PPT-Designing Rhythm Game Interfaces for Touchscreen Devices
Author : debby-jeon | Published Date : 2016-10-16
Philip Peng Faculty Advisor Stephen H Lane Abstract This project focuses on comparing different user interface designs for rhythm games on touchscreen devices
Presentation Embed Code
Download Presentation
Download Presentation The PPT/PDF document "Designing Rhythm Game Interfaces for Tou..." is the property of its rightful owner. Permission is granted to download and print the materials on this website for personal, non-commercial use only, and to display it on your personal computer provided you do not modify the materials and that you retain all copyright notices contained in the materials. By downloading content from our website, you accept the terms of this agreement.
Designing Rhythm Game Interfaces for Touchscreen Devices: Transcript
Philip Peng Faculty Advisor Stephen H Lane Abstract This project focuses on comparing different user interface designs for rhythm games on touchscreen devices This is accomplished through the development of prototype rhythm games and analyzing collecting . 43 No 3 33 here is no Moores Law for user interfaces Humancomputer interaction has not changed fundamentally for nearly two decades Most users interact with computers by typing pointing and clicking The majority of work in humancomputer interfac Malone Xerox Pale Alto Research Center 3333 Coyote Hill Road Pale Alto CA 94304 In this paper I will discuss two questions 1 Why are computer games so captivating and 2 How can the features that make computer games captivating be used to make other Lesson objectives. To understand the factors that should be taken into account when designing HCI’s for different users.. The . factors that should be taken into account when designing an appropriate layout of an HCI that would be used by a young child learning how to read.. Presented by . joanne. . bruno. for chi 436. Presentation Outline. Motivation. Methodology. Results. Design Recommendations. Conclusions and Future Work. Pre-survey question (30 seconds):. You are to design a mobile interface for a . Parkinson’s Disease -. a tentative exploration. Final presentation, May 29, 2015. Adrian Hänni and Padideh Pezeshki . University of Fribourg. Outline. Introduction. Dandelion. Game Rules. Types of Modalities used. Wearable Interfaces. Wearable interfaces are the interfaces used to interact with wearable devices while they are in use. Because many wearable devices are designed as data gatherers with limited displays, there are issues for both. Members: Philip H. . Peng. Advisor: Dr. Stephen H. Lane. CIS 401, Fall 2011, . University of Pennsylvania. Designing Rhythm Games for Touchscreen Devices. 1. Summary. Project Proposal. Related Work. Project Outline. Touchscreen. - Saptarshi Dey,. CSE, 3rd Year,. MCKVIE. Touchscreen…... A Quick Recap. A touchscreen is an electronic visual display that the user can control through simple or multi-touch gestures. Kristin Bell. Topics Covered. Visual Elements. Audio Elements. Input Devices. Navigation Mechanisms. Allowing for Customization. Visual Elements. Whatever interaction & camera models a game has, you always need to display information using visual elements. Studies (1 – 6). Presenter: Tony . Chiou. A Look of Designers’ Strategies and Approaches to Develop App.. Designers’ . i. nspiration . to design . a. pps. Initial approach to the project.. Effects of research impact initial design.. Blacklisting Blackberry Presented by: Paola Sunye Gustavo Armenteros Rico Heuchel Andre Berger INTERNATIONAL CONFERENCE ON DISRUPTION C D USP Revenue Value Who? Instant messages Mobile Internet Access Based Battling Adventure Game From EA Wacky Nintendo DS Game for Kids Hits Store Shelves in North America This Week LOS ANGELES, Mar 11, 2009 (BUSINESS WIRE) The EA Play Label of Electronic Arts Inc It’s no secret that this world we live in can be pretty stressful sometimes. If you find yourself feeling out-of-sorts, pick up a book.According to a recent study, reading can significantly reduce stress levels. In as little as six minutes, you can reduce your stress levels by 68%. This book is the result of an international program of conferences and round tables in Paris 1 Sorbonne with participants from Japan Canada England Switzerland Malta and France. The participants consider the growing number of artistic digital fictional and game devices that are based on user mobility and interaction through digital interfaces. Through exploration experimentation and the creation of alternate reality art devices questions about the limits between real virtual and fictional worlds are discussed. The characteristics of these three worlds and their confrontation with one another require new ways of elaborating and analyzing creations. How do digital interfaces accompany mobility and how is mobility redefining these interfaces? What are the roles of digital interfaces in connecting someone to his or her spatial and social environment? What is the importance of spatial co-construction by several interacting subjects? The book is divided in three parts 1) Game Devices Game Narrative amp Alternate Reality Games 2) Devices Medias and Technologies Analyses Auditory and Movie Spaces Scientific Issues and Intention Mining in Mobile Environments 3) Artistic Issues GPS Images Cognitive and Aesthetic perspectives.
Download Document
Here is the link to download the presentation.
"Designing Rhythm Game Interfaces for Touchscreen Devices"The content belongs to its owner. You may download and print it for personal use, without modification, and keep all copyright notices. By downloading, you agree to these terms.
Related Documents