Search Results for 'Shader-Texture'

Shader-Texture published presentations and documents on DocSlides.

Games and Animation 	 Shader Graphs
Games and Animation Shader Graphs
by elizabeth
CSE 3541. Prof. Roger Crawfis. More Complex Lighti...
Introduction to  Shaders
Introduction to Shaders
by mitsue-stanley
Jeff Chastine. 1. Quick Background. Jeff Chastine...
Pixel shaders : Eye Candy and Beyond
Pixel shaders : Eye Candy and Beyond
by pasty-toler
Nick Kitten. What I’ll be Talking About. Abstra...
Lecture 13: OpenGL Shading Language (GLSL)
Lecture 13: OpenGL Shading Language (GLSL)
by faustina-dinatale
COMP 175: Computer Graphics. April 18, 2018. Last...
Shading UMBC Graphics for Games
Shading UMBC Graphics for Games
by ellena-manuel
Shader. ?. Small program, domain-specific languag...
Real-Time High Quality Rendering
Real-Time High Quality Rendering
by tawny-fly
CSE 291 [Winter 2015]. , Lecture . 4. Brief Intro...
OpenGL and WebGL
OpenGL and WebGL
by min-jolicoeur
Patrick Cozzi. University of Pennsylvania. CIS 56...
Low-level Shader Optimization for Next-Gen and DX11
Low-level Shader Optimization for Next-Gen and DX11
by cheryl-pisano
Emil Persson. Head of Research, Avalanche Studios...
OpenGL and WebGL
OpenGL and WebGL
by tawny-fly
Patrick Cozzi. University of Pennsylvania. CIS 56...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
Graphic Architecture introduction and analysis
Graphic Architecture introduction and analysis
by sherrill-nordquist
劉哲宇. ,. Liou. . Jhe. -Yu. Outline. GPU Arc...
Beyond Uber-
Beyond Uber-
by conchita-marotz
Shaders. Experimentations on Improving . shader. ...
Advanced
Advanced
by tatyana-admore
Graphics . and Performance. DirectX . 12. . Max ...
Beyond Uber-
Beyond Uber-
by lois-ondreau
Shaders. Experimentations on Improving . shader. ...
Low-level Shader Optimization for Next-Gen and DX11
Low-level Shader Optimization for Next-Gen and DX11
by myesha-ticknor
Emil Persson. Head of Research, Avalanche Studios...
The OpenGL API
The OpenGL API
by giovanna-bartolotta
Patrick Cozzi. University of Pennsylvania. CIS 56...
Real-Time High Quality Rendering
Real-Time High Quality Rendering
by briana-ranney
CSE 291 . [Fall. . 2015]. , Lecture . 4. Brief I...
Developed by You
Developed by You
by stefany-barnette
3D Optimization for Intel® Graphics, Gen9. Andre...
CRT Simulation
CRT Simulation
by trish-goza
in . Super Win the Game. specifically in regards ...
Windows Presentation Foundation:
Windows Presentation Foundation:
by tawny-fly
Extensible BitmapEffects, Pixel Shaders, . And WP...
Max McMullen
Max McMullen
by stefany-barnette
Direct3D Development Lead. 3-564: Direct3D 12 API...
Dota 2’s Shader Mask guide has been updated and converted to a
Dota 2’s Shader Mask guide has been updated and converted to a
by tatiana-dople
https://support.steampowered.com/kb/3081 - QUXN - ...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
Chapter 7 Lighting Introduction
Chapter 7 Lighting Introduction
by BossCalling
Light affects the appearance of our world in varie...
Asset  Store: Feed  Your Game
Asset Store: Feed Your Game
by alexa-scheidler
Dev. Habit. By Michael . Lyashenko. “TBD”, U...
Wuming   Xie , Chun How Tan
Wuming Xie , Chun How Tan
by luanne-stotts
April 26, 2011. 15-462 Computer Graphics. Project...
William H. Hsu
William H. Hsu
by lois-ondreau
Department of Computing and Information Sciences,...
Rendering battlefield 4
Rendering battlefield 4
by sherrill-nordquist
with mantle. Johan Andersson – Electronic Arts....
Physically Based Lighting in
Physically Based Lighting in
by tatiana-dople
Call of Duty: Black Ops. Dimitar Lazarov, Lead Gr...
Tesselation
Tesselation
by marina-yarberry
. Shaders. Tesselation. dictionary definition of...
3D Rendering & Algorithms	__
3D Rendering & Algorithms __
by calandra-battersby
Sean . Reichel. & Chester Gregg. a.k.a. “T...
Dual Paraboloid Mapping In the Vertex Shader
Dual Paraboloid Mapping In the Vertex Shader
by debby-jeon
By Jason Zink Introduction I had heard about
Shading models
Shading models
by conchita-marotz
Nick Anastas. Outline. Virtual Objects. Phong Ref...
DirectX graphics development with Visual Studio 2012
DirectX graphics development with Visual Studio 2012
by jane-oiler
Rong Lu. Program Manager, Visual C++ team. 2-032....
Real-time Graphical Shader
Real-time Graphical Shader
by alexa-scheidler
Programming with Cg (HLSL). Concepts and languag...
Rendering battlefield 4
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
MSAA-Based Coarse Shading
MSAA-Based Coarse Shading
by stefany-barnette
for Power-Efficient Rendering on High Pixel-Densi...
EECS 700: Computer Modeling, Simulation, and Visualization
EECS 700: Computer Modeling, Simulation, and Visualization
by faustina-dinatale
Dr. Shontz. Chapter 3: . Lighting and Materials....
Filtering Approaches for
Filtering Approaches for
by ellena-manuel
Real-Time Anti-Aliasing . http://. www.iryoku.com...
William H. Hsu
William H. Hsu
by briana-ranney
Department of Computing and Information Sciences,...