PPT-Multi-Image Based Photon Tracing for Interactive Global Ill
Author : marina-yarberry | Published Date : 2015-11-04
Chunhui Yao 1 Bin Wang 1 Bin Chan 2 Junhai Yong 1 JeanClaude Paul 31 1 Tsinghua University China 2 The University of Hong Kong China
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Multi-Image Based Photon Tracing for Interactive Global Ill: Transcript
Chunhui Yao 1 Bin Wang 1 Bin Chan 2 Junhai Yong 1 JeanClaude Paul 31 1 Tsinghua University China 2 The University of Hong Kong China . Interactive. 2D and 3D. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Photon Mapping. Motivation. “Today ray tracing is one of the most popular and powerful techniques in the image synthesis repertoire: it is simple, elegant, and easily implemented. [However] there are some aspects of the real world that ray tracing doesn’t handle very well (or at all!) as of this writing. Perhaps the most important omissions are diffuse inter-reflections (e.g. the ‘bleeding’ of colored light from a dull red file cabinet onto a white carpet, giving the carpet a pink tint), and caustics (focused light, like the shimmering waves at the bottom of a swimming pool).”. Our GPU Photon Tracing Pipeline. 5/153. Our GPU Photon Tracing Pipeline. Depth Peeling. Line Rasterization. Our GPU Photon Tracing Pipeline. Depth Peeling. Line Rasterization. Sprite Rendering. Ray/Scene Intersections. Laboratory of Advanced Biological Spectroscopy (L.A.B.S.). University of Milan - Bicocca. Paolo Pozzi. Neuroscience Department. University of Pavia. Flow Cross Correlation in Zebrafish Vascular System. Procedural Animation. Introduction . to Procedural Methods in 3D Computer . Animation. Dr. Midori Kitagawa. In class. Pay attention. Take notes. Learn. Be ready for a pop quiz. Week 10. : Rendering. Rendering. Smoke and Fog. What is Ray Tracing?. Recall from Day 1: Computer Graphics is the inverse of Computer Vision, Kajiya Equation. Given 3D data, figure out the 2D image with cameras and lighting. Ray tracing is an alternative solution to the fixed-function/GLSL pipeline (mostly). Miguel Bordallo López, Jari Hannuksela, Olli . Silvén. ,. Machine Vision . Group, . University of Oulu . {. miguel.bordallo@ee.oulu.fi. }. 3. . Hypothesis. . The latency and computing bottlenecks present in current mobile designs can be removed via software and hardware developments.. 6351.001. Procedural Animation. Introduction . to Procedural Methods in 3D Computer . Animation. Dr. Midori Kitagawa. In class. Pay attention. Take notes. Learn. Be ready for a pop quiz. Week 10. : Rendering. WITH DISPERSION. CSS552 – Topics in Rendering. Winter . 2011. Final Project by:. Kohei Ueda. Shivani Srikanteshwara. Mary Ann Chiramattel Kunjachan. What we will present today …. Introduction to dispersion. Alessandro Dal Corso. 1,2. , Marco Salvi. 1. , Craig Kolb. 1. , . Jeppe Revall Frisvad. 2. , Aaron Lefohn. 1. , David Luebke. 1. 1. NVIDIA, . 2. Technical . University of . Denmark. Comparison with previous work. Introduction . to Procedural Methods in 3D Computer . Animation. Dr. Midori Kitagawa. In class. Pay attention. Take notes. Learn. Be ready for a pop quiz. Week 10. : . Rendering. Rendering. Scan-line. Computer Graphics. Interactive Computer Graphics. Chapter 1 - . 2. This Class. Interactive 2D and 3D Graphics Programming. (with a taste of photorealistic graphics, image processing, and modeling). Top-down approach. Computational Photography. Derek Hoiem, University of Illinois. Many slides from Debevec, some from Efros. T2. Next week. Derek away for ICCV (Venice). Zhizhong and Aditya will teach and . hold office hours, etc.. Microcavities. Tie-. jun. . Wang. Beijing University of Posts and Telecommunications. Easy to control. Scalability. Low deco-. herence. The Di . Vincenzo. . criteria for quantum computer. :. Well-defined .
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