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Search Results for 'Shader Vertex'
Shader Vertex published presentations and documents on DocSlides.
Games and Animation Shader Graphs
by elizabeth
CSE 3541. Prof. Roger Crawfis. More Complex Lighti...
Advanced
by tatyana-admore
Graphics . and Performance. DirectX . 12. . Max ...
Windows Presentation Foundation:
by tawny-fly
Extensible BitmapEffects, Pixel Shaders, . And WP...
CRT Simulation
by trish-goza
in . Super Win the Game. specifically in regards ...
Max McMullen
by stefany-barnette
Direct3D Development Lead. 3-564: Direct3D 12 API...
Dota 2’s Shader Mask guide has been updated and converted to a
by tatiana-dople
https://support.steampowered.com/kb/3081 - QUXN - ...
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
Beyond Uber-
by conchita-marotz
Shaders. Experimentations on Improving . shader. ...
Developed by You
by stefany-barnette
3D Optimization for Intel® Graphics, Gen9. Andre...
Low-level Shader Optimization for Next-Gen and DX11
by myesha-ticknor
Emil Persson. Head of Research, Avalanche Studios...
The Intersection of
by yoshiko-marsland
Game Engines & GPUs:. Current & Future. J...
Beyond Uber-
by lois-ondreau
Shaders. Experimentations on Improving . shader. ...
Graphic Architecture introduction and analysis
by sherrill-nordquist
劉哲宇. ,. Liou. . Jhe. -Yu. Outline. GPU Arc...
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
Low-level Shader Optimization for Next-Gen and DX11
by cheryl-pisano
Emil Persson. Head of Research, Avalanche Studios...
Pixel shaders : Eye Candy and Beyond
by pasty-toler
Nick Kitten. What I’ll be Talking About. Abstra...
The Intersection of Game Engines & GPUs:
by WiseWhale
Current & Future. Johan Andersson. Rendering A...
Terrain Rendering using
by myesha-ticknor
GPU-Based Geometry Clipmaps. Arul Prakash H...
DirectX graphics development with Visual Studio 2012
by jane-oiler
Rong Lu. Program Manager, Visual C++ team. 2-032....
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
MSAA-Based Coarse Shading
by stefany-barnette
for Power-Efficient Rendering on High Pixel-Densi...
From Android or iOS: Bringing your OpenGL ES game to the Wi
by liane-varnes
Phil . Napieralski, . Doug Erickson, Richard McKi...
What’s new in Direct3D 11.2
by luanne-stotts
Bennett . Sorbo. Program Manger. 3-062. Overview....
Rendering
by yoshiko-marsland
The Utah (Newell) Teapot. The Utah teapot or Newe...
Graphics at the core of
by tatiana-dople
Windows 8 and your app. Shai Hinitz. Sr. Program ...
CSC 4356 FINAL PROJECT
by natalia-silvester
KEVIN CHERRY. Objective. Class Techniques. Shadow...
Object Space Lighting
by marina-yarberry
Dan Baker. Founder, Oxide Games. Ashes of the Sin...
Filtering Approaches for
by myesha-ticknor
Real-Time Anti-Aliasing . http://. www.iryoku.com...
EECS 700: Computer Modeling, Simulation, and Visualization
by faustina-dinatale
Dr. Shontz. Chapter 3: . Lighting and Materials....
Filtering Approaches for
by ellena-manuel
Real-Time Anti-Aliasing . http://. www.iryoku.com...
Terrain Rendering using
by briana-ranney
GPU-Based Geometry Clipmaps. Arul Prakash H...
AMD’s ATI
by tatyana-admore
GPU. Radeon. . R700. (HD . 4xxx. ) series. Eliz...
Physically Based Lighting in
by tatiana-dople
Call of Duty: Black Ops. Dimitar Lazarov, Lead Gr...
Rendering battlefield 4
by sherrill-nordquist
with mantle. Johan Andersson – Electronic Arts....
Looming VR
by yoshiko-marsland
By: Inbar Donag and Alaa Khier. Supervisors: Yaro...
Wuming Xie , Chun How Tan
by luanne-stotts
April 26, 2011. 15-462 Computer Graphics. Project...
Asset Store: Feed Your Game
by alexa-scheidler
Dev. Habit. By Michael . Lyashenko. “TBD”, U...
CS 4363/6353 Texture Mapping Part II
by briana-ranney
What we Know. We can open image files for reading...
Vectorized Production Path Tracing
by aaron
Mark Lee. Brian Green. Feng Xie. Eric Tabellion. ...
Graphics Hardware UMBC Graphics for Games
by luna
CPU Architecture. Start 1-4 instructions per cycle...
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