PPT-Real-time Rendering

Author : alexa-scheidler | Published Date : 2015-09-27

Advanced Shadow Maps CSE 781 Prof Roger Crawfis Shadow Map Enhancements Two main research thrusts Shadow Map Filtering Variance Shadow Maps Convolution Shadow Maps

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Real-time Rendering: Transcript


Advanced Shadow Maps CSE 781 Prof Roger Crawfis Shadow Map Enhancements Two main research thrusts Shadow Map Filtering Variance Shadow Maps Convolution Shadow Maps Exponential Shadow Maps. TekVisual is dedicated to customer service; standing behind our work and supporting client technology needs unconditionally. TekVisual has the track record, support, and service to take your project to a new level. A static rendering of the scene is inset in the low er right and closeups are shown in be Strati64257ed sampling in b is very noisy at this low sample count Multidimensional Adaptive Sampling Hachisuka et al 2008 in c performs much better but still efficient rendering path for visible replicated objects. The key component to realize this is an efficient dynamic hardware instancing implementation that takes advantage of temporal coherence and use with mantle. Johan Andersson – Electronic Arts. DX11. Mantle. Avg: 78 fps. Min: 42 fps. Core i7-3970x, AMD Radeon R9 290x, 1080p ULTRA. Avg: 120 fps. Min: 94 fps. +58%!. Bf4 mantle goals. Goals:. Significantly . Steven Lu. Overview. Significance of real-time motion blur rendering (Useful for what?). Slow performance of traditional methods. Some of the modern, more . efficient . methods . have problems, too. A new method is presented . Chetan Parulekar. Principal Development Manager. 3-175. Introduction to the PDF APIs. Rendering PDF as images. Customizing your PDF rendering. Best practices. Rendering PDF to a DirectX surface. Agenda. Ling-Qi Yan. 1. , . Yahan. Zhou. 2. , Kun Xu. 1. , . Rui. Wang. 2. 1. Tsinghua University. 2. . University . of . Massachusetts. PG 2012. Pacific Graphics 2012. Motivation. Natural illumination. . Sub-Surface Scattering. CSE 781. Prof. Roger Crawfis. Subsurface . Scattering: Translucency. Light . enters and leaves at . different. locations on the surface. bounces around . (scatters) inside. GPU-Based Geometry Clipmaps. Arul Prakash Hugues Hoppe. University of Utah Microsoft Research. Terrain Rendering Challenges. Regular grid (image) of height values. Concise storage .  No paging hiccups. Sean . Reichel. & Chester Gregg. a.k.a. “The boring stuff happening behind the video games you really want to play right now.”. What is 3D Rendering? __. Definition:. Wiki:. “… the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-realistic rendering on a computer.”. CSE . 274 . [Fall 2015]. , Lecture 6. Image-Based Rendering and Light Fields. http://. www.cs.ucsd.edu. /~. ravir. To Do. Project Milestone Reports Due . Oct 27. 1-2 page PDF or . weblink. with at least one image or video to show current results . Shiben. . Bhattacharjee. 200607022. shiben@research.iiit.ac.in. Advisor: . Prof. P. J. Narayanan. Why render terrains?. Terrains are a basic need in most graphics application. Geographical information systems. Embtel Solutions provides real estate digital marketing services. Through this PPT you can learn that how you can grow your real estate business in 2021. Whether it is social media marketing or SEO, you will get the best marketing services or tactics for your real estate firm. Chen Bar, . Ioannis. . Gkioulekas. and . Anat. Levin. Technion. , Israel. CMU, USA. Speckle image. Coherent scattering and memory effect . 2. Tissue. Microscope objective. Speckle Image. Scattering Layer.

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