YANTING ZHANG What is a genre Genres are categories of game characterized by particular kinds of challenge regardless of setting or gameworld content games Asteroids action games Deus ExRPGshooter ID: 294350
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Slide1
THE MAJOR GENRE
YANTING ZHANGSlide2
What is a genre?
Genres are categories of game characterized by particular kinds of challenge, regardless of setting or game-world content.Slide3
games
Asteroids
(action games)
Deus Ex(RPG/shooter)
Weird Worlds: Return to Infinite Space Slide4Slide5
World of Goo
Construction
Puzzle solving
Unusual physical mechanics.Slide6
Classic Game genres
Shooter Games
Action and Arcade Games
Strategy Games
Role-Playing Games
Sports Games
Vehicle Simulations
Construction and Simulation Games
Adventure Games
Puzzle GamesSlide7
Shooter Games
Takes action at a distance
Using ranged weapon.
Aiming is a key skill
Limited ammunition.Slide8
2D Shooters
Awesomenauts
, a multiplayer 2D shooter
Viewed from
top-down or side-view
fixed first-person
Rare to keep track of ammunition
(except for particularly powerful weapons)Slide9
3D shooters
Crysis
3, a 3D shooter with a particularly rich environment
First –person perspective (FPS)
Third-person perspective
Gravity sound
shadows collisionsSlide10
Action and arcade games
Action games
Physical challenges
Incorporate puzzle, races
Variety of conflict challenges
Simple economic challenges
Seldom strategic or conceptual challenges
Subdivided into variety of subgenres
Arcade games
business model of earning money
UnwinnableSlide11
Platform games
Spelunky
, 2D platform game
Supernatural jumping ability
Unrealistic physicsSlide12
Fighting game
Skullgirls
, a cartoonish fighting game
Reaction time
Timing
Hand-to-hand combatSlide13
Strategy Games
Strategic, tactical and logistical challenges.
Economic and exploration challenges
Fall into two main subgenres:
Classical turn-based games
Real-time strategy games.Slide14
Role-Playing games (RPGs)
Allow player to interact with a game world
Growing from person into superhero
Computer role-playing game (CRPG)
Quest or story of the game and character growth
Quest requires some combat
Rules define character growth occursSlide15
Sports games
Pro Evolution Soccer 2011Slide16
Vehicle Simulations
Cockpit view of
Forza
Motorsport 4
Verisimilitude – an apparently close relationship to reality
Feeling of movementSlide17
Vehicle simulations
Flight simulators
Driving simulators
Boats/
trains,etc
.
Civilian
Military
Organized racing
Imaginary racingSlide18
Construction and simulation games
Also called construction and management simulations (CMSs)
Farm Ville, a hugely successful browser-based CMSSlide19
Adventure games
Heavy RainSlide20
Puzzle games
A series of related challenges
Recognizing patterns
Logical deductionsSlide21
Summary
Genres are not meant to constrain your imagination, but they provide a framework for design, a sort of scaffold upon which to build your game without inventing everything from scratch—which lowers some of the risk in designing a new game.