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Search Results for 'Shader Texture'
Shader Texture published presentations and documents on DocSlides.
Games and Animation Shader Graphs
by elizabeth
CSE 3541. Prof. Roger Crawfis. More Complex Lighti...
Advanced
by tatyana-admore
Graphics . and Performance. DirectX . 12. . Max ...
Windows Presentation Foundation:
by tawny-fly
Extensible BitmapEffects, Pixel Shaders, . And WP...
CRT Simulation
by trish-goza
in . Super Win the Game. specifically in regards ...
Max McMullen
by stefany-barnette
Direct3D Development Lead. 3-564: Direct3D 12 API...
Dota 2’s Shader Mask guide has been updated and converted to a
by tatiana-dople
https://support.steampowered.com/kb/3081 - QUXN - ...
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
Beyond Uber-
by conchita-marotz
Shaders. Experimentations on Improving . shader. ...
Developed by You
by stefany-barnette
3D Optimization for Intel® Graphics, Gen9. Andre...
Low-level Shader Optimization for Next-Gen and DX11
by myesha-ticknor
Emil Persson. Head of Research, Avalanche Studios...
The OpenGL API
by giovanna-bartolotta
Patrick Cozzi. University of Pennsylvania. CIS 56...
Real-Time High Quality Rendering
by briana-ranney
CSE 291 . [Fall. . 2015]. , Lecture . 4. Brief I...
Beyond Uber-
by lois-ondreau
Shaders. Experimentations on Improving . shader. ...
Introduction to Shaders
by mitsue-stanley
Jeff Chastine. 1. Quick Background. Jeff Chastine...
Graphic Architecture introduction and analysis
by sherrill-nordquist
劉哲宇. ,. Liou. . Jhe. -Yu. Outline. GPU Arc...
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
OpenGL and WebGL
by tawny-fly
Patrick Cozzi. University of Pennsylvania. CIS 56...
Low-level Shader Optimization for Next-Gen and DX11
by cheryl-pisano
Emil Persson. Head of Research, Avalanche Studios...
OpenGL and WebGL
by min-jolicoeur
Patrick Cozzi. University of Pennsylvania. CIS 56...
Real-Time High Quality Rendering
by tawny-fly
CSE 291 [Winter 2015]. , Lecture . 4. Brief Intro...
Shading UMBC Graphics for Games
by ellena-manuel
Shader. ?. Small program, domain-specific languag...
Lecture 13: OpenGL Shading Language (GLSL)
by faustina-dinatale
COMP 175: Computer Graphics. April 18, 2018. Last...
Pixel shaders : Eye Candy and Beyond
by pasty-toler
Nick Kitten. What I’ll be Talking About. Abstra...
DirectX graphics development with Visual Studio 2012
by jane-oiler
Rong Lu. Program Manager, Visual C++ team. 2-032....
Real-time Graphical Shader
by alexa-scheidler
Programming with Cg (HLSL). Concepts and languag...
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
MSAA-Based Coarse Shading
by stefany-barnette
for Power-Efficient Rendering on High Pixel-Densi...
From Android or iOS: Bringing your OpenGL ES game to the Wi
by liane-varnes
Phil . Napieralski, . Doug Erickson, Richard McKi...
What’s new in Direct3D 11.2
by luanne-stotts
Bennett . Sorbo. Program Manger. 3-062. Overview....
Rendering
by yoshiko-marsland
The Utah (Newell) Teapot. The Utah teapot or Newe...
Graphics at the core of
by tatiana-dople
Windows 8 and your app. Shai Hinitz. Sr. Program ...
Non-photorealistic Rendering
by conchita-marotz
Non-photorealistic Rendering. a longtime goal of ...
Filtering Approaches for
by myesha-ticknor
Real-Time Anti-Aliasing . http://. www.iryoku.com...
William H. Hsu
by briana-ranney
Department of Computing and Information Sciences,...
EECS 700: Computer Modeling, Simulation, and Visualization
by faustina-dinatale
Dr. Shontz. Chapter 3: . Lighting and Materials....
Filtering Approaches for
by ellena-manuel
Real-Time Anti-Aliasing . http://. www.iryoku.com...
Shading models
by conchita-marotz
Nick Anastas. Outline. Virtual Objects. Phong Ref...
Dual Paraboloid Mapping In the Vertex Shader
by debby-jeon
By Jason Zink Introduction I had heard about
3D Rendering & Algorithms __
by calandra-battersby
Sean . Reichel. & Chester Gregg. a.k.a. “T...
Tesselation
by marina-yarberry
. Shaders. Tesselation. dictionary definition of...
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