Motion Planning. Dynamic/uncertain/deformable environments. hindcast . results and its preliminary evaluation in the South China Sea. Shihe Ren. a. , Xueming Zhu. a. , and Drevillon Marie. b. a. . National Marine Environmental Forcasting Center, Beijing, China. Lecture 5: Data access + applications. Instructor: Lila Leatherman (they/them). November 17-18, 2021. High Resolution Data Resources. FS EDW and Image Services. . NAIP Imagery. Google Earth Engine. NAIP Imagery (and others).
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