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THE MAJOR GENRE THE MAJOR GENRE

THE MAJOR GENRE - PowerPoint Presentation

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THE MAJOR GENRE - PPT Presentation

YANTING ZHANG What is a genre Genres are categories of game characterized by particular kinds of challenge regardless of setting or gameworld content games Asteroids action games Deus ExRPGshooter ID: 294350

game games action shooter games game shooter action simulations person role construction vehicle genres playing puzzle strategy character platform ammunition simulators economic

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Slide1

THE MAJOR GENRE

YANTING ZHANGSlide2

What is a genre?

Genres are categories of game characterized by particular kinds of challenge, regardless of setting or game-world content.Slide3

games

Asteroids

(action games)

Deus Ex(RPG/shooter)

Weird Worlds: Return to Infinite Space Slide4
Slide5

World of Goo

Construction

Puzzle solving

Unusual physical mechanics.Slide6

Classic Game genres

Shooter Games

Action and Arcade Games

Strategy Games

Role-Playing Games

Sports Games

Vehicle Simulations

Construction and Simulation Games

Adventure Games

Puzzle GamesSlide7

Shooter Games

Takes action at a distance

Using ranged weapon.

Aiming is a key skill

Limited ammunition.Slide8

2D Shooters

Awesomenauts

, a multiplayer 2D shooter

Viewed from

top-down or side-view

fixed first-person

Rare to keep track of ammunition

(except for particularly powerful weapons)Slide9

3D shooters

Crysis

3, a 3D shooter with a particularly rich environment

First –person perspective (FPS)

Third-person perspective

Gravity sound

shadows collisionsSlide10

Action and arcade games

Action games

Physical challenges

Incorporate puzzle, races

Variety of conflict challenges

Simple economic challenges

Seldom strategic or conceptual challenges

Subdivided into variety of subgenres

Arcade games

business model of earning money

UnwinnableSlide11

Platform games

Spelunky

, 2D platform game

Supernatural jumping ability

Unrealistic physicsSlide12

Fighting game

Skullgirls

, a cartoonish fighting game

Reaction time

Timing

Hand-to-hand combatSlide13

Strategy Games

Strategic, tactical and logistical challenges.

Economic and exploration challenges

Fall into two main subgenres:

Classical turn-based games

Real-time strategy games.Slide14

Role-Playing games (RPGs)

Allow player to interact with a game world

Growing from person into superhero

Computer role-playing game (CRPG)

Quest or story of the game and character growth

Quest requires some combat

Rules define character growth occursSlide15

Sports games

Pro Evolution Soccer 2011Slide16

Vehicle Simulations

Cockpit view of

Forza

Motorsport 4

Verisimilitude – an apparently close relationship to reality

Feeling of movementSlide17

Vehicle simulations

Flight simulators

Driving simulators

Boats/

trains,etc

.

Civilian

Military

Organized racing

Imaginary racingSlide18

Construction and simulation games

Also called construction and management simulations (CMSs)

Farm Ville, a hugely successful browser-based CMSSlide19

Adventure games

Heavy RainSlide20

Puzzle games

A series of related challenges

Recognizing patterns

Logical deductionsSlide21

Summary

Genres are not meant to constrain your imagination, but they provide a framework for design, a sort of scaffold upon which to build your game without inventing everything from scratch—which lowers some of the risk in designing a new game.