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Search Results for 'Shader-Vertex'
Shader-Vertex published presentations and documents on DocSlides.
Games and Animation Shader Graphs
by elizabeth
CSE 3541. Prof. Roger Crawfis. More Complex Lighti...
The Intersection of Game Engines & GPUs:
by WiseWhale
Current & Future. Johan Andersson. Rendering A...
Pixel shaders : Eye Candy and Beyond
by pasty-toler
Nick Kitten. What I’ll be Talking About. Abstra...
Low-level Shader Optimization for Next-Gen and DX11
by cheryl-pisano
Emil Persson. Head of Research, Avalanche Studios...
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
Graphic Architecture introduction and analysis
by sherrill-nordquist
劉哲宇. ,. Liou. . Jhe. -Yu. Outline. GPU Arc...
Beyond Uber-
by conchita-marotz
Shaders. Experimentations on Improving . shader. ...
Advanced
by tatyana-admore
Graphics . and Performance. DirectX . 12. . Max ...
The Intersection of
by yoshiko-marsland
Game Engines & GPUs:. Current & Future. J...
Beyond Uber-
by lois-ondreau
Shaders. Experimentations on Improving . shader. ...
Low-level Shader Optimization for Next-Gen and DX11
by myesha-ticknor
Emil Persson. Head of Research, Avalanche Studios...
Developed by You
by stefany-barnette
3D Optimization for Intel® Graphics, Gen9. Andre...
CRT Simulation
by trish-goza
in . Super Win the Game. specifically in regards ...
Windows Presentation Foundation:
by tawny-fly
Extensible BitmapEffects, Pixel Shaders, . And WP...
Max McMullen
by stefany-barnette
Direct3D Development Lead. 3-564: Direct3D 12 API...
Dota 2’s Shader Mask guide has been updated and converted to a
by tatiana-dople
https://support.steampowered.com/kb/3081 - QUXN - ...
Parallel Tessellation using compute shaders
by sherrill-nordquist
Team Members: . . David Sierra . . Erwin . Ho...
Graphics Hardware UMBC Graphics for Games
by luna
CPU Architecture. Start 1-4 instructions per cycle...
Vectorized Production Path Tracing
by aaron
Mark Lee. Brian Green. Feng Xie. Eric Tabellion. ...
CS 4363/6353 Texture Mapping Part II
by briana-ranney
What we Know. We can open image files for reading...
Asset Store: Feed Your Game
by alexa-scheidler
Dev. Habit. By Michael . Lyashenko. “TBD”, U...
Wuming Xie , Chun How Tan
by luanne-stotts
April 26, 2011. 15-462 Computer Graphics. Project...
Looming VR
by yoshiko-marsland
By: Inbar Donag and Alaa Khier. Supervisors: Yaro...
Rendering battlefield 4
by sherrill-nordquist
with mantle. Johan Andersson – Electronic Arts....
Physically Based Lighting in
by tatiana-dople
Call of Duty: Black Ops. Dimitar Lazarov, Lead Gr...
AMD’s ATI
by tatyana-admore
GPU. Radeon. . R700. (HD . 4xxx. ) series. Eliz...
Terrain Rendering using
by briana-ranney
GPU-Based Geometry Clipmaps. Arul Prakash H...
Object Space Lighting
by marina-yarberry
Dan Baker. Founder, Oxide Games. Ashes of the Sin...
CSC 4356 FINAL PROJECT
by natalia-silvester
KEVIN CHERRY. Objective. Class Techniques. Shadow...
Terrain Rendering using
by myesha-ticknor
GPU-Based Geometry Clipmaps. Arul Prakash H...
DirectX graphics development with Visual Studio 2012
by jane-oiler
Rong Lu. Program Manager, Visual C++ team. 2-032....
Rendering battlefield 4
by briana-ranney
with mantle. Johan Andersson – Electronic Arts....
MSAA-Based Coarse Shading
by stefany-barnette
for Power-Efficient Rendering on High Pixel-Densi...
EECS 700: Computer Modeling, Simulation, and Visualization
by faustina-dinatale
Dr. Shontz. Chapter 3: . Lighting and Materials....
Filtering Approaches for
by ellena-manuel
Real-Time Anti-Aliasing . http://. www.iryoku.com...
Filtering Approaches for
by myesha-ticknor
Real-Time Anti-Aliasing . http://. www.iryoku.com...
From Android or iOS: Bringing your OpenGL ES game to the Wi
by liane-varnes
Phil . Napieralski, . Doug Erickson, Richard McKi...
What’s new in Direct3D 11.2
by luanne-stotts
Bennett . Sorbo. Program Manger. 3-062. Overview....
Rendering
by yoshiko-marsland
The Utah (Newell) Teapot. The Utah teapot or Newe...
Graphics at the core of
by tatiana-dople
Windows 8 and your app. Shai Hinitz. Sr. Program ...
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